Please update for dlc 6 if you're ever in the mood or get the chance, I would love to see the boss characters, such as pan and goten, without the red aura charge. I would also love to see other boss characters, such as cell and kid buu, not get glitched out and unable to move during their fights.
*I wanted to correct this post. I found that the reason some of the dlc bosses were glitching was because I was using the new game plus mod from ssjayts. It doesn't seem like he'll be back to update it. I hope you will consider keeping this mod updated when daima dlc comes out. I'd at least like to see this mod updated to dlc 6 where Pan and Goten aren't charging red aura during their boss battles.
I like this mod, but I noticed that some villains have bright blue auras when charging ki, which seems strange to me. I feel like blue auras should be reserved for the Z Fighters. Especially for generic enemies like robots, them having blue auras doesn't seem right.
Would it be possible for you to make a version of this mod where every villain character that presently has a blue ki-charging aura instead has a dull white aura? For generic enemies, perhaps Saibamen could have a greenish aura, Frieza soldiers have a dull white aura, and robots and Babidi henchmen have the vanilla game's default red aura?
Use the red charge revert option in the files. I'll make try to remember for next time if I update this to add the blue charge an option rather than a remover for the blue charge. I have tried a few times to make it varied but eventually it stops working after a few characters completely.
I was going to report that, too. I was also going to ask him if this mod could be modified to give all other enemy characters a white (base form) aura charge, instead of blue.
I didn't change those files in this mod either. Should've also added that we (or at least I) don't know if there is a fix for these types of crashes. I usually try and try again and it eventually works, some verify the integrity of files and that works for them.
This is a great mod! It just really needs to be updated to the current version of the game. It worked fine in the main game, and the other dlcs. Once I got to dlc 6, of course I had to temporarily revert buu's aura back to red to get him to move in rage. When I got to the first boss fight with pan, her charge aura stayed red, even after I took out the revert mod. I think this mod broke again (just like your accurate charge aura mod initially broke) when I messed with buu's aura. I went over your instructions for both this mod and the accurate charge aura mod over and over (I even tried my alternate methods) but I can't change her aura back to blue. The player's aura is fine. All I (and I'm sure a lot of other people) request is an update for this great mod! I will gladly endorse this, if you ever decide to get back into modding.
*Updating this. I forgot that the pan and goten boss fights don't have accurate rage auras. I would still like to see this mod updated for dlc 6, someday.
27 comments
Would it be possible for you to make a version of this mod where every villain character that presently has a blue ki-charging aura instead has a dull white aura? For generic enemies, perhaps Saibamen could have a greenish aura, Frieza soldiers have a dull white aura, and robots and Babidi henchmen have the vanilla game's default red aura?
Just my feedback and suggestions.
this mod causes kid buu and cell stop using moves.
*Nevermind. I found an alternate method to that.
U@LowLevelFatalError [File:Unknown] [Line: 3133]
Missing Dependency, request for /Game/Art/EFF/e/skill/a/Cpl013/Particles/PS_e_e_skill_a_cpl013_aura_00_00_LP.PS_e_e_skill_a_cpl013_aura_00_00_LP but it was still waiting for creation.
0x00007ff8fb9dee5a KERNELBASE.dll!UnknownFunction []
0x00007ff6f9ddd4e7 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9d87e89 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e40fdc AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f22313 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f78a51 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f780ac AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f79d8a AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f1c27e AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f1a126 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9f1a0a5 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6fab280b1 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e41741 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e52dbb AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e37701 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e51c23 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e5fa9c AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e5b38a AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e0e637 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff6f9e05a27 AT-Win64-Shipping.exe!UnknownFunction []
0x00007ff8fd571ed7 KERNEL32.DLL!UnknownFunction []
0x00007ff8fe25a95c ntdll.dll!UnknownFunction []
Crash in runnable thread FAsyncLoadingThread
*Updating this. I forgot that the pan and goten boss fights don't have accurate rage auras. I would still like to see this mod updated for dlc 6, someday.