The mod works for me just great. I read below those who are having trouble with the mod not working. Here is my advise. First, make sure that you have the right version of DAI meaning either Deluxe or Game of the Year. Because, this mod requires all of the DLC's that were made for DAI. Second, you need to run Frosty in Administrator mode. If your still having problems theirs a great video on YouTube titled : "How to install Frosty Mods in 2023"
Your mod works for the tiniest part, however, no infinite materials and definitely no AoP, ANYWHERE, in Haven or SKyhold. Only MOD Im using and most likely will delete.
Works great for me. Are you running Frosty as an admin? Try that. Or change the Frosty load option to EADesktop. There are plenty of videos on YT that will help you troubleshoot. Or you can delete it and not announce the fact. We don't care.
Also works for me. I had to run frost with admin privilege and set load option to eadesktop. Go to the smith in haven and you can buy all crafting items there.
Mod isn't working for me. I get this error when I attempt to launch the game...
Access to the path 'cas.cat' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) at FrostyModManager.MainWindow.<>c__DisplayClass14_0.<launchButton_Click>b__0(FrostyTaskWindow task) at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
This mod works great so far, in the sense that it added all the crafting materials to the shop exactly as I was hoping it would. However, it also added an infinite supply of weapons that, when equipped, turn my sweet Lavellan lad into a head floating above a...crate of hay that follows him around like it's his lower body? Honestly it's just hilarious, so this isn't even really a complaint. I just really want to know what those items were supposed to be; the curiosity is killing me!
ETA: Oh yeah, and I don't appear to have the infinite Amulets of Power, but that doesn't concern me because I like to level naturally. I figured I'd mention it anyway just in case others are still having the same issue, but it's much less important to me than solving the mystery of the MAGICAL CRATES OF INVISIBILITY.
I've used frosty mod manager and frostyfix, yet I tried to use a resource bench in the field and it says I don't have enough resources to craft something.
68 comments
The approval items in the Respec shop disappear as soon as i have this mod active.
Loaded items without names or descriptions, the amulets didn't show up, stuff would show up but be empty icons. It's a mess and a half
I had to run frost with admin privilege and set load option to eadesktop.
Go to the smith in haven and you can buy all crafting items there.
Access to the path 'cas.cat' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.Delete()
at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path)
at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass14_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
It is the only mod I have installed at the moment
ETA: Oh yeah, and I don't appear to have the infinite Amulets of Power, but that doesn't concern me because I like to level naturally. I figured I'd mention it anyway just in case others are still having the same issue, but it's much less important to me than solving the mystery of the MAGICAL CRATES OF INVISIBILITY.