Dragon Quest XI S: Definitive Edition
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COLESLAWLOVELOVE

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coleslawlovelove

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42 comments

  1. miyazakiken
    miyazakiken
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    I only have this installed, but the game won't start.
    1. miyazakiken
      miyazakiken
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      MOD編集ツールを使って解決しました。
  2. Rocketjay8
    Rocketjay8
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    Hi! It would be really nice if you buffed right as rain's healing scale so that it's useful in later levels.
  3. anl93
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    1) is this mod have new skill above 100+ lv
    2) can i play this mod without 100+ lv
    3) can i remove this mod game if i haven't yet 100+ lv'ish.

    Thanks.
    It seems 100+ lv causes bugs
  4. Better2NeverHaveBeen
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    Is the Higher Levels (Continued Stat Progression) mod required to use this?

    Also, many offensive Pep Powers also have damage cap. Do you have plans to also modify them, if it's even possible? 
    1. coleslawlovelove
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      Nope.

      It's possible. Do you just want to double the damage cap of offensive peps?
    2. Better2NeverHaveBeen
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      Thank you!

      Uhh...I actually don't have anything specific in mind; I just asked out of curiosity. One thing I would love to see improved though is the Pep Power Mighty Magic Burst. Tella91's mod makes the regular Magic Burst much more powerful, but the Pep Power is apparently unaffected by his mod since it isn't a spell technically. It'd be awesome so see that Pep Power get a boost, because Tella91's mod makes it not that mighty compared to a regular Magic Burst. 
    3. coleslawlovelove
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      Tella91's mod increases Magic Burst scaling from 3*attribute to 10*attribute, and it seems he changed scaling from MP to Magic Might

      For this mod I changed the scaling of Magic Burst to 5*attribute to accommodate the Mega Magic Burst (Higher Levels Mod) with it now having 10*attribute so Magic Burst in this mod is much weaker than Tella91's just to let you know.

      With that in mind, do you want Mighty Magic Burst to also scale with Magic Might or just MP? and what scaling do you have in mind?
    4. Better2NeverHaveBeen
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      Oh! Is that so? So your mod is not compatible with Tella91's, then? I didn't know that. 
    5. coleslawlovelove
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      This mod contains the content of Tella91's such as the reworked magic burst but with minor adjustments to some spells to accommodate new spells from Higher Levels mod. I made this mod cuz those two mods were incompatible and so I merged them. You can just download Tella9's if you don't want Higher Levels mod
    6. Better2NeverHaveBeen
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      I see. Ugh, I want Tella91's very powerful Magic Burst, but I also want many of the abilities you buffed. Yet, I do not want the Higher Levels mod. 

      It sucks. But I understand. I just gotta choose. 
    7. coleslawlovelove
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      oh no prob. I'll just upload a version w/o Higher levels included later in the optional files. I'll just add my ability adjustments without modifying the changes from Offensive spells mod
    8. Better2NeverHaveBeen
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      Oh, thank you so much! You're too kind, doing this just for one internet stranger. 
  5. Pandora2024
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    Just a random question, does this mod NOT work with 2D mode still?
    1. coleslawlovelove
      coleslawlovelove
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      Nope :(. You can check Higher Levels mod page for some solutions
  6. unbalancedego
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    Is this mod compatible with Tella91's Spellcaster Hero mod?
    1. coleslawlovelove
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      Nope
  7. anl93
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    A mod combination of those two mods with the addition of raising the damage cap and scaling with certain spells/abilities not included
    I didn't understand the "not included" part, sorry.
    Can you open it kore?
    Also does this mode include graphical improvement that "spells uncapped" mod do?
    Thank you kindly 
    1. coleslawlovelove
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      Oops my bad lol, I didn't finish the description. It should be "not included in the those mods". 
      What's kore?
      Nope. You can just download that mod and install it separately.
    2. anl93
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      A combination of those two mods and added damage cap and scaling increase with spells/abilities (which) not included in those mods. 
      :D
      Kore: I meant more. I just misclick
    3. coleslawlovelove
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      can't add words to the desc. anymore cuz there's a character limit T-T
  8. fmalust
    fmalust
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    Just curious, but do you take requests? I saw you buff the healing for Hustle Dance and there's another ability from Sylvando I've always wanted buffed, but if you don't no big deal! :D
    1. coleslawlovelove
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      What skills do you have in mind?
    2. fmalust
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      I've been wanting buffs for Reheal, Remidheal and Remoreheal.

      Reheal heals for 9-12 HP per turn, Remidheal 22-30 HP per turn, and Remoreheal 52-110 per turn. I've been playing with a 50% boost to enemies' stats, along with Draconian Difficulty, so these heal numbers are negligible at most lol :(. Having their healing doubled would be tremendous if possible. :D
    3. coleslawlovelove
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      Just uploaded it in the optional section. I doubled the healing values for the reheal line. Try it out and message me if there's any problem. Enjoy!
    4. fmalust
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      Sorry, I suddenly became busy but I'll let you know how it works! Thank you so much for this!
    5. fmalust
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      So I tested and tried it out. It only works partially though. The initial heal is doubled, but the heal that follows every turn is the same, vanilla amount. D:
    6. coleslawlovelove
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      You right. Just fixed it. It's available now
  9. alukou
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    Hi,coleslawlovelove
    I understand a lot about damage values
    Should I change the DT_Action of DataTables to make a group attack a general attack?
    1. coleslawlovelove
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      Do you mean changing a group attack to all enemies?
    2. coleslawlovelove
      coleslawlovelove
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      If you mean changing a group attack to all. You can change it in DT_Action under column "Extent". 
    3. alukou
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      That's right
      Sorry if the expression is wrong as I am using Google Translate.
      Thanks to you, I can now do many things.
      Thank you so much!
    4. coleslawlovelove
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      Enjoy!
  10. alukou
    alukou
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    Blade of Ultimate Power doesn't seem to be working properly
    1. coleslawlovelove
      coleslawlovelove
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      It works fine on my end. Try testing it with two weapons with a big gap in attack to see if the blade of ultimate power attack changes
    2. alukou
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      thank you for reply!
      However, for example, *Big Bang: AD x 2.5 clearly shows a difference in DMG value, but Blade of Ultimate Power does not feel as much correction as AD x 4.5.Even if you install the MOD, you can only produce around 1k DMG.
      Is this value working correctly?Or will there be more DMG?
    3. coleslawlovelove
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      Yep. It's working correctly. The vanilla damage cap of BoUP is around ~720 and cannot be affected by status buffs and debuffs such as oomph/oomphle. But now you exceed that damage cap as you can see by the 1k damage and also you can now further buff that damage using oomph/oomphle or even using status debuffs such as sap/kasap on the enemy which you can't do in the vanilla game. You can also increase the damage by simply getting higher attack damage weapons or increasing str stat through seeds.
    4. coleslawlovelove
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      Also bonus, you can now crit wth BoUP! I got around ~2500 damage with a crit with a 534 atk stat while oomphled
    5. alukou
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      I completely understood
      Thank you for the great mod!
    6. coleslawlovelove
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      Enjoy!