Dragon Age: Inquisition
0 of 0

File information

Last updated

Original upload

Created by

sokuchi

Uploaded by

sokuchi

Virus scan

Safe to use

About this mod

Tiny tweaks regarding levelling up

Requirements
Permissions and credits
Changelogs
CREDITS:

A variation of demdatdun's Level 50 Cap Mod

Dmitrias and apomorph for helping me out immensely on the DAIMOD Rework


UPDATE 1.5 IS NOW STABLE
For any issues/suggestion please let me know. Thanks!

Spoiler:  
Show

WARNING:
FROSTY VERSION WILL CAUSE FREEZING

Please read the following information to prevent this. 

Currently working on a rework for daimod. It should solve the issue below.


Confirmed Issue for Frosty Version
Game becomes unresponsive on character screen and pause menu when inside some DLC areas.


I'm trying to work on how to fix this, but due to the fact that I'm not experiencing this on my end it may take a while to figure it out.
Also I searched around and it seems that this problem also exist on some mods that do the same thing with the level
or edit something regarding calculation of the character stats.

I have been able to reworked this to DAIMOD. It should not have any issues regarding DLC Areas.
Please see update details below.


This might be a modding limitation or something to do with how the game handles the calculations,
but I think there might be "something" that can be done to prevent that.


It MIGHT be an issue with Frosty SDK.dll

You can use quick saving/loading on DLC areas as workaround




Update: 02-15-22

YOU MUST USE DAI Mod Manager for the v1.5

Added DAIMOD files for the complete rework of the mod. This will be the MAIN file for now

This will prevent the character and pause menu freeze on the FROSTY Version

Remember to remove old files from your FROSTY Mod Manager

NEW FILES ADDED

Spoiler:  
Show


  • Level Up Tweaks [Main File].daimod - Main file for the mod, you need this for the level up and ability points changes

  • Level Up Tweaks [Sub Enemies].daimod - Optional addon file to scale up the levels of enemies, see Update: 02-09-22

Choose only ONE file from the following OPTIONAL files:

See Update: 02-12-22 for more details

  • Level Up Tweaks [Sub Static 3XP].daimod - This is a flat 3x XP gain from all enemies, default option
  • Level Up Tweaks [Sub Multiplicative EXP].daimod - This increase XP gain base on your current level range
  • Level Up Tweaks [Sub Additive EXP].daimod - This adds XP gain base on your current level on top of the natural XP



Update: 02-12-22

Enemies now provide 3x exp for both files, 1.5x with Take it Slow trial enabled.

Also fix the exp table upto level 75 for the Plus Enemies file.

Added an OPTIONAL files for both versions of the mod that will adjust the exp multiplier of enemies based on your current level with slight difference.


Experience Calculations for Enemies
Spoiler:  
Show


Version B Exp Modifier is Multiplicative: Based on Level Range

Level 01 - 10 = 1.0x
Level 11 - 20 = 1.5x
Level 21 - 30 = 2.0x
Level 31 - 40 = 2.5x
Level 41 - 50 = 3.0x



Version C Modifier Ex Modifier is Additive: Base on Current Level



Formula for Version C

xp = xp + (xp x ( (level/50) x 2) )

Meaning you will get more xp as you level up to balance out the needed xp for the next level up



This will ensure that you won't level too fast early but will be able to reach level 50 at a reasonable speed.

Note: Exp from quests still gives 3x EXP, 1.5x with Take it Slow


Update: 02-09-22

Added an additional file that will increase enemy level depending on your level range, if Even Ground is activated.

This will start as soon as you pass level 10

Enemies will be 100% - 150% of your level depending on the range and enemy as well

For example at level 45 up, your enemy level range will be 60-75

For calculation of levels see the code below:

Spoiler:  
Show
if (PlayerLvl > 45) then
EnemyLvl= EnemyLvl+ math.ceil(EnemyLvl* (MaxLvl/50));

if (PlayerLvl <= 45 and EnemyLvl> 40) then
EnemyLvl= EnemyLvl+ math.ceil(EnemyLvl* (MaxLvl/62.5));

if (PlayerLvl <= 40 and EnemyLvl> 30) then
EnemyLvl= EnemyLvl+ math.ceil(EnemyLvl* (MaxLvl/75));

if (PlayerLvl <= 30 and EnemyLvl> 20) then
EnemyLvl= EnemyLvl+ math.ceil(EnemyLvl* (MaxLvl/87.5));

if (PlayerLvl <= 20 and EnemyLvl> 10) then
EnemyLvl= EnemyLvl+ math.floor(EnemyLvl* (MaxLvl/100));

Note:
MaxLvl is the MaxLvl of the enemy without Even Ground used to give variety to the levels of enemies
( so that not all enemy is level 27 or so)


Also made anything with max level 10 not level with you, this mostly affects neutral wildlife.
I just don't see why you would need to have a nug at level 50 with 35K HP



Original File

I tweak it out a little bit to add to the original mod's goal

First I increase the experience gain to 3x on normal gameplay (without the Take it Slow trial enabled)

Next I also tweak the ability point gain so that you'll receive additional point every 5 levels for a total of 10 additional points. ( Total of 60 points for levelling up)

There is also a hidden bonus tweak regarding abilities.

I recommend to play with Nightmare and Trials On - Specially Even Ground
Also "IF" ever the ability points didn't credit properly, just use a respec amulet and you'll be good to go.


Note: Feel free to send me a message or comment if you have any request. Thanks