The Long tailed Alien AI in the Alone Against Fate DLC are basically impossible to beat in the side story as young Vegeta. They will not for one second stop shoot projectiles directly at you. leaving you ZERO time to charge up any attacks, all you can do is dodge. As soon as you get a hit on one alien. You'll immediately get aim and hit by 3 projectiles at once. There's no avoiding it if you decide to go on the offensive. To beat the long tail alien horde is more than 10X harder than beating Malenia in Elden Ring without being hit. I'm not exaggerating. It's just that impossible. Also found some problem with cell JR side question. They'd solar flare you for 30 seconds straight without you being able to break out of in any way. There are some parameters that can be put this way. "Just because you can, doesn't mean you should".
please make a version of this where the damage we deal is reduced, I was hoping I could merge this with another damage modifier but since there's increased damage taken in the pack already I think they just don't work together
I want to play with this mod but the fights in the main story are way too short, and while I like the idea of having the boss be crazy amped up on aggression, it wouldn't feel that rewarding if the star that burns twice as bright burns half as long
still conflicted if I want to use this or the "Very Hard" Difficulty from Gantz79, but I'm basically looking for a merge of the 2 mods, theirs is almost hard+ since it has 2x damage received instead of 2.5x, that choice is less relevant to me, since I want to get hit hard around 2x anyway I just need to do less damage for more dragged out fights
in case you don't feel like checking their mod has player damage reduced by half (50%)
High-key willing and looking into doing it myself but I'm not sure how easy it is to merge pak files (manually of course) but I also imagine it might be easier to just edit the right files but I'm just getting into the asset editor and with the reddit like pull downs and complicated file directories inside a pak I might either need some guidance/luck or just pray you hook me up
had slight technical difficulty because I chose the file above "AT" when repacking since it was my first time using asset editor, I didn't realize that was the folder but I'm just glad I tried it before trouble shooting in the wrong direction
Can you recommend me a guide for each BattleAi boss? Because in the fight against Raditz he keeps spamming Cyclone Monday every 10 seconds at the beginning of the battle, it's quite unbearable. I'm not criticizing the mod, because it's incredible, but it lacks some polish
How will i know if the mods in effect, I started the game and tried to fight piccolo and he was fairly easy (i chose normal mode Which i think is hard mode++) Dose this mod still work or
Hello, I would like to modify some of the exp gained from fights. I've opened the file in asseteditor but how do I find out which battle refers to which fight? And how does the battle skill rank affect the exp gained? Thanks.
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any way. There are some parameters that can be put this way. "Just because you can, doesn't mean you should".
I want to play with this mod but the fights in the main story are way too short, and while I like the idea of having the boss be crazy amped up on aggression, it wouldn't feel that rewarding if the star that burns twice as bright burns half as long
still conflicted if I want to use this or the "Very Hard" Difficulty from Gantz79, but I'm basically looking for a merge of the 2 mods, theirs is almost hard+ since it has 2x damage received instead of 2.5x, that choice is less relevant to me, since I want to get hit hard around 2x anyway I just need to do less damage for more dragged out fights
in case you don't feel like checking their mod has player damage reduced by half (50%)
For anyone who would like to make a custom difficulty
EN_HP_DMG = Damage dealt to enemies ratio
PL_HP_DMG = Damage dealt to player ratio
(ex. 2 = 2x, 0.5 = 50% etc.)
took me a solid hour or 2 but hallelujah, hope I spared someone some time
I'd also be happy to provide the file if it works but it's possibly one of the easiest changes
had slight technical difficulty because I chose the file above "AT" when repacking since it was my first time using asset editor, I didn't realize that was the folder but I'm just glad I tried it before trouble shooting in the wrong direction
probably gonna try 2x Enemy Damage and 70% damage for the rare instances I need burst damage for something that would otherwise be impossible
was doing 2.5x Enemy Damage and 50% Damage and while I struggled at that level it was still hard enough to be enjoyable
MODE_HARD_FR_HP_DMG
MODE_HARD_FR_BRK_DMG
hp is health damage taken
and bk is stun damage taken
Because in the fight against Raditz he keeps spamming Cyclone Monday every 10 seconds at the beginning of the battle, it's quite unbearable.
I'm not criticizing the mod, because it's incredible, but it lacks some polish
to which fight? And how does the battle skill rank affect the exp
gained? Thanks.