Dragon's Dogma: Dark Arisen
0 of 0

File information

Last updated

Original upload

Created by

Signette

Uploaded by

Signette

Virus scan

Safe to use

35 comments

  1. Signette
    Signette
    • premium
    • 15 kudos
    Locked
    Sticky
    I think the way I made it is rather balanced but surely not perfect, so leave suggestions of what may be tweaked and how, like do I need to increase or decrease duration, make it more/less durable and etc.

    Considering packs, I did separate 4in1 (without Comestion) because to me this spell feels less balanced than the rest, like experiment as I mentioned before, but if you need some specific merged versions, ask. And yes, Mage file contains ONLY Durable Frigor, I didn't merge it with Revised Comestion on purpose though I may if someone needs it. Have to say though, merging is painful tedium, easy to mess things up (which I avoid as best as I can), so dropping off all possible packs is pointless, plus my upload speed sucks so...
  2. Badnote6534
    Badnote6534
    • member
    • 0 kudos
    Does it work for  mk & magick archer since they can alos use frigor
  3. jawn
    jawn
    • premium
    • 2 kudos
    Edit: The updated version "Prolonged Enchantments" does indeed fix the
    Forever Hangup so I apologize for my post below on "Durable Frigor" Downloaded and installed! "Thumbs up"!

    Yes! I've been using this for some time now on more than one game and each time it "locks" up. Meaning, that it doesn't go away. This is frustrating as no matter what I do I can't change out to get another enhancement. No, I don't have the Indefinite Frigor, just the durable one. I've replaced the files with the original back-up, uninstalled the game, re-installed the game, changed my main pawn's inclination, gone in and out of spawn points, slept, hired other mage/sorcerer pawns. and nothing seems to work. I'm starting over with a new game and hope that this works.

    I'm not put out or upset as I have something like 12,000+ hrs into this game, what's a few more. I'm posting this in case anyone else wants to try this mod and has the same thing happen or as a possible heads-up of what to possibly expect. Other than this irritation, it's a great mod and does what you need it to. Just be aware that you may not be able to get rid of the extendability.
  4. Wypchlak
    Wypchlak
    • member
    • 0 kudos
    Would you add to pack all-in " Dense Seism" and create something like Durable Frigor but for skill called High Gicel?
    1. Signette
      Signette
      • premium
      • 15 kudos
      5in1 is basically all-in-one pack for Dense Seism, pick it up in downloads section here. If you want it with Prolonged Enchantments, check its page, there's all-in-one too.
      I could do Gicel like Frigor, but I don't really see any practical application. May do just for fun sometime tho... not sure.
    2. Wypchlak
      Wypchlak
      • member
      • 0 kudos
      Thank you for responded.
      Yea I think that may be funny. I see some application. Might be useful to block enemies or to jump on ice construction for overcome holes,rivers etc. something like ice bridge and wall - 2in1.
    3. Signette
      Signette
      • premium
      • 15 kudos
      Hm, I don't think you could climb on that... thing, gotta test it to see though. Anyway, Frigor can be used as nice path block too, one guy here made a screenshot lol, but you have a point. When I got more time I'll probably mess around Gicel, see what I can do.
    4. Wypchlak
      Wypchlak
      • member
      • 0 kudos
      Once, I casted Gicel when arisen was standing on cliff. When I was close enough to the cliff's edge, the Gicel appeard under arisen's feet - protruding from the wall. Anyway, I think with "jump mod" (which reduces gravity a bit) arisen should be able to climb on it easily.
      I'm waitnig for the result of your work ^.^. Good luck and have fun with it!
    5. Signette
      Signette
      • premium
      • 15 kudos
      Ok, I've spent some time messing around with this spell and I have bad results. Firstly it's transparent for your character and your pawns, so you can walk through it freely, and there's no way to make it solid because of engine limitations and generally how awkwardly devs designed it. Thing is, during cast you character appears inside Gicels' source texture, so if it would be solid, game would have some serious clipping issues most likely sending your Arisen in space, lol. Secondly I made it stick for longer time (30-60 seconds) and while it remained, textures on spikes seriously degraded in some awkward mess, no idea why. Thirdly, while ice spikes remain, enemies receive collision damage from it, and smaller enemies get frozen in place for duration, making one of most powerfull spells of Sorc even more overpowered and broken.

