These mods were dropped in the previous update of the game at Kaioken and Limits for lack of interest of the users and were not even created for this version of mod, now I no longer have the modding tools of this game to create more versions.
I only see one flaw, Goku really doesn't lose life when using the Kaioken. It is more a matter of tiredness/muscle fatigue, that is, Goku suffers from stiffness and if he reaches his limit it is when it is practically impossible for him to move. That is why a true Dragon Ball combat simulator would need a bar that measures the fatigue of the characters.
Not quite, Kaioken had that drawback in the Saiyan Saga before Goku fully mastered it, by the Namek Saga he was using it defensively, you can see this most clearly in his fight with Ginyu. So X4 put a severe strain on Goku's body when he was fighting Vegeta but x10 was nothing but pure benefit when he fought Frieza
It is possible that in the Freezer saga using Kaioken x10 did not inflict great damage to Goku's body, but as in this mod the Buff is shared by the two models I could not reduce the damage it generates for Goku (Z-MID), it is a small defect that the mod has. North Kaio: “You have done well to master the Kaio Ken technique, which even I could not handle, to this degree. However, I must stress again that you must not overuse Kaio Ken at your current level. If you mishandle your control, you will end up ruining your body. Do your best to limit yourself to a double multiplier. Remember, using Kaio Ken any higher than that will place too great a burden upon your body. In other words, your body won’t be able to keep up with the Kaio Ken, and it will bite back for what you’re doing to it.”
Kaioken (20x): This technique amplifies the user's power at the cost of significant stamina and physical strain. The 20x multiplier is particularly taxing, and using it for extended periods can lead to severe fatigue and even damage to the user's body.
Super Saiyan 3 (SSJ3): This form has a very high power increase but is notorious for its massive stamina drain. SSJ3 is difficult to maintain for long durations; it can quickly exhaust the user, especially if they are not accustomed to the form.
Mastered Ultra Instinct (MUI): While MUI is incredibly powerful and allows for instinctive movements, it also demands a high degree of energy and mental focus. However, it is generally considered more efficient than SSJ3 in terms of stamina usage, as it allows the user to react and move without thinking, potentially reducing the overall stamina drain compared to maintaining other forms.
Okay that's what I was thinking, thanks. So does this mod loader that your mod requires allow you to easily turn mods like yours on and off to allow playing online when one wants to?
Yeah, i'm not talking about the dialogues. I’m referring to the selection screen and in game; it doesn’t display the Kaioken x10 like in the picture. It still just says Kaioken, and I can't wait!
It looks like you are using Some Skills 0 Cost, that mod modifies the same uasset that gives it its name. Add an A to it to overwrite it but then its cost will be 3 skills. Example: ATrue Kaioken x10 (Z-EARLY-MID)_P.pak ATrue Kaioken x10 (Z-EARLY-MID)_P.ucas ATrue Kaioken x10 (Z-EARLY-MID)_P.utoc
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Could u upload one for x4 or x5? i would like to use it a lot
srry for my english!
Thanks for answer me
I'll have to stay with the desire
I only see one flaw, Goku really doesn't lose life when using the Kaioken. It is more a matter of tiredness/muscle fatigue, that is, Goku suffers from stiffness and if he reaches his limit it is when it is practically impossible for him to move. That is why a true Dragon Ball combat simulator would need a bar that measures the fatigue of the characters.
Not quite, Kaioken had that drawback in the Saiyan Saga before Goku fully mastered it, by the Namek Saga he was using it defensively, you can see this most clearly in his fight with Ginyu.
So X4 put a severe strain on Goku's body when he was fighting Vegeta but x10 was nothing but pure benefit when he fought Frieza
North Kaio: “You have done well to master the Kaio Ken technique, which even I could not handle, to this degree. However, I must stress again that you must not overuse Kaio Ken at your current level. If you mishandle your control, you will end up ruining your body. Do your best to limit yourself to a double multiplier. Remember, using Kaio Ken any higher than that will place too great a burden upon your body. In other words, your body won’t be able to keep up with the Kaio Ken, and it will bite back for what you’re doing to it.”
Super Saiyan 3 (SSJ3): This form has a very high power increase but is notorious for its massive stamina drain. SSJ3 is difficult to maintain for long durations; it can quickly exhaust the user, especially if they are not accustomed to the form.
Mastered Ultra Instinct (MUI): While MUI is incredibly powerful and allows for instinctive movements, it also demands a high degree of energy and mental focus. However, it is generally considered more efficient than SSJ3 in terms of stamina usage, as it allows the user to react and move without thinking, potentially reducing the overall stamina drain compared to maintaining other forms.
Add an A to it to overwrite it but then its cost will be 3 skills.
Example:
ATrue Kaioken x10 (Z-EARLY-MID)_P.pak
ATrue Kaioken x10 (Z-EARLY-MID)_P.ucas
ATrue Kaioken x10 (Z-EARLY-MID)_P.utoc