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Gantz79

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Gantz79

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32 comments

  1. denisLG
    denisLG
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    I really like your mod, but i think that x10 and x20 is too strong
    Could u upload one for x4 or x5? i would like to use it a lot
    srry for my english!
    1. Gantz79
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      These mods were dropped in the previous update of the game at Kaioken and Limits for lack of interest of the users and were not even created for this version of mod, now I no longer have the modding tools of this game to create more versions.
    2. denisLG
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      Ohh, that is sad D;
      Thanks for answer me 
      I'll have to stay with the desire 
  2. MannySoBlue
    MannySoBlue
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    could you make a version of this for ssgss kaioken?
    1. Gantz79
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  3. CDanielVB
    CDanielVB
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    hello i have another request, can you add kaioken for yamcha,tien,krillin and chiatzo since they trained with kaio in the anime xd
    1. Gantz79
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      If I suppose it could be done, I will keep it in mind for future projects.
    2. CDanielVB
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      nicee i think it could be cool ,thankyou very much
  4. BigBear117
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    Duno if it is possible but could you add Kaioken to the other Z fighters like Tien??
    1. Gantz79
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      YES
  5. CDanielVB
    CDanielVB
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    DO A X3 EARLY AND X10 MID NAME PLS
    1. Gantz79
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      Even if you change the name of the Kaioken the Buff is shared and will remain x10, so it makes no sense.
    2. CDanielVB
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      but it will look better you can add as extra file so anyone can download it
    3. Gantz79
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      I have already separated them for you to choose the mod you like the most.
    4. CDanielVB
      CDanielVB
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      thats cool thankyou very much for this
  6. Sigmanima
    Sigmanima
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    I only see one flaw, Goku really doesn't lose life when using the Kaioken. It is more a matter of tiredness/muscle fatigue, that is, Goku suffers from stiffness and if he reaches his limit it is when it is practically impossible for him to move. That is why a true Dragon Ball combat simulator would need a bar that measures the fatigue of the characters.
    1. Gantz79
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      The vanilla mechanics are what they are, I cannot create new mechanics.
  7. CYBERNINJAZERO
    CYBERNINJAZERO
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    reduces life when used as in DBZ

    Not quite, Kaioken had that drawback in the Saiyan Saga before Goku fully mastered it, by the Namek Saga he was using it defensively, you can see this most clearly in his fight with Ginyu.
    So X4 put a severe strain on Goku's body when he was fighting Vegeta but x10 was nothing but pure benefit when he fought Frieza


    1. Gantz79
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      It is possible that in the Freezer saga using Kaioken x10 did not inflict great damage to Goku's body, but as in this mod the Buff is shared by the two models I could not reduce the damage it generates for Goku (Z-MID), it is a small defect that the mod has.

      North Kaio:
      “You have done well to master the Kaio Ken technique, which even I could not handle, to this degree. However, I must stress again that you must not overuse Kaio Ken at your current level. If you mishandle your control, you will end up ruining your body. Do your best to limit yourself to a double multiplier. Remember, using Kaio Ken any higher than that will place too great a burden upon your body. In other words, your body won’t be able to keep up with the Kaio Ken, and it will bite back for what you’re doing to it.”

      Kaioken (20x): This technique amplifies the user's power at the cost of significant stamina and physical strain. The 20x multiplier is particularly taxing, and using it for extended periods can lead to severe fatigue and even damage to the user's body.

      Super Saiyan 3 (SSJ3): This form has a very high power increase but is notorious for its massive stamina drain. SSJ3 is difficult to maintain for long durations; it can quickly exhaust the user, especially if they are not accustomed to the form.

      Mastered Ultra Instinct (MUI): While MUI is incredibly powerful and allows for instinctive movements, it also demands a high degree of energy and mental focus. However, it is generally considered more efficient than SSJ3 in terms of stamina usage, as it allows the user to react and move without thinking, potentially reducing the overall stamina drain compared to maintaining other forms.
    2. Gantz79
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      Updated I have now created a new uasset with a new Buff that only reduces 1/4 of a life bar and the cost of Skill is 2.
  8. ElitegamerJPTP
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    Can you make a Goku Z mid mod but replacing the Kamehameha Kaioken x20 with the  base Kamehameha plase?
    1. Gantz79
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      It would be interesting but I don't know if the animations would be too outdated, I'll keep it in mind.
  9. RaccoonRonin
    RaccoonRonin
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    Maaan I really want to use this but I play online too often, and it's probably safe to assume this is offline only since it affects gameplay right?
    1. Gantz79
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      You can't use this type of online mods that modify the mechanics because they disconnect you when you start a combat.
    2. RaccoonRonin
      RaccoonRonin
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      Okay that's what I was thinking, thanks. So does this mod loader that your mod requires allow you to easily turn mods like yours on and off to allow playing online when one wants to?
    3. Gantz79
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      I don't know, I create all my mods so that they don't need anything to be used.
    4. RaccoonRonin
      RaccoonRonin
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      Sorry about that I was confusing your mod for someone elses at this point, too tired lol
  10. Taijima97230
    Taijima97230
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    I tested the True Kaioken x10 (Z-EARLY - Z-MID) and it worked, but the move names didn't switch to Kaioken x10. Is that expected?
    1. Gantz79
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      The dialogs have not been modified, only the selection and database screens have been modified.
    2. Taijima97230
      Taijima97230
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      Yeah, i'm not talking about the dialogues. I’m referring to the selection screen and in game; it doesn’t display the Kaioken x10 like in the picture. It still just says Kaioken, and I can't wait!

    3. Gantz79
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      It looks like you are using Some Skills 0 Cost, that mod modifies the same uasset that gives it its name.
      Add an A to it to overwrite it but then its cost will be 3 skills.
      Example:
      ATrue Kaioken x10 (Z-EARLY-MID)_P.pak
      ATrue Kaioken x10 (Z-EARLY-MID)_P.ucas
      ATrue Kaioken x10 (Z-EARLY-MID)_P.utoc
    4. Taijima97230
      Taijima97230
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      Ah, I see now; this is causing a clash with your other mod. Thanks.