Version 1.1 for all the files, fixes compatibility with the new version of the Mod Manager. Enjoy.
The missing blade thing is a bug with the vanilla game, see here: http://forum.bioware.com/topic/532861-knight-enchanter-spirit-blade-bug/ Reloading a save file sometimes causes this. Simply fast travel to a different area to fix it.
Please report any issues.
EDIT: Kinda late but: Don't update to version 6 of DAI if you want your mods to work.
Thank you so much for this mod, I know it's been a while since you've worked on this, and I saw you mention that you tried white but you didn't like how it looked, but could you do me a solid and upload the white version anyway? I think I'd really like it since I'm going for a holy mage kind of look...
hope you see this and thanks again for all your hard work!
The problem was with how the game read the modfiles. Essentially, it read glow as sRGB values ABOVE a certain value.
To portray white, one would have to use essentially the same values for R G and B.
The problem was, if you did that, the glow was completely invisible.
Furthermore, even similar values turned up as invisible. A white glow was the first thing I got asked about, however, try as I might, I could not get it to work.
Great mod, goes very well with my lightning build. I'm curious though, does anyone know if this mod works with the dlc? I've heard mods sometimes stop working with the dlc, especially Trespasser.
55 comments
The missing blade thing is a bug with the vanilla game, see here: http://forum.bioware.com/topic/532861-knight-enchanter-spirit-blade-bug/
Reloading a save file sometimes causes this. Simply fast travel to a different area to fix it.
Please report any issues.
EDIT: Kinda late but: Don't update to version 6 of DAI if you want your mods to work.
10/10
Thank you. It looks great.
I've got a question: is it possible to change the fire skills colors to green, for example?
I won't, however, do it myself, sorry!
Thanks for the light Blue Recolor.
Good job
Thank you so much for this mod, I know it's been a while since you've worked on this, and I saw you mention that you tried white but you didn't like how it looked, but could you do me a solid and upload the white version anyway? I think I'd really like it since I'm going for a holy mage kind of look...
hope you see this and thanks again for all your hard work!
The problem was with how the game read the modfiles. Essentially, it read glow as sRGB values ABOVE a certain value.
To portray white, one would have to use essentially the same values for R G and B.
The problem was, if you did that, the glow was completely invisible.
Furthermore, even similar values turned up as invisible. A white glow was the first thing I got asked about, however, try as I might, I could not get it to work.
If you could try it and post here, it would be awesome !
What is this?