It's a good idea, but for the moment I won't upload more mods because now there is an internal policy that the more you interact with users the more the donation points are devalued, so having many mods now is very bad for me.
any chance you could share whatever info you recall about modding it within the files? I would love to disable it/ reduce it's effect, since support does seem super helpful and all but it is so busted as it is now, I just want the odds of me dying to be higher lol without ridiculous damage
I made a custom difficulty for someone else's mod based off yours already so I understand asset editor and how the files work for the most part now
main question to help start me off was it within "Blueprints\Character\BP_CharacterSupportInfo" or the "MasterData\support\DT_SupportCharacter" directory? I'll look through both top to bottom if I have to but any direction to help me start out would be GREATLY appreciated, might save me a solid hour or 2
READY As I had to open the uasset to remember how it worked, I decided to make the version you were talking about because it was an excellent idea. In order not to be penalized I have compressed the two mods together, but also these last three months have reduced my PD by 40% or so, so I don't think it will hurt me even more.
thank you so much for your version, the vanilla functions were going to be the most balanced way to use it
I had figured out how to edit the values and made one that was 0 HP, but for MP 15% rate and 20 fixed (so a weaker vanilla support with no health) I just didn't know how to change the timer
using these with Saiyan Struggle, and the mod is very hard for various reasons, so having Coked up supports is super helpful (at least I changed the damage it's normally 2.5x taken but I went with 50% dmg dealt and 2x dmg taken like your "very hard")
needless to say I'm getting my ass handed to me so I'm trying to find the right balance between, powerful enough to make things fun/intense while also not being immortal or so OP I can just braindead the game, my goal here is making the ultimate challenge,
I might even release this mod myself I'm getting very invested at this rate and have already made 3 custom mods, (even if the tweaks were simple/minor) their mods that aren't on the nexus at the moment 🤷
not that I can assuming I need to get Gladius9's permission since my main project right now is expanding onto his mod
side note: I'll likely be attempting to modify a handful of mods that might even be yours, if you'd like I can post alternative versions for you since I wanted to add to the community
might try some more testing but it seems like the new file you made isn't working properly, if you can fix it awesome because I'd love the version you tried to make, but I'll manage with mine if it doesn't (I need all the help I can get on this intense mod)
as I mentioned I have one that just has MP and no healing so I can release that separately as well if you would rather not be bothered or don't want to post another file for the reasons you've stated
this would at least incentivize people not to get hit but would allow high paced gameplay and recover KI for defensive options with mods that are more intense like Saiyan Struggle (they basically don't stop attacking)
I don't know why you say it doesn't work correctly, it's exactly the same mod but I restored the data for the HP and MP recovery that's all, nothing else was modified or changed, it shouldn't have to malfunction.
no malfunction the healing and MP just still restores infinitely, so it didn't fix the intended issue for me at least, could be save related or conflicting somehow but maybe you just repaked wrong and it's a small misunderstanding idk I might try it independently and see if it works but I loaded the Raditz fight with Piccolo and let him beat me up to test, and I'm still Immortal unfortunately
not trying to discredit your work it's possible it conflicts with something without my realizing (Saiyan Struggle possibly) I'd love to know how to change or revert the timer if you could teach me so I can implement it into the mod I'm making
sorry I didn't say that first I just realized it likely is "Saiyan Struggle" but I checked the files in both paks to look for conflicts and didn't see one originally so one might have slipped by, if not idk what happened I'm just looking for a solution
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I made a custom difficulty for someone else's mod based off yours already so I understand asset editor and how the files work for the most part now
main question to help start me off was it within "Blueprints\Character\BP_CharacterSupportInfo" or the "MasterData\support\DT_SupportCharacter" directory? I'll look through both top to bottom if I have to but any direction to help me start out would be GREATLY appreciated, might save me a solid hour or 2
As I had to open the uasset to remember how it worked, I decided to make the version you were talking about because it was an excellent idea.
In order not to be penalized I have compressed the two mods together, but also these last three months have reduced my PD by 40% or so, so I don't think it will hurt me even more.
I had figured out how to edit the values and made one that was 0 HP, but for MP 15% rate and 20 fixed (so a weaker vanilla support with no health) I just didn't know how to change the timer
using these with Saiyan Struggle, and the mod is very hard for various reasons, so having Coked up supports is super helpful (at least I changed the damage it's normally 2.5x taken but I went with 50% dmg dealt and 2x dmg taken like your "very hard")
needless to say I'm getting my ass handed to me so I'm trying to find the right balance between, powerful enough to make things fun/intense while also not being immortal or so OP I can just braindead the game, my goal here is making the ultimate challenge,
I might even release this mod myself I'm getting very invested at this rate and have already made 3 custom mods, (even if the tweaks were simple/minor) their mods that aren't on the nexus at the moment 🤷
not that I can assuming I need to get Gladius9's permission since my main project right now is expanding onto his mod
side note: I'll likely be attempting to modify a handful of mods that might even be yours, if you'd like I can post alternative versions for you since I wanted to add to the community
as I mentioned I have one that just has MP and no healing so I can release that separately as well if you would rather not be bothered or don't want to post another file for the reasons you've stated
this would at least incentivize people not to get hit but would allow high paced gameplay and recover KI for defensive options with mods that are more intense like Saiyan Struggle (they basically don't stop attacking)
not trying to discredit your work it's possible it conflicts with something without my realizing (Saiyan Struggle possibly) I'd love to know how to change or revert the timer if you could teach me so I can implement it into the mod I'm making
sorry I didn't say that first I just realized it likely is "Saiyan Struggle" but I checked the files in both paks to look for conflicts and didn't see one originally so one might have slipped by, if not idk what happened I'm just looking for a solution