Dragon Age: Inquisition
0 of 0

File information

Last updated

Original upload

Created by

borglet

Uploaded by

borglet

Virus scan

Safe to use

Tags for this mod

39 comments

  1. Jena84Plissken
    Jena84Plissken
    • member
    • 43 kudos
    Endorse this mod god work
  2. Wolfmod
    Wolfmod
    • premium
    • 19 kudos
    Unfortunately, I can't get anywhere with "daitools.freeforums". It comes up as a bad gateway and since I've already claimed these perks I can't use the mod.
  3. Andy4u
    Andy4u
    • member
    • 0 kudos
    another sht that doesn't work...
  4. NarcosisElemental
    NarcosisElemental
    • member
    • 0 kudos
    Same. Patch 9 broke this mod, I get the same items as I would without the mod.
    1. jdgolke
      jdgolke
      • supporter
      • 5 kudos
      I am using this mod with the latest patch. And it is working just fine for me. Check your inventory ,, while it does not say you are getting 99 mats,, you really are. Also make sure you are using only 1 ( one ) version of this mod.
  5. Dziva
    Dziva
    • member
    • 0 kudos
    Loved the mod but patch 9 seems to have broken it. Not sure if it is just not working for me, or if it maybe is just not showing the right materials I'm receiving but as of patch 9 it says I'm getting the regular items.
  6. Mahayla
    Mahayla
    • premium
    • 3 kudos
    Love this mod so much! Thank you for creating and sharing it!
    1. borglet
      borglet
      • supporter
      • 36 kudos
      Thanks, Mahayla
  7. hollowkraft
    hollowkraft
    • member
    • 1 kudos
    thanks for the mod I was wondering if you could make the same version and also add faded versions for all those materials if they exist
    1. borglet
      borglet
      • supporter
      • 36 kudos
      I'm not sure how to add the fade-touched versions to the cache (I tried once with a store, which crashed), because they seem to be entrenched in the "loot table" system. What I did here was just switch the file id's but all the different versions of each material ("plain" and the three fade-touched versions) are all included in the same file; I'm not entirely sure how the game differentiates. I might check in out down the road, but can't make any promises in the near future. If you're curious about doing one yourself, I did a tutorial here:

      http://daitools.freeforums.org/tutorial-give-yourself-crafting-materials-via-perks-t722.html
    2. borglet
      borglet
      • supporter
      • 36 kudos
      ok, I kept thinking about it, so I looked in the game files under "masterwork" and...voila! Only the first cache for now; I'm busy working on some store mods, so we won't have to keep repeating the perks with the save game editor. I guess there aren't any? fade-touched versions of dragony things, so I substituted dragon scales with infused vyrantium samite. the new mod (I put it in "optional") will conflict with the original "The Right Stuff" mod so don't load them together
    3. hollowkraft
      hollowkraft
      • member
      • 1 kudos
      THanks a lot I was wondering if when you have time you could look for the tier 4 from jaws of hakkon
    4. borglet
      borglet
      • supporter
      • 36 kudos
      Sorry, I don't have Jaws of Haakon
  8. AirisOnFire
    AirisOnFire
    • member
    • 0 kudos
    I dont understand.how do i know its working.im kind of a newbie
    1. borglet
      borglet
      • supporter
      • 36 kudos
      When you purchase Josephine's "the Rare Stocks" with a perk point at the War Table, instead of getting 9 different tier 1 items (i.e. lambswool, silk, blue vitriol, nugskin, etc...) in amounts of 1-10, you will instead get 99 each of 9 different Tier 3 and 4 crafting items added to your inventory. The text that informs you that the items have been added will sometimes tell you that you got "99" and sometimes "0;" I'm not sure how to fix that but, no matter what it says, you did get 99. You can't check for crafting items in your inventory (probably a remnant of this game's origins as an MMO), but you can go to a store, click on the icons for "sell" and "crafting items," and you can see what you have (don't actually "sell" unless you want to, b/c you can't buy crafting items back). Also, you can go to any crafting bench and see- it will take longer but it will work. The game is designed so that you have to kill a dragon before you get any dragon-y items, and that you have to be at a higher level (14? 16?) before you see many "rare" tier 3 items, so if you're at a low level and have these things (presumably 99 each), it's working! The list of items you'll get is on the mod's description page.
      *to get a perk point for the war table, you have to recruit somebody for the Inquisition (or take a keep later on)
    2. Vylix
      Vylix
      • member
      • 0 kudos
      borglet, You can check crafting items in your inventory. open your inventory and there's a scroll bar beside the tab options(armor, weapons ect) that you can use to scroll to other options like schematics and crafting materials. that failing if you use the up and down arrow keys you could be able to scroll through more options and what you can see when you first open the inventory.
    3. borglet
      borglet
      • supporter
      • 36 kudos
      @Vylix, NO WAY!!! That's awesome!!! I'm gonna go try it. btw trying not to think about how many hours I poured into this game without figuring that out
    4. Vylix
      Vylix
      • member
      • 0 kudos
      @Borglet, Don't Worry I was over 100 hours in when it donned on me that the thing to the side was a scroll bar. It blew my mind that I missed it for so long.
    5. borglet
      borglet
      • supporter
      • 36 kudos
      Hahaha, this made my day
      it just goes to show, you definitely don't have to be a genius to do this mod!
  9. liliawhisper
    liliawhisper
    • member
    • 0 kudos
    Why am I getting an error message where my mod manager is looking for layout.toc in the Win32 file (in data). TT.TT i want to use this mod so bad but i have no idea how exactly i am frelling up
    1. liliawhisper
      liliawhisper
      • member
      • 0 kudos
      I still have no idea what i did wrong but i apparently fixed the problem....?
    2. borglet
      borglet
      • supporter
      • 36 kudos
      I just merged a new patch to see if that issue came up, but it didn't. Not knowing exactly what's going on, it sounds like it is/was looking
      for a game file that wasn't there; maybe you tried to merge with a modded (non-vanilla) patch by accident. Anyway, if it's working now, great! Just for reference, for you or anyone LapisLazzuli's tutorial

