===============================UPDATE============================== New mod for ANCHOR DISCHARGE added in optional files. Check for all details in the DESCRIPTION SECTION. THANK YOU !!!! ===================================================================
Strange, I'm testing it right now on a new game and works ok. Put the mod at the bottom of frosty to ensure priority. You only used it on trespasser? Do you have Anchor Blast unlocked?
I already found the culprit, it has conflict on my list and found a solution already. Am not new to this 10+ years old game by the way. Im just bored and reinstall it. Thanks!
I still don't have the knowledge but it is very easy and simple to use both DAIMOD and FROSTY together. I use both. Here in nexus there is a guide with a dowloadable pdf that explains it and is very simple. You have to change the names of two folders on game directory.
I don't suppose you could fix the Firestorm bug? It only produces 15 or 30 meteors even with level 3 Focus. Been searching for a way to fix it with Frosty Editor, but I'm stumped.
Firestorm (Rift Mage focus) is bugged that it only produces tier 1 or 2 effect, even when you have level 3 Focus. The problem lies in chargedburst_meteor_t3_impact; there are three ApplyTimeline entries here, but one of them has meteor_random_timeline.
Fixing the bug is simple: we just need to replace meteor_random_timeline with meteor_notarget3_timeline.
14 comments
New mod for ANCHOR DISCHARGE added in optional files. Check for all details in the DESCRIPTION SECTION. THANK YOU !!!!
===================================================================
I still don't have the knowledge but it is very easy and simple to use both DAIMOD and FROSTY together. I use both. Here in nexus there is a guide with a dowloadable pdf that explains it and is very simple. You have to change the names of two folders on game directory.
Maybe, i need to do some research first. Or maybe a workaround like increasing every firestorm hit damage...
Firestorm (Rift Mage focus) is bugged that it only produces tier 1 or 2 effect, even when you have level 3 Focus. The problem lies in chargedburst_meteor_t3_impact; there are three ApplyTimeline entries here, but one of them has meteor_random_timeline.
Fixing the bug is simple: we just need to replace meteor_random_timeline with meteor_notarget3_timeline.
About the mark color, it would be nice but i have to figure out how to do it first.