      If you want I can make custom version for you, but there's absolutely no way I release this mess in public, sorry.
    6. Wypchlak
      Wypchlak
      • member
      • 0 kudos
      You can share it for me. I'm going to test it. (Also, would you tell me how to find Gicel in files? I'm able to repacking .arc files etc. but I don't know which lines of script are responsible for a particular spells.)
      I'm going to experiment a bit.
      Thank you in advance.
    7. Signette
      Signette
      • premium
      • 15 kudos
      Check PM.
  5. StarWeaver
    StarWeaver
    • premium
    • 0 kudos
    One note is that pawns have no idea how to jump/climb over these things if they're fully blocking the path. Only place I can imagine that being an issue is the cyclops bridge in soulflayer; anywhere else I can't imagine it both happening and causing anything significantly negative. Just something to keep in mind if you like silly stuff http://i.imgur.com/K2qAJcQ.jpg .
    1. Signette
      Signette
      • premium
      • 15 kudos
      1. AI stupidity is compensated with teleport (though distance is rather huge somethimes)
      2. You can break these things.
      3. Don't cast it on Cyclops bridge =)

      Lol at screenshot, that's hilarious, worth it in my book xD
  6. bladeye
    bladeye
    • supporter
    • 5 kudos
    Hey Signette!
    Could you please make a All-in-One dual Sorc/Mage pack, without P.enchants:
    Sorcerer 6in1 (Compestion, Bolide, Seism, Necromancy, Frigor, Exequy) + Mage 2in1 (Frigor, Comestion) = Without "prolonged enchantments".
    I would have combined it myself, but I couldn't find 2in1 Mage file.

    As much as I would love to try the prolonged enchantments mod, and as much as it would save me a lot of time and hustle commanding and waiting in place for a mage or 2 to buff my entire party (failing a bunch of times in the process), only to have the buff dissipate quickly - I'd still like a combined Sorc + Mage pack of your Spell mods without it.
    I fear that prolonging enhancements duration might tilt things out of balance significantly. Buffs make you very powerful, and re-casting them in combat is a challenge (sometimes nigh-impossible) on it's own right. Still I might break eventually and give your All-in-One with longer enchants a go.
    p.s haven't tried dense seism and durable frigor yet, they both sound pretty good.
    1. Signette
      Signette
      • premium
      • 15 kudos
      I seriously don't get this... Revised Comestion is probably the worst and most broken mod I have done so far... something as crazy as Giant Bolide probably, but many ppl say how they like this mod... Mindblowing ><

      Durable Frigor is a MUST IMO, along with Accurate Bolide probably best thing I've done for this game but not too much positive feedback about that... ppl are wierd =/

      Sorry for this stupid rant, I just really don't get it =)
      On the Enchants note, I'll do what you asked sometime later and probably drop it in Dense Seism page (because it's latest before Prolonged*).

      Also try Seism, if nothing it would at least be fun I hope =)
    2. bladeye
      bladeye
      • supporter
      • 5 kudos
      Sure rant all you want, it's your right as the mod creator, kind of

