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Doubs

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DoubsOnNexus

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27 comments

  1. TahDaw
    TahDaw
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    Please update for dlc 6 if you're ever in the mood or get the chance, I would love to see the boss characters, such as pan and goten, without the red aura charge. I would also love to see other boss characters, such as cell and kid buu, not get glitched out and unable to move during their fights.
    1. TahDaw
      TahDaw
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      *I wanted to correct this post. I found that the reason some of the dlc bosses were glitching was because I was using the new game plus mod from ssjayts. It doesn't seem like he'll be back to update it. I hope you will consider keeping this mod updated when daima dlc comes out. I'd at least like to see this mod updated to dlc 6 where Pan and Goten aren't charging red aura during their boss battles.
  2. partawa
    partawa
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    I like this mod, but I noticed that some villains have bright blue auras when charging ki, which seems strange to me. I feel like blue auras should be reserved for the Z Fighters. Especially for generic enemies like robots, them having blue auras doesn't seem right.

    Would it be possible for you to make a version of this mod where every villain character that presently has a blue ki-charging aura instead has a dull white aura? For generic enemies, perhaps Saibamen could have a greenish aura, Frieza soldiers have a dull white aura, and robots and Babidi henchmen have the vanilla game's default red aura?

    Just my feedback and suggestions.
    1. DoubsOnNexus
      DoubsOnNexus
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      Use the red charge revert option in the files. I'll make try to remember for next time if I update this to add the blue charge an option rather than a remover for the blue charge. I have tried a few times to make it varied but eventually it stops working after a few characters completely.
    2. partawa
      partawa
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      The red charge revert changes every opponent to have a red charge aura though. Not just the ones that have blue auras.
  3. ycchan
    ycchan
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    2.10 version known bugs:
    this mod causes kid buu and cell stop using moves.
    1. TahDaw
      TahDaw
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      I was going to report that, too. I was also going to ask him if this mod could be modified to give all other enemy characters a white (base form) aura charge, instead of blue.

      *Nevermind. I found an alternate method to that.
    2. g4spingkid
      g4spingkid
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      Hey can you tell me how did you changed enemies charge aura to white?
    3. TahDaw
      TahDaw
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  4. jaydenp115
    jaydenp115
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    Does anyone know how to fix the fatal error

    U@LowLevelFatalError [File:Unknown] [Line: 3133] 
    Missing Dependency, request for /Game/Art/EFF/e/skill/a/Cpl013/Particles/PS_e_e_skill_a_cpl013_aura_00_00_LP.PS_e_e_skill_a_cpl013_aura_00_00_LP but it was still waiting for creation.
    0x00007ff8fb9dee5a KERNELBASE.dll!UnknownFunction []
    0x00007ff6f9ddd4e7 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9d87e89 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e40fdc AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f22313 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f78a51 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f780ac AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f79d8a AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f1c27e AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f1a126 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9f1a0a5 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6fab280b1 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e41741 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e52dbb AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e37701 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e51c23 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e5fa9c AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e5b38a AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e0e637 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff6f9e05a27 AT-Win64-Shipping.exe!UnknownFunction []
    0x00007ff8fd571ed7 KERNEL32.DLL!UnknownFunction []
    0x00007ff8fe25a95c ntdll.dll!UnknownFunction []
    Crash in runnable thread FAsyncLoadingThread
    1. DoubsOnNexus
      DoubsOnNexus
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      I didn't change those files in this mod either. Should've also added that we (or at least I) don't know if there is a fix for these types of crashes. I usually try and try again and it eventually works, some verify the integrity of files and that works for them.
    2. jaydenp115
      jaydenp115
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      So the new update wouldn’t of caused this?
  5. Lao333
    Lao333
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    How bad it is to wait for a mod to be updated to play the game but not hear from the Mod's author
  6. BlueArrow0
    BlueArrow0
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    Are you planning to change Berrus' ki to make it purple?
  7. TahDaw
    TahDaw
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    This is a great mod! It just really needs to be updated to the current version of the game. It worked fine in the main game, and the other dlcs. Once I got to dlc 6, of course I had to temporarily revert buu's aura back to red to get him to move in rage. When I got to the first boss fight with pan, her charge aura stayed red, even after I took out the revert mod. I think this mod broke again (just like your accurate charge aura mod initially broke) when I messed with buu's aura. I went over your instructions for both this mod and the accurate charge aura mod over and over (I even tried my alternate methods) but I can't change her aura back to blue. The player's aura is fine. All I (and I'm sure a lot of other people) request is an update for this great mod! I will gladly endorse this, if you ever decide to get back into modding.

    *Updating this. I forgot that the pan and goten boss fights don't have accurate rage auras. I would still like to see this mod updated for dlc 6, someday.
  8. Yutagos
    Yutagos
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    Hi  thanks for your mod it is Compatible with the 2.10 version ? 
  9. GamerFert97
    GamerFert97
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    Does it work with Original Colors Charge Auras
  10. steelrak
    steelrak
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    Eagerly awaiting the update to 2.10. Amazing work