Sorry for the strange question. I did a lot of research because I wanted to customize your MOD to my liking. In my computer environment, the game crashes because the lub file generated during compilation is not loaded correctly. Could you tell me how many versions of lua you are using?
This MOD is very good. Do you have any plans to create a mod for the hero's skills? The hero cannot change jobs, so his combat power is low in the second half.
Pretty neat. Though I do believe Martial Artists already have a bonus Critical Hit rate that goes up as they level like in any other version of Dragon Quest III. It's just something they've applied to all vocations to some extent for HD-2D Remake but Martial Artists have the best vocation bonus for it.
Though the only other classes to have it scale from leveling are Gadabouts and The Hero who are second and third best for vocation crit bonus respectively.
Monster Wranglers and oddly Mages are fourth place for this vocation bonus with a flat vocation bonus regardless of level.
And in Fifth place are Warriors, Thieves oddly, Priests, Sages, and Merchants. Also having a flat vocation bonus regardless of level.
I feel like the vocation bonus for Warrior and Mage should be swapped since Warriors like Martial Artists are a class that's all about physical combat, And Thieves should be higher up than that too since Thief/Rogue type characters are typically known for doing critical hits in rpgs. Also considering Thief type characters have higher Deftness scores for doing Critical Hits in the Dragon Quest games that have the Deftness stat
Yeah, looking over the original formula, it does seem that they gain crit based on level. I just put the formulas in and tested a bunch of scenarios with them to compare. Ultimately, the scaling I have more or less works out to something similar as long as your luck goes up by a steady amount, but I might end up tweaking the critical hit rate a little.
7 comments
I did a lot of research because I wanted to customize your MOD to my liking.
In my computer environment, the game crashes because the lub file generated during compilation is not loaded correctly.
Could you tell me how many versions of lua you are using?
変な質問ですみません。
あなたのMODを少し私が好きなようにカスタムしたいと思い、沢山調べものをしました。
私の環境では、コンパイル時に生成されるlubファイルが正しく読み込まれずにゲームがクラッシュします。
あなたが使用しているluaのバージョンはいくつか教えていただけますか?
以前、パワーブースト倍率が2.0〜2.5くらいのバージョンを作ってほしいとお願いしましたが、luaバージョンを教えていただければ、リクエストを取り下げてこちらで対応させていただきます。
もしよろしければ、999の知能のパワーブースト倍率が約2.0〜2.5であるバージョンを作っていただけませんか?
現在、呪文の力に対する知能の比率は小さいので、それをもう少し改善していきたいと考えています。
function BS_CALC_GetIntelligenceBonus(intel)
local breakpoints = {
{startStat = 0, endStat = 40, startValue = 1.0, endValue = 1.1},
{startStat = 40, endStat = 180, startValue = 1.1, endValue = 1.3},
{startStat = 180, endStat = 850, startValue = 1.3, endValue = 1.5},
}
to
function BS_CALC_GetIntelligenceBonus(intel)
local breakpoints = {
{startStat = 0, endStat = 40, startValue = 1.0, endValue = 1.1},
{startStat = 40, endStat = 180, startValue = 1.1, endValue = 1.3},
{startStat = 180, endStat = 999, startValue = 1.3, endValue = 1.51},
}
Do you have any plans to create a mod for the hero's skills?
The hero cannot change jobs,
so his combat power is low in the second half.
Though the only other classes to have it scale from leveling are Gadabouts and The Hero who are second and third best for vocation crit bonus respectively.
Monster Wranglers and oddly Mages are fourth place for this vocation bonus with a flat vocation bonus regardless of level.
And in Fifth place are Warriors, Thieves oddly, Priests, Sages, and Merchants. Also having a flat vocation bonus regardless of level.
I feel like the vocation bonus for Warrior and Mage should be swapped since Warriors like Martial Artists are a class that's all about physical combat, And Thieves should be higher up than that too since Thief/Rogue type characters are typically known for doing critical hits in rpgs. Also considering Thief type characters have higher Deftness scores for doing Critical Hits in the Dragon Quest games that have the Deftness stat