      But we have a problem. The All in One that's in Prolong Enchantment seems to make affinity enchantments last for hours.... Will write you a PM.
      I hope you didn't decrease Seism's blast radius on any of the versions, since one of the coolest things about the original is the massive AoE.
      As for A.Bolide I wish it had some spread, to be similar to vanilla but with a range for error. For instance: 10 meters radius centered on the lock on point.
    3. bladeye
      bladeye
      • supporter
      • 5 kudos
      Hey I messaged you, not sure if you have seen it.
      I installed the All in One found on Prolonged page (Sorc 6in1, Mage 2in1, P.enchants).
      I tested it a bunch of times and the enchantments' duration is bugged. It is roughly: 40-50 minutes for Holy Affinity. Which is way too long. Can this be fixed?
    4. Signette
      Signette
      • premium
      • 15 kudos
      PMed back. And on Seism note, with first two tiers you most likely be disappointed, but Grand would make it up for you in spades =)
      Anyway, check it out, if not cool, use previous pack (if it does not exist, tell me, will try to merge it)

      On Bolide note, maybe mass Giant Bolide storm will please you? Though I seriously fear how broken that stuff would be in terms of balance lol =)
  7. MESeele
    MESeele
    • member
    • 3 kudos
    I really enjoy your mods! The pillar of Comestion is probably my favourite, and the new Frigor makes for some interesting platforming solutions. Any chance you'd take a run at modifying Seism? It looks pretty, and NPCs use it well enough, but it's not very useful for the player.
    1. Signette
      Signette
      • premium
      • 15 kudos
      I would LOVE to do that, because, well... this is one of my favorite spells, any ideas how exaclty?
    2. MESeele
      MESeele
      • member
      • 3 kudos
      The main issue is a complete lack of targeting. Not sure if you can give it some target locks like with bolide though. OR you could increase the aoe size, this way the spell is still more likely to hit, but still retains its nature as a random wide area spell.
    3. Signette
      Signette
      • premium
      • 15 kudos
      Ahem, do you have Grand Seism ring by any chance? See, I need it for testing purposes, farming it in BBI could take forever and modding save for this ring gonna be some serious pain.

      Edit: NVM

      Btw, spell doesn't have real targetting, it locks only with first cast, than it goes bonkers with insane spread, I think I might reduce spread, and slightly increase splash size for better AoE damage. It has crap-ton of paramaeters for each erruption, so it'll take time, just need Grand ver. to see if things aren't gonna get too crazy there.
    4. MESeele
      MESeele
      • member
      • 3 kudos
      Unfortunately, I don't have Grand Seism at the moment. Haven't defeated Grigori yet, so it'll be a little while before I tackle BBI. Your solution sounds promising though.
    5. Signette
      Signette
      • premium
      • 15 kudos
      Save modding appeared successful, so I could finally fully test it. Check this:
      http://www.nexusmods.com/dragonsdogma/mods/270/?
  8. UlithiumDragon
    UlithiumDragon
    • premium
    • 144 kudos
    Just FYI: there is no "second file" for mages included in the "Durable Frigor-Accurate Bolide-Improved Exequy-Extended Necromancy" version! n.nU
    1. Signette
      Signette
      • premium
      • 15 kudos
      I though I made it clear in file descriptions and in Posts here =/

      There's really no point slapping Mage file in each pack, because I don't know which would be most popular and the Mage file would be the same for each pack, IMO it's easier to download Durable Frigor and use Mage file from it for any other pack you wish.
    2. UlithiumDragon
      UlithiumDragon
      • premium
      • 144 kudos
      No, it's my fault for not reading very well - I get overwhelmed sometimes when there's so many "options", and here I had to look up descriptions and spell names (cuz I suck at names, and DDDA uses the most... "weird" names for everything lol).

      It was just my failure to read and me trying to help, sorry! n.nU
    3. Signette
      Signette
      • premium
      • 15 kudos
      np
  9. davppd
    davppd
    • premium
    • 21 kudos
    incredible. just incredible. adds a whole new dimension to game imho
  10. neoghaleon
    neoghaleon
    • member
    • 0 kudos
    Signette, you are really something special.

    Thanks for making my dream Frigor come true.

    I always love the idea of being able to change the environment around me using magic in a fantasy setting...much like how magicka does it.

