Dragon Quest XI S: Definitive Edition
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Demolinizer5

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Demolinizer5

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42 comments

  1. Craftyboss1
    Craftyboss1
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    how would this work if i added it mid save
    1. Demolinizer5
      Demolinizer5
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      it doesnt 
  2. DarthBenton92
    DarthBenton92
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    I can't get skill points needed are 1 to work
  3. Zheral
    Zheral
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    66%? Kinda weird ratio but I'll take it.
    1. Demolinizer5
      Demolinizer5
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      blame anl93 for that
  4. XD001link
    XD001link
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    Can you add a little tutorial in the description for the manual download. I'm new to this stuff and usually rely on the Vortex to install everything, but my pc can't find the game file. I'm trying to do this manually, but I don't know where to place the file at...
  5. anl93
    anl93
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    Locked
    %66 is working perfectly.
    Thank you kindly now i can restart the game :D
    for the note: Its %66 rounded up. It will be enough to max all trees for all characters without skill seeds with the mod. (Roughly at Lv 80 i think)
    1. Demolinizer5
      Demolinizer5
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      They should all work now, i said i was working on a patch so enjoy.
    2. anl93
      anl93
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      someone wrote about that "half costs" not working a some time ago, but not a big deal then.
    3. Demolinizer5
      Demolinizer5
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      it was already sorted 
    4. bello1992
      bello1992
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      so i downloaded the new half cost and it doesn't work. like im at the start with the hero and erik. for the hero it does nothing and for erik it only halves the top part of the skills
    5. Demolinizer5
      Demolinizer5
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      Plz make sure you are doing this on a new game i will unveil a new patch again for this variant.


      New patch is out and this one actually works, sorry for the incovenience.
    6. bello1992
      bello1992
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      i does indeed work now. nice speed update xD
    7. anl93
      anl93
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      i still recommend using %66 version. You still max all trees around level 80 which is quite balanced in my opinion.
      If you want to grind even further you can remove the mod and still enjoy you grinding after past 80.
    8. Demolinizer5
      Demolinizer5
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      My guy some people dont want balance in their playthroughs, i dont make mods for balance they all can improve how you play the game or just help out while you complete it, your constant balance this balance that doesnt fit the agenda im aiming for here (Hence why 66% is in Misc) everyone is different and suggesting one way probs contradicts what they have downloaded this mod for and thats to unlock everything quicker.
  6. teguhimanwijaya
    teguhimanwijaya
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    What is the latest update? Could you explain it?
    1. Demolinizer5
      Demolinizer5
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      It was me testing something which has now been rolled out across all the variants, it was a bug patch.
  7. Locked
    is it intended for all the skill tree to be unlocked from the start?
    1. No, I wrote about it some time ago
    2. Ive been trying to fix this issue its caused when converting back to the files needed to pak.
    3. Pal, i know you are busy but newest file is not working.  It instead increase point cost by %34
      :(
  8. anl93
    anl93
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    Skill points cost %50 works like a charm, truly thank you.
    However there is a sideeffect: All skills that normally would be locked is unlocked.
    So 2x skill points mod also would be interesting.
    1. Demolinizer5
      Demolinizer5
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      Skill points x2 is already done. See Doubled.
    2. anl93
      anl93
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      I actually meant 2x skill points per level.
      As skill points cost modification mods also remove locked skill perquisites. 
      What I'm saying is 2x sp per level mods may be preferable over these mods.
      I'm sorry I didn't make it clear :)
    3. Demolinizer5
      Demolinizer5
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      oh those I can also make those too they are easy enough
    4. anl93
      anl93
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      thank you kindly, although not being locked of locked skills is not a huge deal but i find it balance breaking. (more than 0,5 sp cost in my opinion)

      So yeah, its kinda up to personal preference.

      The idea that i liked about 0,5 sp cost that in DQ XI you obtain less skills than previous installments of the game like DQ8 Where you can easily fullfill most of the skill tress (except fisticuff which is useless anyways) or the other titles where you can revocate classes and reset your levels.
    5. Demolinizer5
      Demolinizer5
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      It will be done, dont expect the work to be fast tho i hate those 8 datatables lmao, not cos they are a pain to edit more cos theres 8 of em.
    6. anl93
      anl93
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      i get it, a data structure for each character.
      Alternatively you can make a sp cost version with locked skills if possible. (And if you wanted to)
      Also a version with locked skills but without "?" mark on these skills mods also would be niche.
      I hate checking locked skills from GameFAQ every time. :DUp to you boss.
    7. Demolinizer5
      Demolinizer5
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      I'll see what i can do mate, cheers for all the suggestions.
  9. Locked
    "Skill points needed are 0" doesn't work for me.
    1. Thanks for telling me currently testing the new version, it was a me error I didn't pak it properly, will update soon as I know its working.



      Edit: Its up, sorry for the inconvenience.
    2. It works now. Thanks!
    3. No worries
  10. anl93
    anl93
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    .