Hey, just putting this here to have a place to post screenshots of the current status of classic charge auras. Note that some of the screenshots are a work in progress and not final.
doubs, eu vi um vídeo de um novo kamehameha ( reunião kamehameha) mas eu não posso encontrá-lo em qualquer lugar para baixar, você acontece de saber de quem é o Mod
Beautiful! Absolutely masterful, and gorgeous! I've postponed my replay of the game just for your update to come through. I'm really looking forward to getting back on it with your mod! I, like everyone else here, truly appreciate your work!
p.s.: I was wondering if this mod would also compliment or upgrade your accurate rage aura mod, as well. I only ask this because the current one sometimes still crashes on certain enemy bosses like frieza, nappa, cell, and buu.
Working on redoing the flame auras (the default ones) again. It's been a bit tricky, but if I'm unable to find something I'll add it into a future update if I feel like working on this anymore, same with the extra color options
Cool. There would be a way to unify this effect with the classic aura effect? it would be something HYPER EPIC. Thank you very much Doubs for being about to create the DEFINITIVE mod¡¡¡¡
Yep, that's the plan. You can mix and match the auras as you please. Like you can have a flame aura charge but the big charge when Surging up is a classic charge. Hopefully it'll make sense on release. If you're talking about having them both active at the same time, I don't see myself doing that.
I'm salivating like Homer S. just thinking about the amount of unique and epic modification options that can be done with this. Without a doubt the best mod this game will have in the future.
Thank you very much for your work Doubs, I hope you are not encountering new problems that will delay the mod.
I just saw the latest update on the discord and it is ABSOLUTELY EPIC. Did you finally manage to mix several effects at the same time? In one of the images I can see part of the flame effect of the vanilla effect mixed with the new classic aura? Uuuufff how many hours I'm going to spend on this game with your mod, my friend...
Well no. It's just the basic (small charge) is the flame charge, and the classic charge is the heat up (big charge). So top is the combo of small classic and big flame, the bottom is vice versa. And then I plan on adding different color options to choose from for all forms and variations: green, purple, red, blue, etc. So like a blue small classic charge and a big green flame charge on Kaioken as a possibility.
Doubs, apenas sugestões, que na minha opinião fariam de DBZ Kakarot o melhor jogo de todos que tempos: 1- Aura (você está concluindo) 2 Carregue a aura e transforme for a das batalhas 3 Animação dos superpoderes quando você tem no surto são os mesmos de quando você atordoa os inimigos! Se eu fosse o presidente da Cyberconnect eu teria essas mudanças feitas hahahaha
All base game characters are done, now for the DLC. Then I get to work on standard ACA and all the options. Finally I'm going to do some more testing. On Reckon's server I added a test for main game.
You are the fuc**** G.O.A.T. Bro. Thank you very much for this contribution that with the time I believe that it is going to be the most downloaded by far of all those that this web site stores.
Buuuuuuffff Mother of god,you are the G.O.A.T. Bro. This really looks a billion times more epic, spectacular and faithful to the anime than the little flames effect that CC created for the KI charge. Thanks Doubs for your effort to make this look really EPIC.
Legal que você foi capaz de completar Piccollo, há algo mais impedindo o mod de funcionar? Notei que você ainda conseguiu aperfeiçoá-lo desde o teste -1
Think it's just adding it on everyone and seeing who doesn't work and adjusting accordingly. Right now I've only noticed Gotenks needs work. I plan on making the options pretty extensive allowing you to change the colors and type on every charge aura (and maybe the big aura) individually, though per form not per character.
Você não seria capaz de disponibilizar os arquivos como teste 2, para que possamos testá-lo? enquanto trabalho mais profundamente nesse projeto hehehe que, por sinal, é uma ótima ideia
I posted a test on Reckon's (creator of Limitless) Discord server which contains base game Goku and Piccolo that was still being worked on. All (or most) characters had the base form aura because that's how it works. I don't have any plans of making another test as of right now.
Thank you very much for your efforts Doubs, the customization options sound great. Many times when I have seen the aura effect when the surge mode loads I have thought that that aura would be great in a standard way (I imagine that is where those custom options would go).
There is one thing that I can't get out of my head and I would like to ask you. What did DLC 6 change that allowed you to start including this aura in the characters?I would love to understand this because I have been thinking for a long time why I couldn't include the aura effect of the kaiohken before, for example (which actually seeing it in slow motion is exactly the same aura effect that you are working on but with a couple more effects added) I understand that there would be something that limited the ability to modify those effects that were unlocked with dlc6.This is something that makes me very angry because within the game there are several aura effects, each one more spectacular.
In particular there is an aura effect that activates super buu with the evil bomb attack in the fight against gotenks that looks amazing with added lightning effects.I always thought it would have been EPIC to have been able to find a way to modify that effect and apply it as a KI loading effect but nothing similar was ever possible until now that you are finally doing it yourself.
I hope you don't mind my questions and thank you again for your efforts in making the game look more EPIC than ever.
Without a doubt it looks infinitely better, I hope you don't find any more problems with the rest of the characters for the implementation of the aura and everything goes smoothly to finalize the definitive auras mod!
doubs, uma pergunta.... Existe alguma chance ou se já existe um mod onde é possível carregar o ki (fora das batalhas) acho que seria muito mais imersivo, dá para dizer se é possível?
Classic Charge Auras Update (71 comments)
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p.s.: I was wondering if this mod would also compliment or upgrade your accurate rage aura mod, as well. I only ask this because the current one sometimes still crashes on certain enemy bosses like frieza, nappa, cell, and buu.
Every day I'm looking forward to try this amazing mod you are doing.
Thank you so much for everything Doubs.
PERFECT.
.
There would be a way to unify this effect with the classic aura effect?
it would be something HYPER EPIC.
Thank you very much Doubs for being about to create the DEFINITIVE mod¡¡¡¡
Without a doubt the best mod this game will have in the future.
Thank you very much for your work Doubs, I hope you are not encountering new problems that will delay the mod.
Did you finally manage to mix several effects at the same time?
In one of the images I can see part of the flame effect of the vanilla effect mixed with the new classic aura?
Uuuufff how many hours I'm going to spend on this game with your mod, my friend...
The work you are doing is incredible Doubs.
Thank you so much for continuing and improving the ultimate auras mod.
The more images you show the more you feel the wait will be worth it.
Looking forward to try the full mod more and more.
Thank you very much for this contribution that with the time I believe that it is going to be the most downloaded by far of all those that this web site stores.
This really looks a billion times more epic, spectacular and faithful to the anime than the little flames effect that CC created for the KI charge.
Thanks Doubs for your effort to make this look really EPIC.
Many times when I have seen the aura effect when the surge mode loads I have thought that that aura would be great in a standard way (I imagine that is where those custom options would go).
There is one thing that I can't get out of my head and I would like to ask you.
What did DLC 6 change that allowed you to start including this aura in the characters?I would love to understand this because I have been thinking for a long time why I couldn't include the aura effect of the kaiohken before, for example (which actually seeing it in slow motion is exactly the same aura effect that you are working on but with a couple more effects added)
I understand that there would be something that limited the ability to modify those effects that were unlocked with dlc6.This is something that makes me very angry because within the game there are several aura effects, each one more spectacular.
In particular there is an aura effect that activates super buu with the evil bomb attack in the fight against gotenks that looks amazing with added lightning effects.I always thought it would have been EPIC to have been able to find a way to modify that effect and apply it as a KI loading effect but nothing similar was ever possible until now that you are finally doing it yourself.
I hope you don't mind my questions and thank you again for your efforts in making the game look more EPIC than ever.