does it support version 2.00 if no can you please make one and make it really really hard cause i feel the game is super easy with the limitless reckon mod ty (:
You cannot create a difficulty mod that can be compatible with limitless because it already modifies that uasset, you have to request it to its creator.
yes cause after i installed the mod my auto ui -sign- is not working and mui transformation slowly consumes my hp so yes but i remember goku must die difficulty mod was 100% compatible with the limitless mod also ty for the pretty fast reply btw do you have a discord so i can live talk with you cause i cant talk here like imagine i have to refresh everytime just to see your response if you have dc just add me ibrahimahmed123
I don't use any social network due to lack of time, I guess before in limitless the attack levels were not so adjusted and it didn't contain so many new ones so they were more compatible.
P.S: I don't make any more modifications for DBZK because I don't have time anymore.
is that possible also on this mod create the mode that we give 50% less damage and also receive 50% less damage? to battles became long time? otherwise, even we give 50% less damage, but get double damage to us, battles will be faster or will be fights only based on magic power such as "Kamehameha" by long distance, there will be no physical battle enjoyment.
so Easy mode can be changed into "Balanced or long term battles mode" something like that, this is my suggestion, one of the biggest issue I feel on DBZ Kakarot is the battles are to fast, but DLC 6 changed it into a slow long time battle which is exciting.
not really, easy vanilla mode we can kill easily e very fast and only get the damage back more low, but the enemies fight model also much more slow.
will be cool if on "hard vanilla" can give us a new .Pak separate for a balanced that we give half less damage and also get half less damage from the Hard vanilla.
my meaning is take as example of Goku SSJ3 with Vegeta SSJ2 on DLC 6, even i Hit a lot of his HP slow decrease as even he hit me a lot of my HP also slow decrease, that battle take us around 5 to 10 minutes with a lot of ways of fight which is very exciting, so if there a separate .Pak on this mode based on that will be cool and I believe to reach it is get the Hard mode (from original game) and decrease both damage give and received into 50% or 60%.
I understand what you say by reviewing the data more thoroughly, Vanilla Hard mode has 100% damage and take damage by 250% and Vanilla Easy mode has 130% damage and take damage by 70%. I guess you can create a mod 50% = 50% but surely the problem of level difference between the Melee ATK and Ki ATK would be the same, you would have to level the damage of all the techniques of KI that some do too much damage if you are transformed.
i guess i understand what you said, i believe so if possible on vanilla hard mode (because the way characters moves also different from hard mode I believe) reduces to 50% damage and take damage by 100% it will longer all battles, correct me if i am wrong, i am not sure.
is there a way to create a new mode which will be balanced that can make the battles long time like dlc 6?
There is no variation in the behaviour of the enemies with the change of difficulty, then I will upload a 50% mod for all levels to double the duration.
23 comments
P.S: I don't make any more modifications for DBZK because I don't have time anymore.
only the damage receive and dealt right?
so Easy mode can be changed into "Balanced or long term battles mode" something like that, this is my suggestion, one of the biggest issue I feel on DBZ Kakarot is the battles are to fast, but DLC 6 changed it into a slow long time battle which is exciting.
will be cool if on "hard vanilla" can give us a new .Pak separate for a balanced that we give half less damage and also get half less damage from the Hard vanilla.
I guess you can create a mod 50% = 50% but surely the problem of level difference between the Melee ATK and Ki ATK would be the same, you would have to level the damage of all the techniques of KI that some do too much damage if you are transformed.
is there a way to create a new mode which will be balanced that can make the battles long time like dlc 6?