Dragon's Dogma: Dark Arisen

As an addendum to my prior post, I'd like to highlight a few changes done for version 1.6.

After hearing many complaints about the dithering, I changed how it works. And, presto - it should be quite invisible now. Quite. But hey, your mileage may vary. To change dithering modes, you'll now want to head over to enbgamedepthoffield.fx and change UseDithering there instead. You can also re-enable it in enbeffect.fx if you have depth of field disabled in-game (or in ENB).

In fact, a few things got moved over to the depth of field file... and added. For instance, you can enable a filmic filmy film grain effect! It will grant the game the warmth of a vinyl record. And did you know what you can enable letterboxing now? It's no substitute for the console one, but it's a start! It's cinematique!

And as for tonemapping? Why, that's still in enbeffect.fx, of course. Newly added is the filmic tonemapping from my much less popular Fallout 4 mod, IAXE 2. Much less popular, I presume, because Dragon's Dogma is the better game... Ahem!

In any case, please enjoy the new changes and additions in Resonant ENB 1.6. And report any issues you find to the discussions tab!

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roxahris