About this mod
This is just another mod that tweaks Augments. It's my own take on them. Not pawn safe, see description.
- Permissions and credits
- Changelogs
Augment Details: Spreadsheet Data (click to see changes). I prefer keep it on a spreadsheet.
Modified File: PIAbilityParam.ablparam.xml
Loose File Directory: /game_main/param/pl/other
Notes:
- Augments that under performed were buffed to be useful
- Augments that were potentially considered good enough and or even strong were slightly buffed for general QoL reasons, it's a SP game
- Augments that can only be unlocked by exclusively playing the Arisen-only vocations were slightly buffed because.. why not, player should be strong
- Augments that give STR/MAG boosts were not touched (excl Ferocity) - scared to dance around the 1.8x damage cap
- Augments that give temp boosts to Pawns after rescuing were buffed because I wanted to. I love the pawn system. I don't like reviving them constantly.
- I don't think Preemption works at all
- I cannot seem to figure out how to modify the Rank requirement of Augments as well as the DP cost of Augments. Message me if you know where they are
- Secret Augments are possible to mod and they will potentially be looked into (at least their effects).
A Note About Pawns
This mod is not pawn safe / shouldn't be used with pawns that have their status set to private / online. Doing so will very likely result in your pawn getting invalidated for your current playthrough, which prevents it from being rented. The reason being is that their stats are being altered, even if I made Vigilance give 101 HP instead of 100, it will be detected by the server as an illegal means of stat gain (or something).
The way it works is that.. technically speaking, if you have this mod and a player with no mods rents your pawn, nothing happens.. because they don't have this mod but unfortunately a lot of people use mods and all it takes is to get a player that uses this mod to rent your pawn, and boom, it will get invalidated. If you use mods that affect pawn's stats in this way (does not include sprinting, jump height modding, etc), just.. set it to offline.
Installation
1) Download the optional file
2) Make a folder anywhere outside of DD:DA's directory that you will run ARCTool operations in. Example here
3) If you use MO2, copy your game_main.arc / If you don't.. copy the game_main.arc from the root DD:DA folder (ps. backup your stuff)
4) Paste it in the ARCTool folder you made
5) Double-click XFS_Extract.bat - it should unpack it in all compatible formats automatically
6) You will now see an additional folder named game_main (they are loose files waiting to have stuff merged into them)
7) Go to the mod you downloaded, copy its game_main folder into the one in step 6
8) Overwrite when asked and double-click XFS_Repack.bat - it will repack it automatically
9) Take the finished product (the game_main.arc) and replace the original with this one
10) ???
11) Profit