This page was last updated on 27 October 2024, 9:59PM
Changelogs
Version 1.0
Big Update :
- Adjusted more volume and swapped some more files.
- Tournament and Combat mode have randomized tracks (thanks to colonelbuns for that, I've only used his method, basically you can modify the loops yourself by removing or adding new tracks from the main folder into the .cue folders), also sorry the mod is bigger mainly for that, if you don't play thoses game modes and want to spare some place feel free to remove half or most of them just don't leave the .cue folders empty)
- Added 3 menu tracks for Tournament mode (Takahashi Hiroki - Mezase Tenkaichi), Custom battle (Son Gohan to Pikkoro Daimaō) and Shop (Original DB and DB Super Openings chill variations).
The mod is now pretty done, the only things left are : - Mostly some more swapping to do by progressing through story mode, for this task you will be able to help by telling me which tracks you may find off - Manage to have 5 different tracks for each sections of the main menu without issues. - Add even more tracks. Don't hesitate to share your feedback on the mod for any ideas of improvements or missed issues.
Version 0.9.8
Small update principally focused on ajusting the volume of around 10 files that were too loud. (Specifically Menu BGMs, songs and tracks from Super movies)
Also swapped a few tracks for accuracy while playing piccolo Storyline (Saiyan, Namek, Cyborg for now but I guess the tracks must be pretty accurate or at least non to far-teched for super (guessing by elimination of the swapped tracks)).
Don't hesitate to tell me is there still specific tracks too loud for you, shouldn't be a lot of it tho.
Version 0.9.7
Enhanced yet more loops,
Notably better bgms against Nappa and Vegeta.
Mixed Dragon Soul and Care Break ! together for fitting more accurate tracks.
Version 0.9.5 & 0.9.6
Swapped other files for coherence & Enhanced other loops.
Added Added CHA-LA HEAD-CHA-LA Variations for Main Menu, yes i finally was able to find a way for that to happen but unfortunatly was able to have only one for all Main Menus sections at the moment, and not 5 different tracks as I planned to do originally, will definitely come later if I can do it without issues
Added The Birth Of a God during Goku's Future Trunks Arc for the battle right before Fusion
Added Hironobu Kageyama - Saikyo No Fusion for Goku's Future Trunks Arc (Guess where ^^).
Added Hironobu Kageyama - Kiseki No Honô Yo Moeagare!! as a replacing of a track that was in double, don't know where yet in the story mode, might swap it later if it's fot fitting wherever it is.
Version 0.9
Swapped a lot of files for coherance globally, those parts have been especially worked on :
- The Goku Story plays mostly Kikuchi bgms and Kageyama or other songs during the saiyan saga and what-ifs and stays pretty accurate during the Cyborg, Buu, Battle of Gods and Fukkatsu no F Saga.
- The Freeza Story and what ifs also plays mostly Kikuchi and other songs until Fukkatsu no F and TOP comes, then it's Maximum the homone - F and mostly DBS bgms.
- Hironobu Kageyama - Unmei no Hi - Tamashii vs Tamashii added (but not yet specifically placed at the Cell Games, I need to progress threw Gohan story mode first for that)
Note that the only tracks I can choose when I want to specifically plays at are some static battle bgm tracks that plays in some specific battle on the story mode, the rest have mostly random tracks played, so keep in mind that I do my best with what I have for tweaking this but it still not perfect even if it surely should be more close to it than never before now.
I also recommand buying all the tracks in the shop to be sure to have all tracks playing at the right time in game, not sure if the right tracks are playing without it (I have all the tracks)
Enhanced some loops on some tracks by adding other bgms after them, especially a good portion of the smallests ones that lasted less than 2 minutes and were pretty redondant and annoying alone in the same loop, that also resolved some abrupt cutting on those tracks but there might still be other few left.
Future update will be a major one, rectifying some Janky loops left and the volume on a quite a lot of tracks (mostly the singed and DBS movie ones) along with some more coherent/accurate swapping of bgms as I'm playing the story mode.
Version 0.8
Quick update due to Fixes, next will be bigger.
Tournament mode track swapped as it's repeating itself, don't hesitate to delete the file "M_0026" if you're tired of it.
"Jaka Jaan" from Daima as Opening, I'm using it myself so I've simply let it here, juste keep your old "M_0001" if you prefer Budokai 3 OP.
Version 0.7
Swapped some files for more coherance
Reduced the volumes on a few tracks
Added a few more tracks to some loops (A Story long Cherished from GT, Jiren's theme from Super and Kaibutsu Frieza vs Densetsu Supa Saiya-jin from Z).
fixed Rampage by Kavinsky (had an error in the cue id)
Removed the 3 _SPK files, they did'nt work well anyway and they're just copy of their counterpart, if you want it back just keep them or put an "_SPK" at the end of thoses.
Next updates gonna probably be small fixes and additions like this one until the release of the Daima Soundtrack.
Version 0.6
Added around 20 tracks from Z, GT, Broly & Super Hero and enhanced a few loops.
The majority of the Songs (meaning with a singer/group) are purchasable while many previously purchasable BGM Tracks are now directly in the game. Make more sense like that in my opinion.
Next update will mostly be some swapping trying to figure out the optimal moments for tracks to play in story mode and a few more additions but this version iis pretty much complete I think.
Version 0.5
Reduced the volume on a few more tracks, next update will add more than 20 tracks.
Version 0.4
I've reworked the entire Tracklist in an attempt to adress a looping issue involving blanks after some tracks along with abrupt cuts of certain files, this should be resolved now, I will progress in the story mod to see it myself until the next update.
Version 0.3
Reduced volume on other few more tracks, next update will try to adress the issue where certain tracks stops and don't restart/pass to a new one.