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Ehamloptiran

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Ehamloptiran

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349 comments

  1. Ehamloptiran
    Ehamloptiran
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    • 112 kudos
    Sticky
    Since my time is kind of limited due to also working on the toolset, updates will come slowly, but if people would like to contribute and have the skill to do so, then please go ahead, you can send me your updates via PM or over at the daitools forum, and I will merge it in with my changes and list you in the credits.
    1. crimsonqphantom
      crimsonqphantom
      • supporter
      • 0 kudos
      no matter how long it takes you to get to any of these bugs, you're still leagues ahead of EA, just by acknowledging our messages. And I think we all appreciate the hell out of that.
    2. Banadan
      Banadan
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      • 6 kudos
      First, thanks for this patch.

      Also, figured to add my two cents what perhaps can also added to the patch, if possible:

      1) Seeds quest for Skyhold garden: right now it can be done up to 18/19 seeds, the last one, deathroot specifically is bugged. It seems that it's chance is set to be extremely low so while it is there, it's so low that it simply cannot be acquired, pretty much. Maybe the chance can be boosted up, to same level as other weeds?

      2) Ser Woolsley, it has been mentioned here already but basically once it's dealt with in a "violent way" it probably should stay dead but it keeps respawning. Don't think it's supposed to be that way, maybe dead goats can stay dead?
    3. vegaswanderer
      vegaswanderer
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      • 125 kudos
      Being an ignorant person when talking about mods' insides, maybe this idea is stupid or impossible to do but, what about making the Qunari Inquisitor shorter? That would fix all the awkward interactions and scenes that right now are ridiculous to watch. Probably something that should have its own mod though but you seem to be one of the DAI mod bosses and I didn't know where else to post this idea.

      PS: Thanks again for all your work!!
    4. Leoviga
      Leoviga
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      • 2 kudos
      I'm sorry to say that after the last update your mod, and any other at that, is no longer working.

      It saddens me to see your great work destroyed by the guys who made the game, the patch and the bugs you kindly fixed for the community.

      I pray you have time to update the patch and your other mods.

      Thanks for your great work
    5. Dabas
      Dabas
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      It is working, you have to replace "official patch" with merged one. You have to merge your mods as usual, then move the official patch out of "Patch" folder and put your merged files there.
    6. brockelley
      brockelley
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      could you explain that a little more..
    7. AxellSlade
      AxellSlade
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      • 11 kudos
      This mod is not in .daimod format, how did you manage to merge it?
    8. sasori962008
      sasori962008
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      • 0 kudos
      It is not in daimod format .. u can't merge it
    9. Ignaeon
      Ignaeon
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      • 2 kudos
      "It is working, you have to replace "official patch" with merged one. You have to merge your mods as usual, then move the official patch out of "Patch" folder and put your merged files there. "

      Never once had to do this. Just kinda merge and launch. Works for every mod I've tried, so far.

      Edit: No problems with this mod, or anything. Just saying.
    10. MsRavenn
      MsRavenn
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      • 26 kudos
      Umm you don't replace the Official patch with the merged the guy even says not to on the front page. It all about reading everything on the mod creator's description page that hands you knowledge.
  2. ghsmith55
    ghsmith55
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    I ran into what is for me, a new bug.  Shards in the area surrounding the Mercenary Fortress in the Hinterlands are showing in the ocularum, but when I get to the area, one or two of the shards are missing.  It is not the same shards every time.  Twice it was the shard on the wooden ledge of the Mercenary Fortress, twice it was the shard on the sloped rock next to the bridge, once it was the shard by the hill to the norht of the fortress, and twice it was the shard by the rock to the east of the fortress,  I have not experienced the bug in any other part of the Hinterlands, nor in any of the major ares of the map.  I have tried restarting from an earlier save, and even tried re-installing the game.  Nothing has worked. I have played the game over 45 times since it came out, and never experienced this bug, before.
    1. MaxGiant
      MaxGiant
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      • 1 kudos
      I know Im late but don't install this, its from 2015 and the game has been updated several times from then.
  3. Wh1t35t0rm
    Wh1t35t0rm
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    This mod is outdated. The two issues that it fixes (moving two mosaic pieces to attainable locations, calling it a "community patch" is a real stretch) were already fixed in patches. Don't download.
    1. PaganoWagano
      PaganoWagano
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      • 10 kudos
      This is important information.
      (I'm only commenting so this post skids to the top, for those of us returning to Dragon Age and getting reacquainted with the mods.)
    2. Jester814
      Jester814
      • supporter
      • 1 kudos
      Thanks for this. Exactly what I came to the comments looking for.
    3. kariwashere
      kariwashere
      • supporter
      • 0 kudos
      thank you was checking the comments to see if i needed this :)
    4. wolfsangeleyes
      wolfsangeleyes
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      • 159 kudos
      Thank you for letting us know. Much appreciated.
    5. ChristyPhilip
      ChristyPhilip
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      • 0 kudos
      Still keeping it to the top
    6. laurelle70
      laurelle70
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      • 0 kudos
      top
    7. Triad24
      Triad24
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      June 4th 2021, came here to see if this was worth downloading. Seems the answer is no, thanks.
    8. Preachrr
      Preachrr
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      • 0 kudos
      just here to do my part in bumping this gentleman up the ladder x
    9. Valcorte
      Valcorte
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      And I thought I was crazy, reading literally two fixes on a "community" patch and trying to find some massive list of community fixes. Thanks for keeping people still informed years later.
    10. rostislav12
      rostislav12
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      • 0 kudos
      bump, thx mate
  4. QweSteR2142
    QweSteR2142
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    • 0 kudos
    Changelog?
  5. freddy4041
    freddy4041
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    • 2 kudos
    si no fuera pobre,te pagaría un sueldo por tu trabajo...excelente...
  6. Drake0713
    Drake0713
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    This isn't the mod you are looking for, what you really want is:
    Bugs Be Gone

    Just don't use the frosty version, import the daimod version into frosty
    1. Care to elaborate?
    2. Drake0713
      Drake0713
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      Its been over a year, but iirc this one doesn't actually fix anything - as the other commenters noticed
      Author just used a mod name that'd get him lots of downloads
    3. Your0Friend
      Your0Friend
      • member
      • 0 kudos
      thanks for this, I almost downloaded it.
  7. GhostHawkHUN
    GhostHawkHUN
    • member
    • 0 kudos
    I get the following error when I try to merge this patch.

    *** Warning: da3/layouts/ferelden/ferelden_wilderness_main/art_areas_zs_530/layer0_art_areas_zs_530_layer not found for Community Patch
    *** Warning: da3/designcontent/prefabs/interactions/collectibles/collectible_dragonmosaic_piece_j not found for Community Patch
  8. ecbricco
    ecbricco
    • supporter
    • 8 kudos
    thank you so much for this!! this patch is the only thing that makes dai playable otherwise i get a baaaaaad stutter bug from the very beginning
    1. Abnil
      Abnil
      • supporter
      • 1 kudos
      lol this patch doesn't fix anything.  it's placebo effect.
  9. PKMNTrainerMickie
    PKMNTrainerMickie
    • member
    • 0 kudos
    Anyone know how to fix the Mage Recruitment bug that causes the game to freeze in the same spot in Redcliffe. I worked so hard to get here and I hate it to have it end here.
  10. Kukanchers
    Kukanchers
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    • 0 kudos
    .
  11. Ignaeon
    Ignaeon
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    • 2 kudos
    This doesn't fix Lunge and Crash, does it? Have to ask, cause warrior is the only playthrough I haven't done yet. lol