Wow! This is a huge factor in the changes I was hoping for! I’ve always thought the status system in this game had flaws, even before the remake. It’s amazing that you’re working to improve it! By the way, how did you make this mod possible? I’d love to set up custom statuses like you did. Could you share how you did it? Also, if you don’t mind, I’d like to know how you explained it in Japanese too!
Just noting, but Charmer seems to be in need of a second look? It has two negative stat growths at 80%, but none of the other stat growths make up for it, all being at 100%. This puts it at a -40% deficit compared to other personalities that average 100%. Paragon is similar, being at a -20% deficit overall.
The actual personality growths under the hood are accurate. The descriptions are what's wrong. That's what I get for using AI to automate stuff.
The incorrect ones were: Contrarian, Crybaby, Mule, and Paragon.
I'll fix the descriptions when I get around to adding the Japanese version. You can check the images tab on the mod page to see the intended growth rates.
Cool Mod. Just a suggestion, I think a version where you keep all the positive growths, and make the rest 100% would be fun. It sounds too OP, but most personalities actually still aren't as good as the vanilla Vamp class even with this buff. Your call though.
Adding a third support for this. Personally, I think more specialized personalities should have negatives as that's part of the fun, but putting every personality at an average 100% feels very plain. Maybe something like 120% average?
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By the way, how did you make this mod possible? I’d love to set up custom statuses like you did. Could you share how you did it?
Also, if you don’t mind, I’d like to know how you explained it in Japanese too!
The incorrect ones were: Contrarian, Crybaby, Mule, and Paragon.
I'll fix the descriptions when I get around to adding the Japanese version. You can check the images tab on the mod page to see the intended growth rates.