Dragon Quest XI S: Definitive Edition

File information

Last updated

Original upload

Created by

mike9k1

Uploaded by

mike9k1

Virus scan

Safe to use

20 comments

  1. izyprvqtwbdpenraun
    izyprvqtwbdpenraun
    • member
    • 0 kudos
    Really nice UI mod!

    I think I saw your comment on another post, but any chance / possible to fix the dividers so they're white and not brown? Just a tiny visual quirk here that shows up fairly often (Battle Menus).
  2. IcemanSR
    IcemanSR
    • premium
    • 26 kudos
    Well done!
    Font in this is an absolute must. In original game font it felt like someone was forcibly trying to gouge my eyes out when i attempt to read whats written in 2D. 
    Comparison: (maybe if it could be just a touch smaller? (i was wrong here, its spacing that are bit too long, not size of font, but i remember that JP fonts always had that issue when used for alphabet. ) and apostrophe looks bit weird? :)
    (Only affects 2d, 3d looks perfect)
    Spoiler:  
    Show


    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      Hmm, well what you labeled as the "original" here is actually the font from the Retro UI Mod lol, so i'm a bit confused. (It still uses the same spacing as the original font though, so I suppose I see your point. Still a lot better than the true original font imo)
    2. IcemanSR
      IcemanSR
      • premium
      • 26 kudos
      Ur right its retro style. But font was identical in both retro and default , wasnt it? Or at least it was to my eyes. Maybe little less wobbly? As if drunk person was arranging the letters What troubled me the most is that it looks exactly like super upscaled old games. It gets that same very ugly texture
    3. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      Nah the retro font looked much better than the garbage thin font they used by default in 2D mode, but the method used had a bunch of its own limitations as it required the glyphs to essentially be matched 1-by-1 to the original- it's effectively an edit of the text itself inside the same font "package".

      This one has its own limitations as it completely swapped the fonts out (attributes and all) for the JP font. Hence why the size and spacing are different.
  3. Shhwonk
    Shhwonk
    • member
    • 0 kudos
    Hey, just wanted to stop by and say thank you for the great mod.
    Can I ask, what's the name of the font it's using?
    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      Sure :)

      The font is called "IW4RD3" in the game's files. 
  4. Kinasin
    Kinasin
    • supporter
    • 0 kudos
    For some reason the text will all smoosh together while playing like no space between words. It happens pretty frequently not constantly or anything but enough.
    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      Yeah, there's an open bug report where this is discussed. See the 'Bugs' tab up top.
    2. Kinasin
      Kinasin
      • supporter
      • 0 kudos
      oh sorry i'll make sure to read those first from now on
  5. Phoenomenal89
    Phoenomenal89
    • member
    • 0 kudos
    On images i dont see a annoying  "X (or whatewer your keybutton  to open map) open map"  message above mininmap.   How do you do this?
    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      I'm not sure about that prompt- i've seen it in others images, but I don't believe i've ever really noticed it for myself. 

      As for the minimap, there is a way to disable that (I noticed you DM'ed me on here mentioning that) and there is also a bind available for this in my fork of DQXI-SDK.

      Side note: There is an open pull request for this in the official branch, so if this is something you'd like to see in the mainline release of DQXI-SDK, comment there.
    2. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      You might try asking about that prompt (maybe post a screenshot too so everyone knows what you're talking about) in the Yggdrasil Modding Discord linked in my profile. Someone else might know how to get rid of it.
    3. mike9k1
      mike9k1
      • supporter
      • 80 kudos
  6. slartifer
    slartifer
    • member
    • 0 kudos
    Hi,

    Great mod.  Just wondering if there's any way to get the opaque black windows for the 2D version?  Reading the text there is a nightmare regardless of font.

    Thanks in advance for any suggestions.  (Also happy to poke around in the paks myself, but it doesn't look like the format or structure is publicly available anywhere.)
    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      The paks and most any 3D mode assets are decently documented: you could go to the Yggdrasil Modding Discord (linked in my profile), our Google Sites page, even the Mod Customization Tools (search here on Nexus)

      As of yet, however, 2D mode is the polar opposite- we really don't have any documentation on any of the formats used
  7. Hello, I play with the language in Spanish, and the letters with accents for example "é y ó" are cut out, could it be solved in some way? Thanks.
    1. mike9k1
      mike9k1
      • supporter
      • 80 kudos
      This is another issue that has to do with the font change introduced in this mod. Basically the JP-Style font only includes standard alphanumeric characters (A-Z, a-z, 0-9, etc) for EN and western languages. So accented characters used by ES, DE, and IT simply won't show up ("blank") 

      Example: "Über Falcon Blade" becomes "ber Falcon Blade"

      I'll go ahead an append this to the existing bug report. 
  8. rubencio87
    rubencio87
    • member
    • 0 kudos
    Amazing job here <3 it is exactly like i want!
  9. DragonflyShadows
    DragonflyShadows
    • supporter
    • 0 kudos
    Nice work! You're almost there. If it wasn't for the stuff from the 3DS version which would take the source code of both versions to recreate (i.e. simultaneous 3D and 2D play with battle style depending on which controls you're using, 3D Tickington, etc.), there'd no longer be any reason to acknowledge that any other version exists.