Dragon Quest XI S: Definitive Edition
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Link4565

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Link4565

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About this mod

This mod restores the high quality Monster, Animal and Mount models and textures from the original (non-Definitive Edition) Steam version of the game.

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Installation instructions at the bottom

This mod is an extension of the Project Rebuild series of mods, that replaces the Monster, Animal and Mount models. While this mod works on it's own, it is highly recommended to also install 'Project Rebuild Player Character Models', and associated mods, for the full restored experience.

When Square Enix created the Definitive Edition of the game for Nintendo Switch, they reduced the quality of the game's models and textures, such that the game would be playable on the console. However, when porting the Definitive Edition back to PC, they did not restore the high quality assets from the original game, causing the game to be visually inferior to the original, but with extra content. Project Rebuild is a joint effort within the DQXIS modding community to restore much of the detail lost in the Definitive Edition.

Due to the vast quantity of work required to complete Project Rebuild, it is being attempted in small chunks that will each provide a meaningful improvement to the game as a whole.
This mod restores all of the Monster, Animal and Mount models from the original game, including all the monster bosses.
Each of the models was extracted from the original game, modified to remove unnecessary outline geometry, then cooked in UE4.18. Where UV maps were changed between the two games, textures were extracted and cooked in UE4.18. Where necessary, materials from the Definitive Edition were modified to replace textures, and altered to create new materials to replace those that had been removed.

DQXI Modding Discord: discord.gg/hWcdCpn

Tools used:
  • QuickBMS by Luigi Auriemma (http://aluigi.altervista.org/quickbms.htm)
  • QuickBMS unpack scripts by spiritovod
  • UModel by Gildor (https://www.gildor.org/en/projects/umodel)
  • AssetEditor by kaiheilos (https://github.com/kaiheilos/Utilities)
  • DQXIS-SDK by emoose (https://github.com/emoose/DQXIS-SDK/releases)
  • Pack script by spiritovod (See Discord)
  • DQXIS-UE4 by emoose (https://github.com/emoose/DQXIS-UE4), modified by Link4565 (See Discord)

Assets Used:
  • Original Game Files from my copy of DRAGON QUEST® XI: Echoes of an Elusive Age™ - Digital Edition of Light (Steam)

Known Issues

  • Some indicator icons above creatures may be incorrectly positioned before interacting with them. Please report any of these situations so they can be fixed.
  • Please report any further issues using the Bugs tab, or by posting on the DQXI Modding Discord.

Information for Modders

Creating mods for Project Rebuild:
Spoiler:  
Show

  • The .pak file provided as part of this mod can be unpacked using QuickBMS included in the dq11s-tools-pack available on the DQXI Modding Discord, to show the names and locations of all textures used in this mod.
  • ALL texture mods designed for the original game's creatures should be compatible with this mod after conversion.
  • Any new texture mods should be designed in the same way as for the original game, since the models and UVs are identical.
  • All textures are in the same file location as the original game. Please check in the .pak for the required names and locations.
  • With the new file names and locations known, textures should be cooked following the guide provided here: https://sites.google.com/view/dqxi-commands/tutorials/creating-mods
  • _C textures must be cooked with compression setting: BC7, SRGB: True, and Never Stream: True.
  • _N textures must be cooked with compression setting: Normalmap (BC5), SRGB: False, and Never Stream: True.
  • _P textures must be cooked with compression setting: BC7, SRGB: False, and Never Stream: True.
  • Mods can either be released as a folder of .uasset files for use with DQXIS-SDK, or as a .pak file. If released as a .pak file, the file must be named such that it sorts further down alphabetically than this mod's .pak file, otherwise it will not load.
  • Making mods compatible with the Nintendo Swotch release requires further steps. Please ask in the DQXI Modding Discord for help.
  • If you're stuck, ask in the DQXI Modding Discord for help.


Thanks

Huge thanks must be given to all the members of the DQXI Modding community for helping uncover the secrets of the game, and enable the creation of mods such as these.
Thanks to all the members of the DQXI Modding Discord, especially komodoxeno and mike9k1, who provide lots of support, and create and maintain the invaluable resources on (http://kmxn.me/dqxi-commands) that were used extensively to create and test this mod.

Installation Instructions
(Please only download this mod if you own a copy of both DRAGON QUEST® XI: Echoes of an Elusive Age™ - Digital Edition of Light and DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition)

Steam
Extract the downloaded .zip, and copy the .pak file into {steamapps}\common\DRAGON QUEST XI S\Game\Content\Paks
where {steamapps} is your local steamapps folder, which, on Windows, is usually found under C:\Program Files (x86)\Steam\steamapps

Epic Games Store
Extract the downloaded .zip, and copy the .pak file into {install location}\DRAGON QUEST XI S\Game\Content\Paks
where {install location} is the game's install location, which, on Windows, is usually found under C:\Program Files\Epic Games

Microsoft Store
Extract the downloaded .zip, then follow the instructions here to install the .pak file: https://steamcommunity.com/sharedfiles/filedetails/?id=2723903805

Nintendo Switch
Your Nintendo Switch must be running Atmosphere custom firmware.
Download the latest Nintendo Switch compatible release, designated by the NS version suffix. Extract the downloaded .zip, then copy the "romfs" folder within into {SD Card Root}\atmosphere\contents\01006C300E9F0000\ where {SD Card Root} is the root of your Switch's SD card. Create the "01006C300E9F0000" folder if it does not already exist

Yuzu
Download the latest Nintendo Switch compatible release, designated by the NS version suffix.
On Windows, open Yuzu, right click on the game and click "Open Mod Data Location". Extract the downloaded .zip into this folder
Installation instructions for other platforms may vary. If unsure, please ask in the Discord server linked above

Ryujinx
Download the latest Nintendo Switch compatible release, designated by the NS version suffix.
On Windows, open Ryujinx, right click on the game and click "Open Atmosphere Mods Directory". Extract the downloaded .zip, then copy the "romfs" folder within into the folder Ryujinx opened
Installation instructions for other platforms may vary. If unsure, please ask in the Discord server linked above