      http://www.nexusmods.com/dragonageinquisition/mods/493/?

      scary announcement for all:
      *****TOMORROW (May 5) a new patch, it's rumored, is descending upon us, so make sure you have a clean (vanilla) copy of Patch 6*****
  10. Bluesky773
    Bluesky773
    • member
    • 0 kudos
    I tried using it without any other mods installed and the game didn't pass the loading symbol.
    1. nancyferg
      nancyferg
      • supporter
      • 97 kudos
      Are you using patch 6 ? There are a number of steps to go through to make mods work with that patch. And if I can do it, I know you can do it http://www.nexusmods.com/dragonageinquisition/mods/493/?
    2. Bluesky773
      Bluesky773
      • member
      • 0 kudos
      You've made my day, it's working! Thank you very much, great mod btw
    3. nancyferg
      nancyferg
      • supporter
      • 97 kudos
      Just remember to always do all of the steps each time you want to add or remove a mod. Glad you figured it out!!!
    4. Bluesky773
      Bluesky773
      • member
      • 0 kudos
      When I installed it, it didn't let me play another save I had, it said that the save I was trying to load was created in a newer update. Could it be possible?
    5. borglet
      borglet
      • supporter
      • 36 kudos
      This happens to me alot, because I always forget to rename the newly-merged patch (i.e. "MyMergedPatch" or whatever you call it) as "Patch" and replace the original "Patch" with it. The game considers your modded version of the Patch an "update" of the vanilla/unmodded Patch. Another thing that might cause that might be if you accidentally merged your mods with your modded patch instead of (a copy of) the Vanilla one. For me, though, it's usually just that I didn't overwrite the "Patch" I merged with with the new, merged one I just made. It can frustrating, I know ; hang in there
    6. nancyferg
      nancyferg
      • supporter
      • 97 kudos
      I always delete the merged files before doing anything. If you follow all the steps one by one, you won't have this problem. Start over by deleting any patch.daimod from the DAI ModManager v0.48 alpha-116-0-48 folder.
      Then delete any old merged files from your C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Update\merged folder.

      Place a fresh copy of the patch 6 into the C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Patch folder.

      Run modmanager once. Close it.
      Delete the new merged files C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Update\merged.
      Delete the patch.daimod from the DAI ModManager v0.48 alpha-116-0-48 folder

      Replace the deleted patch.daimod with Patch 6 Mod Manager-510-1-0 patch.daimod in the DAI ModManager v0.48 alpha-116-0-48 folder

      Run mod manager... uncheck/disable the lower offical patch in the list...config any of the mods that need to be configured.... click merge... do not have rescan patch checked....


      In C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Update\Patch~~ Delete the contents of the patch folder.
      In the folder C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Update\merged ~~ CUT the contents of this folder and paste into the "empty patch folder" C:\Program Files (x86)\Origin Games\dragon Age Inquisition\Update\Patch

      You should be good to go until next time you want to add or subtract a mod


    7. Bluesky773
      Bluesky773
      • member
      • 0 kudos
      Thank you very much, it is working now. And great mod.