Dragon Age: Inquisition

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LamppostInWinter

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Experimenting with a feature for the Dark Souls Combat mod. The mod is designed for solo play, so I usually recommend turning off party AI to keep encounters from being trivialised, but this isn't ideal, as enemies will still sometimes target non-active party members.

This will automatically hide party members that aren't being directly controlled into stealth. Combined with disabling their AI, this will let you take party members into combat and have enemies ignore them. This will also allow switching between party members during combat, either to try out different builds, or adapt to a changing situation, all while keeping things balanced for solo play since only the character being actively controlled will be targeted.

The next step would be to add invincibility to stealthed party members. If this doesn't cause any problems in testing, I'll add it to the next update for Dark Souls Combat.

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