    If at all possible, I would love to see if you can bring the same level of environmental immersion to other spells as well.

    Such as fire magic would leave the ground burning for a few seconds.
    Leaving the Gicel ice spires might be game breaking though because I think those still causes damage over time.
    Maybe have more reliable freezing in spells like Frazil would be interesting...

    just food for thought.

    Thanks for doing this mod. I sincerely appreciate your work.
    1. Signette
      Signette
      • premium
      • 15 kudos
      Thanks, np.

      I like magic-focused games too, playing with elements also done pretty well in Divinity Original Sin, but sadly it wasn't focus for developers in Dragon's Dogma...

      Making ground burn longer is possible, but it would be impossible to attach damage to it, and if I do, it will break balance real bad, because it works on ticks... hard to explain, just gotta say messing with damage is way too tricky in this game. I could also make opponents burn longer but burning does really laughable amount of damage and it burn long enough in vanilla imo, so pointless I guess...

      Leaving Gicel Spires is possible I think, may look into this, but I don't really see practical implication.

      May look into Frazil sometime later, but from the first glance it really looks ok, I'm afraid if I increase freeze duration it may unbalance this spell...

      The more ideas the better =)
  11. jefthereaper
    jefthereaper
    • supporter
    • 35 kudos
    Nice one,
    considering you seem to do most the spell mods,
    will it be possible/did you consider the possibility of upgrading the "consentrated" spell types?
    (like the spell that blinds enemy's or silences them, the spell type that keeps on casting and drains your mana even if you don't push any buttons)

    the only spell of that type that seems "finished" is Frazil (you cast ice around you the entire time, and by pushing the attack button you freeze enemy's in front of you)

    problem is all other concentration spells like this don't have a special power when you push the attack button (nor can you cancel them unless you jump, and that just looks silly)

    if possible, can all those other spells also be given a effect that stops you from further casting the spell while dealing a blow right in front of you? (for example with the darkness spell, just putting the darkness effect in front of you instead of around you, much like the orb of darkness item does) But of course making it with a drawback (for example it will have 100% to apply the effect, but only at half the duration time compared to the effect from the effect when you are casting it concentrated around your character)

    That will fix both the problem with most concentration spells not being able to be canceled (despite that pawns do seem to be able to cancel spells) and giving those spells a little extra purpose aside form making the caster a walking status effect.
    1. Signette
      Signette
      • premium
      • 15 kudos
      I seriously have little idea about what you are saying, I never actually used debilitation spells, so I guess I gotta play with it for a time to have better idea. On the side not I think it would be way to difficult or plain impossible to alter spell properties like making "aura" spell into targetting type, tho I'll try.

      I see the concern and you probably have a point about all this stuff, tho don't hold your breath, I think it'll take me some time to figure out and tweak these spells =)
    2. jefthereaper
      jefthereaper
      • supporter
      • 35 kudos
      sorry I'm bad in explaining those kinds of things
      I'll try to elaborate

      take for example frazil

      https://www.youtube.com/watch?v=SYU6KC_DVCQ

      as you can see, after casting, the spell keeps on casting, it "concentrates" if you will, while it keeps draining magic.
      other spells like Bleering do this too, they keep on casting until you run out of mana or if you jump.

      However like you see in the video, you can also unleash a wave of frost in front of you by pushing the attack button (canceling the concentration to progress into a "burst" basically trading the small damage you do in a AOE around you, for a strong status effect right in front of you)

      thing is all the other concentration like spells don't have this, all you can do with other spells like bleering is just jump to stop casting, or wait untill your mana runs out.
      (hope it makes more sense saying it like this)
    3. Signette
      Signette
      • premium
      • 15 kudos
      Hah, you got it wrong, I didn't say you're bad at explaining, I said that I can't have better idea until I fully saw it for myself from every aspect to understand its implication, there are some complex stuff to tweak, it's hard to explain like that =)

      And yeah, thanks for elaborating)