Did you follow any guides or tutorials when changing the operations texts and rewards? There is a couple of war table operations I would like to know how to edit or mess around with.
I haven't really played since I finished the play-through I created this for but my install and source files should be around still if providing those would help ya.
I've noticed a slight...anomaly in my first playthrough with your mod. Sometimes the very first time you do a resource-harvesting op in a given region, you not only don't get the promised multitudes, you get maybe ONE piece of the relevant material. This goes away after it happens, but it's...disconcerting to say the least! :-)
Yeah, I realized that is a thing that can happen with the operations that give you only 1 type of material. For one reason or another, that was designed behavior by the devs, and since this was the first time I was messing with operations and Frosty had a very steep learning curve (for someone who doesn't read tutorials...) I didn't change what I suspected due to fear that it would break something.
A surprising amount of stuff is... very cryptic in the tools. It took me a long time to figure out that gold rewards from... everything are based off a "list" of gold ranges. A value of 8 in Frosty will give you 100-250, a value of 11 will give you 50k, and anything past that gives you nothing with no apparent way to change it...
I'm kind of just happy that it works at all and left it at that.
This mod is causing unhandled exception error in Frosty: At least one error has occurred. w System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) w System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) w System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) w System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) w System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body) w Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod) w Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) w FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task) w System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- w System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) w Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() --- End of stack trace from previous location where exception was thrown --- w System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
this & a handful of other mods have been doing either a unhandled exception or just crashing frosty the first time i try and add it. i have no idea what ties them all together or what it is that's actually causing this, but I haven't figured out a fix yet
I'm using this version. Although I thought the issue may be because I'm also using DAI Mod Manager at the same time but no. Even after clean install, using only frosty error is still there.
bro, when i ty to launch this mod in frosty mod mngr thn it give me an error "Access to the path 'C:\Program Files\EA Games\Dragon Age Inquisition\ModData\Default\' is denied" this one, i need help btw im first time using mod here this issue solved
Wow! Where has this been in all the years I've been playing ?!? Nice work! :-)
Seriously...one of my few pet peeves with DAI has always been, you're in charge of an organization of hundreds if not thousands, including a massive procurement and logistics operation, and yet you're only able to harvest resources in lots of six ?!?
16 comments
I haven't really played since I finished the play-through I created this for but my install and source files should be around still if providing those would help ya.
A surprising amount of stuff is... very cryptic in the tools. It took me a long time to figure out that gold rewards from... everything are based off a "list" of gold ranges. A value of 8 in Frosty will give you 100-250, a value of 11 will give you 50k, and anything past that gives you nothing with no apparent way to change it...
I'm kind of just happy that it works at all and left it at that.
At least one error has occurred.
w System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
w System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
w System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
w System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
w System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
w Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
w Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
w FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task)
w System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
w System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
w System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Try to seek support on the Frosty discord. I can't really help since I've never had issues with the half dozen tweaks I've made for myself.
bro, when i ty to launch this mod in frosty mod mngr thn it give me an error
this issue solved"Access to the path 'C:\Program Files\EA Games\Dragon Age Inquisition\ModData\Default\' is denied"
this one, i need help
btw im first time using mod here
https://www.youtube.com/watch?v=TiXuixE8vr0
Seriously...one of my few pet peeves with DAI has always been, you're in charge of an organization of hundreds if not thousands, including a massive procurement and logistics operation, and yet you're only able to harvest resources in lots of six ?!?
Thank you, thank you, thank you... :-)