Briefly I want to say thank you for this project. As a fan of the DQ/DW series since getting it free with Nintendo Power in 1989, DQX always seemed out of reach. Thanks for making this a reality for English speaking fans.
There are many moments in my game where the dialogue is displayed incorrectly and doesn't fit in the box (sometimes i miss on entire lines of dialogue) and it seems that this doesn't happen to anyone else (as far as i know). Here's a screenshot i took: https://files.catbox.moe/07kotw.png How can i fix this? Also in some of the non-chibi cutscenes where the textboxes move automatically some of the text gets skipped without ever being shown unless i press A so it appears for me to read before the current voiced lines finish.
Thanks for reporting this (especially the screenshot). I believe that most of these cases were fixed quite some time ago as we have some scripts that help us maintain the line spacing through the dialogue.
However, every so often when there's a dialogue revision/change, sometimes these scripts have to be re-run.
I'm not sure if this is one of those cases, but I will check the line you sent to see if there was a regression in v0.3.1.
Is there an estimate about how much would we have to wait until a fix is released? I want to keep playing the game while things are still fresh on my memory, so i don't know if i should wait until it's done.
Hi. Question here. When you say 80-90% done, and almost all of the main quest is in English, does this mean with this Translation + KodywithaK's final February 12th dialogue update + QoL mod I can pretty much comfortably play through most the game beginning to end (final bosses and ending encompassing the final complete official release of DQXOffline)? Thanks for any info. You guys did an amazing job as things are right now.
I can pretty much comfortably play through most the game beginning to end (final bosses and ending encompassing the final complete official release of DQXOffline)?
Yes. At the very least, this was true for all of v1's content with my last run-through (this was about a year ago now). v2 previously had a few rough spots, but it is to my understanding that those have been smoothed out by now.
About that - I had very briefly looked into the Android version about a couple months back (late Jan / early Feb 2025). Unfortunately, I've just been busy with other things since.
The last I had left off with it - it looked like they were doing some sort of verification on the game's apk. Making it so that if the assets were modified, the game would fail to load.
I had a couple leads on potential solutions to this, but haven't had the chance to go back and try them as i've been buried under an avalanche of other priorities.
I'd still like to get back around to it at some point- there are some big technical advantages the mobile version has, which might even make it somewhat preferable.
191 comments
I put it in the correct folder of atmosphere ( physical switch ) but I haven't been able to get it to load in the game.
Path looks like this:
sd:/atmosphere/contents/0100E2E0152E4000/romfs/Holiday/Content/Paks/
Is there a step or anything obvious I'm missing?
TYIA! <3
Thank you <3 <3
It's in the Optional Files section. Labeled as Switch.
Here's a screenshot i took: https://files.catbox.moe/07kotw.png
How can i fix this?
Also in some of the non-chibi cutscenes where the textboxes move automatically some of the text gets skipped without ever being shown unless i press A so it appears for me to read before the current voiced lines finish.
However, every so often when there's a dialogue revision/change, sometimes these scripts have to be re-run.
I'm not sure if this is one of those cases, but I will check the line you sent to see if there was a regression in v0.3.1.
I want to keep playing the game while things are still fresh on my memory, so i don't know if i should wait until it's done.
Please make sure you are installing the Switch version of the translation if you are using a Switch emulator, such as Ryujinx.
Outside of that, you might specify what version of Ryujinx you're running? Could be an emulator issue.
Yes. At the very least, this was true for all of v1's content with my last run-through (this was about a year ago now). v2 previously had a few rough spots, but it is to my understanding that those have been smoothed out by now.
The last I had left off with it - it looked like they were doing some sort of verification on the game's apk. Making it so that if the assets were modified, the game would fail to load.
I had a couple leads on potential solutions to this, but haven't had the chance to go back and try them as i've been buried under an avalanche of other priorities.
I'd still like to get back around to it at some point- there are some big technical advantages the mobile version has, which might even make it somewhat preferable.