You've Uploaded the wrong file for the Royal Purple Dragon Scales DAIMod. It's actually, the Dark Gold Dragon Bone DAIMod, and unmodified, except for a name change.
Heres the Hash check values for both files:
Misc Crafting Material Recolours - Dark Gold Dragon Bone File: Dragon Bone Gold.daimod CRC-32: e86806d7 MD4: 7d8678478cf32eab69c50a84283951d2 MD5: 8b46064bfef764a705bea106767a3b4e SHA-1: e7b6d47b68172b7840af00702504c72890b41632
Misc Crafting Material Recolours - Royal Purple Dragon Scales File: [Crafting] Dragon Bone Gold.daimod CRC-32: e86806d7 MD4: 7d8678478cf32eab69c50a84283951d2 MD5: 8b46064bfef764a705bea106767a3b4e SHA-1: e7b6d47b68172b7840af00702504c72890b41632
So it's not the intended file.
DAIMod Load Order On a related Topic topic, I assume the addition of [Crafting], to the start of the name, for the v2 mods, is an attempt to impose a load order position, within DAIMM. I'm guessing that's the last place rather than first, but that's program dependant, and as I use numbered folders to impose my own LO on the manager, I don't know which it uses, as it doesn't matter to me. If however it's first, the mods changes would be overwritten by the "LL Crafting Material" DAIMod files, which you mention, as an issue, in the (Original?) description, hence I'm guessing they go last.
Whoops! Thanks for catching that. The correct file has now been uploaded.
In regards to the new tag, it's less about imposing a load order and more about organizing. I wanted it to be easy for people to tell which aspect of the game it modifies without having to look at the description via the Mod Maker. The ideal load order would be having my mods last in order to retain the texture modifications of others like LL's Crafting Materials and still have the desired color. As my mods don't touch texture (they are only EBX edits for color), they are overwritten by other mods that change the color of the same crafting materials.
As I also use numbered folders for my mods, my natural load order is likely different than the typical person's. I'll make a note in the main description regarding the load order effects.
Aw Nancyferg... for those that do not know Nancyferg is no longer with us. She did a lot of modding on Dragon Age: Origins and for Inquisition and will be greatly missed in the Dragon Age world. She is also greatly missed on FB also. She loved Dragon Age and life. I did not know her IRL but knew her from the beginning of Dragon Age when she got into modding and i tested mods for her. Sorry did not mean to highjack this, remove it you want. Just saw her name and it all came back.
That's actually really funny. They're..close enough to be twins at first glance and these screenshots are without my usual mods active. It's kind of weird. See? http://i.imgur.com/sV1r8Ui.jpg
Thank you so much for the purple dragon webbing! <3 I had asked over at the forum for help figuring it out, I had a great color made in GIMP, but couldn't ever figure out how to get it to work in game. So, once the time is up, definitely endorsing.
Hmm, maybe? I'll have to take a look at the leather colors to see if there are any gaps in the rainbow I can work with, orrr maybe just make it less blindingly white? Like cotton vs silk.
19 comments
It's actually, the Dark Gold Dragon Bone DAIMod, and unmodified, except for a name change.
Heres the Hash check values for both files:
Misc Crafting Material Recolours - Dark Gold Dragon Bone
File: Dragon Bone Gold.daimod
CRC-32: e86806d7
MD4: 7d8678478cf32eab69c50a84283951d2
MD5: 8b46064bfef764a705bea106767a3b4e
SHA-1: e7b6d47b68172b7840af00702504c72890b41632
Misc Crafting Material Recolours - Royal Purple Dragon Scales
File: [Crafting] Dragon Bone Gold.daimod
CRC-32: e86806d7
MD4: 7d8678478cf32eab69c50a84283951d2
MD5: 8b46064bfef764a705bea106767a3b4e
SHA-1: e7b6d47b68172b7840af00702504c72890b41632
So it's not the intended file.
DAIMod Load Order
On a related Topic topic, I assume the addition of [Crafting], to the start of the name, for the v2 mods, is an attempt to impose a load order position, within DAIMM.
I'm guessing that's the last place rather than first, but that's program dependant, and as I use numbered folders to impose my own LO on the manager, I don't know which it uses, as it doesn't matter to me.
If however it's first, the mods changes would be overwritten by the "LL Crafting Material" DAIMod files, which you mention, as an issue, in the (Original?) description, hence I'm guessing they go last.
In regards to the new tag, it's less about imposing a load order and more about organizing. I wanted it to be easy for people to tell which aspect of the game it modifies without having to look at the description via the Mod Maker.
The ideal load order would be having my mods last in order to retain the texture modifications of others like LL's Crafting Materials and still have the desired color. As my mods don't touch texture (they are only EBX edits for color), they are overwritten by other mods that change the color of the same crafting materials.
As I also use numbered folders for my mods, my natural load order is likely different than the typical person's. I'll make a note in the main description regarding the load order effects.
I also did a double take at the first picture, he looks REALLY similar to my main Inquisitor. (http://i.imgur.com/6qpAYto.jpg)