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ANTIBigBoss

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ANTIBigBoss

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46 comments

  1. SuperkuchenMK
    SuperkuchenMK
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    Why doesnt the Sparking version of a song mute the battle song and i hear both at the same time?
  2. Skan743
    Skan743
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    I can't get it to recognize my mods folder.

    things I did:

    1- Create my mod using Reloeaded II "Managed mods->New", name "MusicTest" mod dependence -> Ryo Framework and select app for mod work "SparkingZERO-Win64-Shipping.exe"

    2- Open "Sparking Zero Audio Importer", Title of you Ryo mod here "MusicTest", I drag my WAV song. and click on "Create Ryo Mod Folder" the app says "The Reloaded-II Mods folder could not be found. Please select the folder". I click accept button.

    3-Enter in "Realoded II->Mods->MusicTest" select folder. Error: "The selected folder does not appear to be the Reloaded-II Mods folder. Please select the correct folder."

    What am I doing wrong?
    What criteria does the application use to determine if it is the correct folder?
    I have installed Realoded II through a zip and not through an installer.
    1. ANTIBigBoss
      ANTIBigBoss
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      First off thanks for the detailed message and what you tried, usually people give me nothing to work off of haha, also apologies for the late response I've been busy with some other projects and haven't had the chance to give this one a lot of attention.

      It looks for Reloaded-II on your: Desktop, Dockuments, ProgramFiles, ProgramFilesx86, ApplicationData and LocalApplicationData locations. My best guess would be if you did it through a zip folder and it wasn't one of those locations that's probably the hang up on it not working. I used the installer and mine auto installed to the desktop which I assumed was the default behaviour of installing Reloaded-II, I only really included the other folders if for some reason it didn't go to the Desktop, the other folders were the likely candidates for how most other softwares get installed. In theory if you move wherever Reloaded-II is to one of those loction you should be good to go. In hindsight I should've had it open up a dialog for the user to specify the location, but this app was kind of a learning experience for me as a programmer as well haha.

      Have you set up Sparking Zero in Reloaded-II at all? I didn't see that mentioned in the things you did. That shouldn't matter for it finding the Mods folder however. This guide here is more or less what I based the automation on:
      https://docs.google.com/document/d/1vpbans9a7kV07LiSKn4xjYswoKTunsRFZQbIW2hQRvE/edit?tab=t.0

      Hope this helps/resolves the issue, if it doesn't I can help troubleshoot further!
  3. CindyMuni
    CindyMuni
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    I have a problem with  "reloaded-ii Mods" could not be found.
    1. ANTIBigBoss
      ANTIBigBoss
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      Sounds like you don't have reloaded installed then. If you do have it installed and it's doing that I can look into why it's happening.
  4. JArctique
    JArctique
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    Not sure if I might be doing something wrong, but if I try replacing any of the Sparking themes it doesn't make the regular BGM stop during Sparking mode like it should, it just causes both songs to overlap. Anyone else had issues with this happening? Is it due to using file types other than .wav (in the importer itself it says .mp3 and .ogg are also supported, so I've been using .mp3 files), or because of songs being set to loop?
    1. ANTIBigBoss
      ANTIBigBoss
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      Yeah that's been an issue, it's not an issue with the tool exactly since it's doing what it should.I found that making the Sparking BGMs significantly louder than the regular BGM was the best way to mitigate the issue you're facing.

      I'm not too sure if someone has found a more big brain way of solving this or not, but that worked for me for the most part. If they have I can probably integrate it into the tool.

      I used Audacity when editing the audio tracks and set 30–35 LUFS for BGM and 15–20 LUFS for Sparking. It's still not perfect but my audio pack here should give you a general idea of what I mean. https://www.nexusmods.com/dragonballsparkingzero/mods/488

      Another solution is to use the mod that eliminates the sparking music entirely (This is usually my preferred course of action. You can find that mod here. https://www.nexusmods.com/dragonballsparkingzero/mods/112
    2. shitguy3000
      shitguy3000
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      is there an alternate soln? if no, then more detailed explanation on your above soln (it ain't working for me)
  5. ZynnCZ
    ZynnCZ
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    how do i adjust the song volume its too loud then other music
    1. ANTIBigBoss
      ANTIBigBoss
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      In the instructions I state to prepare your music files. My tool only does the importing of songs into the format the game expects. If you don't know how to adjust volume of an audio track I would suggest looking up how to do so. These are my general guidelines for setting up the volume (I use Audacity):

