I have now tried almost everything but I cant get it to work :D I look at the images and expect the same outcome refering to image 3.
However, there is a post from Silverkel long ago.
Here is what was confirmed to be right.
"Thanks for themod, but i have doubts about the order of the mods. My order is this one: Loot: Items main File (Accesories) Loot: Items main File (Equipment) Loot: Items main File (Valuables) Loot: Accesories (100%) Loot: Cloth (4x+100%+100%) Loot: Dragons (10x) Loot:Equpiment (100%+100) Loot: Gold(100%) Loot: Herb (4x) Loot: Leather (100%+50%) Loot: Metal (4x+100%) Loot: Research items (100%) Loot: Rune (4x+100%) Loot: Sigil (100%) Loot: Valuables (100%) Am i doing it right?" - Silverkel
Hi ! i tried all mods in particular 100 % accesories and equipement but i don t have in my first 2 or 3 ennemies, so i want to know if its 100 % in particulars mobs? but leather and gold yes each ennemy
Great mod, Artofeel! Exactly what I needed! Just a few question regarding the Acessories mod:
How did you setup the drop table for Amulets/Belts in the Acessories mod? Don't want anything too broken, but would be nice to have SOME more amulets/belts.
Do you know the default drop rate for the acessories usually? Want to try balance it so the drop pool doesn't get too diluted.
Did you change what types of enemies drops accessories? Or it's just the regular pool but with belts/amulets added to it?
Edit: Also, about the equipment mod:
How did you setup the drop table for Schematics? Will I receive anything from Tier 1 to Tier 3 or will it depend on my level?
That was two years ago, I don't remember anything XD you can try project files, you have a better chance of figuring it out on your own :) and about schematics, I think I linked drops to main loot table, but I'm not sure
Items Main File should be loaded BEFORE Gold loot mod for compatibility, so just place it on top of everything else and 1 fbmod file per mod by your choice, read description in Frosty mod manager
Can confirm that using the 4x+100%+50% leather or cloth mods makes it so you dont drop fade-touched cloth and leather. All others work perfectly.
edit: can also confirm that changing the condition type flags on frosty editor, as suggested by jrobinso, from custom and default to invalid fixes the problem
I have installed this mod via forsty manager, the game works and it seems that it's working since I'm getting more herbs, better minerals... but how do I know if I have this issue? I downloaded frosty editor, should I change the type flags for herbs and leather? How do I save the changes? It asked me to save a "fbproject", it didn't save "over" the game, right?
hey man, don't know if you ever figured this out and I don't remember exactly what I did, but basically I downloaded the _project files of this mod, opened them one by one on frosty editor, and changed the condition type flags on the cloth and leather files from custom and default to invalid, you might have to search a little bit for them but it is really intuitive, then i just saved the project files and exported them as mods. then you install the new mods using frosty manager as normal.
as for the issue it was that i wasn't dropping fade touched materials, if you are there is no problem with your version
This might be a dumb question but all of these can be used together yes? Like if I use the Accessories - Equipment - Gold. Do they override each other?
Loving this mod, but I have a question, does this lower the chances of getting seeds from herbs and such? I noticed that I can't find seeds as well as I could before I installed this mod. If that is an issue, can you fix it?
128 comments
I have now tried almost everything but I cant get it to work :D
I look at the images and expect the same outcome refering to image 3.
However, there is a post from Silverkel long ago.
Here is what was confirmed to be right.
"Thanks for themod, but i have doubts about the order of the mods.
My order is this one:
Loot: Items main File (Accesories)
Loot: Items main File (Equipment)
Loot: Items main File (Valuables)
Loot: Accesories (100%)
Loot: Cloth (4x+100%+100%)
Loot: Dragons (10x)
Loot:Equpiment (100%+100)
Loot: Gold(100%)
Loot: Herb (4x)
Loot: Leather (100%+50%)
Loot: Metal (4x+100%)
Loot: Research items (100%)
Loot: Rune (4x+100%)
Loot: Sigil (100%)
Loot: Valuables (100%)
Am i doing it right?" - Silverkel
and last versions of FrostyMM support both (UP and DOWN) orders to load mods, so...
did you try to clean up and re-apply mods?
How did you setup the drop table for Amulets/Belts in the Acessories mod? Don't want anything too broken, but would be nice to have SOME more amulets/belts.
Do you know the default drop rate for the acessories usually? Want to try balance it so the drop pool doesn't get too diluted.
Did you change what types of enemies drops accessories? Or it's just the regular pool but with belts/amulets added to it?
Edit: Also, about the equipment mod:
How did you setup the drop table for Schematics? Will I receive anything from Tier 1 to Tier 3 or will it depend on my level?
you can try project files, you have a better chance of figuring it out on your own :)
and about schematics, I think I linked drops to main loot table, but I'm not sure
and 1 fbmod file per mod by your choice, read description in Frosty mod manager
edit: can also confirm that changing the condition type flags on frosty editor, as suggested by jrobinso, from custom and default to invalid fixes the problem
Sorry, I really don't know how this works.
as for the issue it was that i wasn't dropping fade touched materials, if you are there is no problem with your version
and Loot_ItemsMainFile.fbmod is shared for compatibility between mods