{"DQB2_EU.exe", 0x135A348}, // English version {"DQB2.exe", 0x1329748}, // Japanese version {"DQB2_AS.exe", 0x1348278}, // Asian version {"DQB2_EU_TRIAL.exe", 0x12EF098}, // English Trial version {"DQB2_TRIAL.exe", 0x12BE4D8}, // Japanese Trial version {"DQB2_AS_TRIAL.exe", 0x12D14B8} // Asian Trial version
As others pointed out, it's not quite perfect unfortunately but here's the gist of what I'm doing.
I used CheatEngine to check differences between the 30 and 60fps caps in game. Then, I found these addresses. From there, I set them to a float of 0 which disables the framecap, or at least makes it so high that I haven't noticed it. From there, I wrote a .dll to automatically inject code into the .exe.
If you or anyone else wants to look deeper to find more internal FPS stuff then please go ahead.
I have tested the mod just now. It unlocks the fps counter and I'm getting 120fps at 120Hz, but I clearly see that the extra frames are just repeated frames. The game is still updating internally at 60fps. It's noticeable when you move the camera or run from side to side.
It works great, but there is some sort of pulsating I have never seen before. FPS is constant and the game is smooth as butter now, but it "pulsates" and it has nothing to do with fps. I really dont know how to describe it any better!
6 comments
{"DQB2.exe", 0x1329748}, // Japanese version
{"DQB2_AS.exe", 0x1348278}, // Asian version
{"DQB2_EU_TRIAL.exe", 0x12EF098}, // English Trial version
{"DQB2_TRIAL.exe", 0x12BE4D8}, // Japanese Trial version
{"DQB2_AS_TRIAL.exe", 0x12D14B8} // Asian Trial version
As others pointed out, it's not quite perfect unfortunately but here's the gist of what I'm doing.
I used CheatEngine to check differences between the 30 and 60fps caps in game. Then, I found these addresses. From there, I set them to a float of 0 which disables the framecap, or at least makes it so high that I haven't noticed it. From there, I wrote a .dll to automatically inject code into the .exe.
If you or anyone else wants to look deeper to find more internal FPS stuff then please go ahead.
It's noticeable when you move the camera or run from side to side.
I might be able to look a little deeper but I wouldn't hold your breath. Nioh 1 uses the same engine and seems to have physics issues.
It works great, but there is some sort of pulsating I have never seen before. FPS is constant and the game is smooth as butter now, but it "pulsates" and it has nothing to do with fps. I really dont know how to describe it any better!
PS thank you!