      Step 1: Prepare Your Music Files

      • Ensure your music files are in .wav .ogg or .mp3 format.
        (Audacity is a great tool for this.)
      • Suggested equalization settings in Audacity:

        • 30–35 LUFS for BGM.
        • 15–20 LUFS for Sparking.
  6. RonnieAri
    RonnieAri
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    ola soy fan
  7. Yutagos
    Yutagos
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    What are the maximum .wav for the tool ? 
    1. ANTIBigBoss
      ANTIBigBoss
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      Do you mean how many files can you put in? Shouldn't be a limit, but realistically you can only replace each song once, so however many BGMs/Sparking tracks there are in total would in theory be the limit.
  8. Johniguess
    Johniguess
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    theirs no reloaded ii files folder
    1. Johniguess
      Johniguess
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      nvm i fixed it
    2. ANTIBigBoss
      ANTIBigBoss
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      Glad to hear it, what was the issue?
  9. dantezote
    dantezote
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    Hi Antibigboss!! Thank you so much for the tools; they are wonderful.

    I’ve read that someone has requested a way to also modify the titles of the songs. Regarding that, I found a tutorial on how to edit the game texts:
    https://docs.google.com/document/d/1fxnU2waHBu2RmlDT0mOB1z2bSISRn9x5LY42aRcW2iI/edit?tab=t.0

    I also found a note about how to modify the song titles:
    "Yes, just open pakchunk-Windows.pak (English text; look for other pakchunk files for other languages) in fModel. Double-click and navigate to SparkingZERO/Content/Localization/Data/en. Open the en folder. Inside Data.locres, go down to line 38 of the code. These are the names of the songs.
    If it's a mod, the process should be the same, except that instead of opening pakchunk3.pak, open the mod and modify it as you like. Then export it, and that's it."
    Source: https://gamebanana.com/questions/73144

    I’m sharing this in case it helps with your research. Thank you so much again for your work!
    1. ANTIBigBoss
      ANTIBigBoss
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      Interesting this doesn't seem too difficult to implement! I'll just need to do the process manually a few times to understand how it works programatically. Thanks for the info! 
  10. Holy s#*!, this is insane!! Thank you for this now we can make our own playlist and not choose from these hit and miss ones on here
    1. MasterHoshi2
      MasterHoshi2
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      Ot maybe learn to do something yourself instead of complaining lol 😂 
    2. ANTIBigBoss
      ANTIBigBoss
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      @TheWinterSoldier209 - Glad you're enjoying it! That was sort of my main thought when I made this, no one can make a mod that's gonna cater to everyone's musical tastes. Also in case you weren't aware you can move the .HCA files from anyones mod in or out of a mod folder if you wanted to mix and match stuff. I learnt a lot about the process trying to automate this haha.

      @MasterHoshi2 - To be fair the process is extremely tedious even if you're experienced with computers lmao. I'm hoping the tool will get us more audio packs going forward!
    3. ghostyslowman
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      Could this be used to replace voice lines? I was going to use ElevenLabs to turn some voices (like Frieza or Kid Gohan/Goku) into their 90s dub versions.
    4. ANTIBigBoss
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      It could be used to replace voice lines I'd basically just need to know what the .hca files are for each voice line. If someone has a sheet somewhere of the info I could integrate it very quickly. Otherwise I'd need to go through each voice line and figure it out and document it which would be very time consuming.
    5. matiasknp
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      voice id: https://docs.google.com/spreadsheets/d/177M1Uro7EtHebWKhYr8-P4D62jLuhEl7JLCVHirWFbE/edit?gid=0#gid=0
      hca keys: https://docs.google.com/spreadsheets/d/1L3ep5aI9dqtRhzN9sv0NW5N2c4clOKOY-itrzL9rx_I/edit?gid=0#gid=0
    6. ANTIBigBoss
      ANTIBigBoss
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      Oh hell yeah thanks I'll take a look at this and see how I can incorporate it!
    7. @MasterHosi2 Nahh i'll keep complaining, thats how trash those mods have been. This fixes all that so don't get ur feelings hurt lmao