Dragon Age: Inquisition
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tirnoney

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tirnoney

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  1. tirnoney
    tirnoney
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    FAQ - Please Read Before Posting

    Updated 26th March 2019

    Mod manager says this mod is not compatible with my patch.

    My mods were created with various versions of the modding tools and with various game patches up to and including patch 11 (internal version number 12). If you synchronise your game with Origin you will not get this error message. The game is pretty cheap now so please consider buying it.

    I'm getting infinite loading on returning to Skyhold/fast travelling.

    This is a known issue with some texture/mesh replacer mods. None of my mods fall into that category. The usual culprits are companion mods/cosmetic changes or texture replacers. The only way to track the issue is to remove those mods and add them back in individually. Check the comments section on all mods before you download them.

    Do your mods work with Trespasser/JoH/The Descent/Black Emporium?

    As far as I can tell all of my mods work in all of the DLC apart from the "investigate the bodies" scene in The Descent when all mods have to be disabled. Do that by incrementing the patch number in package.mft by 1 (usually in C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch) then downgrading it again when you're past that scene. All hex edit mods, as opposed to texture and mesh replacer mods, will work fine in the DLC. The other option is to use Frosty and import your Daimods or use both mod managers. You can find tutorials for this on the DAI Modding Discord.

    Do you take requests?

    Usually no, I don't have the time, but if it's an addition or a natural extension to one of my existing mods then I'll consider it.

    I'm getting a error message from Mod Manager - something about zlib/mscorlib/blah blah

    There are many things that can cause Mod Manager to crash and refuse to build a patch for you. Sometimes just reinstalling it can fix the problem. Sometimes you're trying to install an old mod that's not compatible with the latest game patch. Check out the troubleshooting guides on the DAI Modding Discord.

    I'm still having problems getting your mod to work.

    You can post a comment here, but I have made a lot of mods and don't always have the time to provide support. First try this troubleshooting guide DAI Modder Central on tumblr. If that doesn't solve your problem, then try the DAI Modding Discord server: https://discord.gg/wzJG7Mq
  2. weebon
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    If this mod doesn't work for you, look for the save editor on the web and use it to open the latest saved game. In the plot integer flags field look for this address [841C476CA7492D498DA8F42566DD0352] . Set it to something like 55 and you'll have 55 statuettes. Press update and save the file and then rename it so it looks exactly like the latest save filename.
    1. MsRavenn
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      this doesn't help the stupid like me .I understood nothing of what you wrote pretty much lol
    2. veerkg
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      What weebon means is, Download a DAI Save editor. Open your last save game with the editor. In the editor search for this address " [841C476CA7492D498DA8F42566DD0352] " It is what the game uses to track the number of statuettes you have in your inventory. Set it to any number you want and you'll have that many statuettes. Update and save.
    3. zezefox
      zezefox
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      Thank you so amazingly so so so much for that trick, weebon.
      I'm illiterate when it comes to Windows stuff, but that DAISaveGameEditor did the trick just so ... great.
      All doors are now open, like it should have been...
      Merci very beaucoup.
    4. sadic0
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      thanks a lot
    5. ScrumpaDump
      ScrumpaDump
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      Just did this, thank you!
  3. Septpas
    Septpas
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    It worked well! (Frosty and Patch 12 (13)).
    Thank you for giving us the means to not being frustrated by artificial restrictions the devs wrongly thought adequate (another example would be the sigils...).
    So thanks to you and to all modders of reinvention!
    Rem: This mod is a small cheat only if one opens the two last Halla doors instead of one, IMO.
  4. ChayDarkhaven
    ChayDarkhaven
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    Still working as intended...I never go to the Winter Palace without this mod.
  5. Ninat
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    Didnt work for me ^^' i collected 8 halla statues but the doors still need their original required number.
    1. tirnoney
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      If you've followed the instructions in the description then it's possible the mod is not working for you for some reason. No idea why that might be. Sorry. You using Mod Manager or Frosty?

      I have revisited this mod and tried to make a cheatier version, one that doesn't require any halla statues or one where the doors are all unlocked but only managed to give myself a headache. So it seems this is the best I can do I'm afraid.
  6. Darkangel13
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    Works as described. Well done :)
  7. jadednightwing
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    this has quickly become one of my favourite mods to use in my game! question -- have you given any thought to having a version that is FrostyModManager compatible? supposedly it uses a format that won't crash the game when going into any of the DLCs or into the Black Emporium... ^^;;
  8. waywardangel
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    Belle. Of. The. Ball. =D Thank you. Very much.
  9. dragonandspice
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    Worked perfectly, thank you so much! This should be how the halla doors work. I love it, thanks a lot! :)
  10. CRPOV
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    Not working for me; I followed all of your instructions.
    1. clockworkmockingbird
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      Yeah, it hasn't been working for me for a while either, no matter how many times I un and re-install it, or what active mods I have. Not sure what's up.
  11. kalars2
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    Thank you for this mod, it worked perfectly. Endorsed