Amazing job guys!!!everything perfect here just one little detail..it seems the little devil family including the boss has darkened eyes,not white.Beyond that everything seems great.ty for your efforts
I've managed to trace the source of the issues with the Little Devil family to their eyelids being stuck closed, but have not yet been able to find a solution. If I do, I will release an update. Feel free to submit a bug report and/or post in the Discord server linked in the mod description.
nah its a realy small thing realy,not a game breaking bug..more like my curiosity ahahaha.Anyway,again amazing job for this,you deserve a donation for doing a devs job..alas,my financies are a bit steep at the moment
Hello,i have a question,if i download all the project rebuilds mods that are on the google site list,how much would that increase the hardware requirements compared to the ones listed on the steams site?
Quoting exact hardware requirements is difficult as it depends on so many factors including your exact hardware, resolution, settings, mods, etc., and your desired frame rate.
The Project Rebuild mods themselves do increase the complexity of the game, and thus require more powerful hardware to run at an equal frame rate. Different mods affect the frame rate to different amounts, e.g. This mod will likely have a smaller impact than 'Grass and Foliage Improvements', but likely a greater impact than '4k Textures'.
The best way to find out if your system is capable of running the mods is to try them out! If it doesn't run well you can turn down the settings or remove the mods as required.
This will allow you to type the models of your CPU and GPU and it will look up the passmark results for each.
On that page I also have a basic rubric for how you should tune your game based on the results:
I'm going to go from the bottom up and give you the best recommendation.
First, if you're below 5000 (Very Low) for either CPU or GPU, you're probably best off not using any Project Rebuild stuff. The character models, NPCs, and monsters won't hurt bad, but you'll still lose 3-8 fps. And at that point, you're probably targeting 60 fps at the most anyway.
Between 5000 and 10000 (Low), you can safely handle modules 1-3 (characters, NPCs, monsters), as well as modules 9 & 10 (smoother anims and equipment).
Between 10k and 15k (Medium), feel free to use anything but module 8 (4k 60fps cutscenes) as it's just a lot extra that you (mostly) don't need.
Above that (High or Very High), you're fine using absolutely anything.
-------------------------------
For RAM, I'm assuming most anyone has 16GB or more, at which point your CPU or GPU is gonna be more of a bottleneck.
You can technically run the game with as low as 8GB, but at that point you should treat your rig as a "Low" configuration and follow the recommendations accordingly.
As mike9k1 said, this mod has reached a state where I am happy with it. Alongside that, I haven't had much time to fix any remaining very minor issues, such as a few misplaced arrows. There is one more bug report I have received externally that I would like to fix, but I haven't yet encountered it myself.
If there is a feature you would like adding, or a bug you have encountered that is not listed, please let me know and I'll do my best to add it/fix it.
It appears there was a small error when packing v0.0.1 for distribution. A folder was omitted in the directory structure, causing the mod to have no effect.
[link removed as the mod has been updated now]
(In any event, I'm very certain that Link will rectify this in short order.) See below
Version 0.0.2 of the mod has now been released, fixing the above mentioned packing issue. The mod now loads properly.
Thanks to mike9k1 for providing a temporary fix while I updated the main version.
Now that the main mod has been updated, please do not download the above linked .pak from Google Drive, as this is out of date. Instead download the mod from the Files tab of this mod page.
18 comments
I've managed to trace the source of the issues with the Little Devil family to their eyelids being stuck closed, but have not yet been able to find a solution. If I do, I will release an update. Feel free to submit a bug report and/or post in the Discord server linked in the mod description.
The Project Rebuild mods themselves do increase the complexity of the game, and thus require more powerful hardware to run at an equal frame rate. Different mods affect the frame rate to different amounts, e.g. This mod will likely have a smaller impact than 'Grass and Foliage Improvements', but likely a greater impact than '4k Textures'.
The best way to find out if your system is capable of running the mods is to try them out! If it doesn't run well you can turn down the settings or remove the mods as required.
You can find it under #2 here:
This will allow you to type the models of your CPU and GPU and it will look up the passmark results for each.
On that page I also have a basic rubric for how you should tune your game based on the results:
I'm going to go from the bottom up and give you the best recommendation.
First, if you're below 5000 (Very Low) for either CPU or GPU, you're probably best off not using any Project Rebuild stuff. The character models, NPCs, and monsters won't hurt bad, but you'll still lose 3-8 fps. And at that point, you're probably targeting 60 fps at the most anyway.
Between 5000 and 10000 (Low), you can safely handle modules 1-3 (characters, NPCs, monsters), as well as modules 9 & 10 (smoother anims and equipment).
Between 10k and 15k (Medium), feel free to use anything but module 8 (4k 60fps cutscenes) as it's just a lot extra that you (mostly) don't need.
Above that (High or Very High), you're fine using absolutely anything.
-------------------------------
For RAM, I'm assuming most anyone has 16GB or more, at which point your CPU or GPU is gonna be more of a bottleneck.
You can technically run the game with as low as 8GB, but at that point you should treat your rig as a "Low" configuration and follow the recommendations accordingly.
It's just reached maturity (feature complete) so no more development is needed.
If there is a feature you would like adding, or a bug you have encountered that is not listed, please let me know and I'll do my best to add it/fix it.
Scorpion Shrimp is in T-Pose and seems to revert back to normal when the mod is removed.
In any event, all of these are fixed in v0.0.3 -> thx for letting us know.
It appears there was a small error when packing v0.0.1 for distribution. A folder was omitted in the directory structure, causing the mod to have no effect.[link removed as the mod has been updated now]
(In any event, I'm very certain that Link will rectify this in short order.)See belowThanks to mike9k1 for providing a temporary fix while I updated the main version.
Now that the main mod has been updated, please do not download the above linked .pak from Google Drive, as this is out of date. Instead download the mod from the Files tab of this mod page.