Dragon Age: Inquisition

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Elegost75

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Elegost75

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55 comments

  1. Elegost75
    Elegost75
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    • 3 kudos
    Sticky
    Version 1.1 for all the files, fixes compatibility with the new version of the Mod Manager. Enjoy.

    The missing blade thing is a bug with the vanilla game, see here: http://forum.bioware.com/topic/532861-knight-enchanter-spirit-blade-bug/
    Reloading a save file sometimes causes this. Simply fast travel to a different area to fix it.

    Please report any issues.

    EDIT: Kinda late but: Don't update to version 6 of DAI if you want your mods to work.
  2. IVexUr
    IVexUr
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    • 7 kudos
    The green is just perfect, feels like the Inquisitor is using their mark as a catalyst.

    10/10
  3. Black Zero 500
    Black Zero 500
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    Could you make something like that for the blade of tidarion too?
  4. Godmezenger
    Godmezenger
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    • 14 kudos
    I would love a silver one, but the green one looks like its should be lore, and I do love the green one.
    Thank you. It looks great.
  5. lizilizi03
    lizilizi03
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    First of all, thanks a lot, nice mod.

    I've got a question: is it possible to change the fire skills colors to green, for example?
    1. Elegost75
      Elegost75
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      • 3 kudos
      My dabbling with the mod tools back then when figuring how to do this showed that you can indeed do that.

      I won't, however, do it myself, sorry!
    2. pavan999
      pavan999
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      Do you know how to do it, i love this ideA
  6. ZidanReign
    ZidanReign
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    Now if only you could summon these blades and shoot them at enemies.

    Thanks for the light Blue Recolor.
  7. Snowhawke
    Snowhawke
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    • 0 kudos
    Just tried this on patch 11 with all dlc and it works fine

    Good job
  8. BiancoAngelo7
    BiancoAngelo7
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    • 3 kudos
    Hello Elegost!

    Thank you so much for this mod, I know it's been a while since you've worked on this, and I saw you mention that you tried white but you didn't like how it looked, but could you do me a solid and upload the white version anyway? I think I'd really like it since I'm going for a holy mage kind of look...

    hope you see this and thanks again for all your hard work!
    1. Elegost75
      Elegost75
      • supporter
      • 3 kudos
      Hey BiancoAngelo7.

      The problem was with how the game read the modfiles. Essentially, it read glow as sRGB values ABOVE a certain value.

      To portray white, one would have to use essentially the same values for R G and B.

      The problem was, if you did that, the glow was completely invisible.

      Furthermore, even similar values turned up as invisible. A white glow was the first thing I got asked about, however, try as I might, I could not get it to work.
  9. TheFree
    TheFree
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    Great mod, goes very well with my lightning build. I'm curious though, does anyone know if this mod works with the dlc? I've heard mods sometimes stop working with the dlc, especially Trespasser.
    1. Elegost75
      Elegost75
      • supporter
      • 3 kudos
      I unfortunately do not own any of the DLC, so I don't really know

      If you could try it and post here, it would be awesome !
  10. vegeta0585
    vegeta0585
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    • 10 kudos
    when I use mod manage I get "*** Warning: da3/vfx/vfx_combat/doomblade/meshes/vfx_arcanesword_mesh not found for Spirit Blade Recolor (Icy) v1.1"

    What is this?
    1. Greedy Bastard
      Greedy Bastard
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      Received the same error message but the mod appears to work fine regardless. mod manager .57
    2. Madcat221
      Madcat221
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      • 825 kudos
      Same error message, still works too. And it didn't interfere with the patched Invisible Spirit Blade After Save fix!
    3. Elegost75
      Elegost75
      • supporter
      • 3 kudos
      Woop, nice to hear it still works!
  11. Cloud383
    Cloud383
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    • 1 kudos
    Please add a dark purple one, thank you, it looks great
    1. emottaja
      emottaja
      • member
      • 1 kudos
      Dark Purple please! =3