I have been using this for quite some time and it's great. I just can't seem to get the pants of my version of the antaam-saar to take on the leather color I select. Edit: Apparently I needed to change the base of the outfit to leather and not the first utility slot.
I cannot use either the Greatsword or Armor mods. I keep getting the following message with the Armor mods and a similar one with the Greatsword mod: "Could not load file or assembly 'zlib.net, Version=1.0.3.0, Culture=neutral, PublicKeyToken=47d7877cb3620160' or one of its dependencies. The system cannot find the file specified." Not quite sure what's going on!
On the Modding Discord, Majima gives this advice to someone else regarding zlib; "did you make sure you extracted all the files of the mod manager? If not, do so, because that zlib file should come with the mod manager. If that doesn’t work, try redownload and reinstall the mod manager"
Every time I craft this the armor "shows" the correct armor appearance up until I actually put it on then it goes to the fugyly default Inquisitor coat. I'm a Qunari but the armor look I'm choosing is the Revered Defender Armor which is Qun friendly so I dont get it
I've downloaded and applied the mod via frosty, but when I'm about to craft, the "craft" button is greyed out. I read previous comments and that's because there I need to use 2 material types, so...
When you say 2 different material types, do you mean when we originally set and about to apply the mod, there needs to be cloth + metal, to make it able to be craft?
Or do you mean when we're picking out the materials during crafting, there needs to be eg. 2 types of metals (because I did this, but during setting I put ALL metals (no cloth) and now the craft button is greyed out) ?
I don't know why but this mod refuses to work for me, I'm using Armour No Class Requirements but your mod loads after it, in fact, your mod is at the bottom of the load order. I'm configuring all 3 armors with the materials and stats of the Superior Prowler Armor, for my Rogue Elf, but using the appearance of the 3 Dalish Armors, Keeper Robe for Light, Scout Armor for Medium and the Warrior Armor for Heavy, but in-game the appearance doesn't change, it's the appearance of the original armors with the SPA stats. Any idea of what could be happening ?
The reason you get the stats but not appearance is because they are in two different files. My mod writes both files so that tells me half of the mod is working.
The symptoms you describe are those you'd get if my mod was being overwritten by ANCR.
There should be a warning in ModManager when you merge - could you please paste it here?
The only warnings I get regarding your mod are these 3...
[25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/heavy/equip_template_armor_heavy_var1_0311b not found for Svarty's Config Armour Heavy NOSCRIPT [25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/light/equip_template_armor_light_var1_0311b not found for Svarty's Config Armour Light NOSCRIPT [25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/medium/equip_template_armor_medium_var1_0311b not found for Svarty's Config Armour Medium NOSCRIPT
Hello! You'll probably never read this...But let me try. I just want to change the appearence of the refined battlemage mail schematic into the antaam-saar armor. How do I do that? The mod is great, but I'm too stupid to understand how it works D: pls help
IIRC I haven't put Refined as an option in my other armour mod, BUT to achieve what you want, you can put it on another armour and change that so it's got the same stats as Refined...
If you want to do this using my mods here is how; 1. Install DAI Mod Manager. 2. Put the one of the DAIMOD files in your mods folder 3. Run Mod Manager 4. Click the name of the mod in the list 5. Click the Configure button 6. Drag the bottom edge of the new window down so that you reveal all of the options 7. Change the stats to Refined: Armour Size: 21 Slot 1: Defense Cloth 6 Slot 2: Utility Cloth 5 Slot 3: Defense Leather 5 Appearance: _80_dlc_light_qunari 8. Click Save 9. Click Merge 10. Run the game 11. Look for the recipe you changed in the game. (for this mod it will be Vanguard Mail (heavy), Enchanter Mail (light) or Hunter Mail (medium))
That's it!
Good luck. If you want, Configurable Armour II allows you to change more then just three armours.
but is it possible to hide the helmets that are on some of the armor like on the legionary armor? love the armor just a little sad that he have the helmet on so we cant see his face.
If it's a one-piece multiplayer armour, it's possible if someone's done a model edit of it. In that case you would want to put that mod BEFORE this one in the load order so this one overwrites recipe/equip_template files in that mod.
I second this. I'm not sure why that schematic is missing from the black emporium and it's really frustrating because I want to tweak Vivienne's armor look! hahaha :(
NOTE: I removed the mod and played the game and it (the Enchanter Mail schematic) re-appeared without this mod. Svarty is this a known error?
Not known, that's for sure. What happens if you buy the schematic, then merge the mod again? Presumably the recipe is unlocked then...?
This mod ONLY affects the recipe and equip_template of the armour. So it's weird that it's changing a shop. That would indicate some kind of plot flag change and the plot flag looks like it's the default one.
I don't know what's going on there, but the BE is notoriously weird anyway. I'm going to pretend it's magic. Annoying magic... grrr.
Okay. I didn't understand that. The schematic was working in your recipe list but when you load the mod it disappears from the recipe list? That seems like I've made a mistake in the thing you're trying to make. Could you kindly provide the following pieces of information, please?
1. What options (particularly appearance) did you select on the menu? 2. Did you try with a different appearance?
280 comments
"did you make sure you extracted all the files of the mod manager? If not, do so, because that zlib file should come with the mod manager. If that doesn’t work, try redownload and reinstall the mod manager"
248 mp legionnaire 01 DM im guessing is should the the base armor(the one with the silver/iron look) https://static.wikia.nocookie.net/dragonage/images/3/3d/Legionnaire%27s_Plate.png/revision/latest?cb=20150223102456
but is not there the others are but not that one?
is that on purpose?
This is my very early and not-as-good sword mod, but the pun delights me : https://www.nexusmods.com/dragonageinquisition/mods/1975
Here is a later mod that is better Configurable Sword : https://www.nexusmods.com/dragonageinquisition/mods/2102
There is a list of my mods on the Description tab of nearly all my mods. Enjoy! Report bugs!
I've downloaded and applied the mod via frosty, but when I'm about to craft, the "craft" button is greyed out. I read previous comments and that's because there I need to use 2 material types, so...
When you say 2 different material types, do you mean when we originally set and about to apply the mod, there needs to be cloth + metal, to make it able to be craft?
Or do you mean when we're picking out the materials during crafting, there needs to be eg. 2 types of metals (because I did this, but during setting I put ALL metals (no cloth) and now the craft button is greyed out) ?
The symptoms you describe are those you'd get if my mod was being overwritten by ANCR.
There should be a warning in ModManager when you merge - could you please paste it here?
[25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/heavy/equip_template_armor_heavy_var1_0311b not found for Svarty's Config Armour Heavy NOSCRIPT
[25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/light/equip_template_armor_light_var1_0311b not found for Svarty's Config Armour Light NOSCRIPT
[25/06/2021 17:26] *** Warning: da3/equipment/crafting/equiptemplates/armors/medium/equip_template_armor_medium_var1_0311b not found for Svarty's Config Armour Medium NOSCRIPT
Could you try that one and report back whether it works or not, please?
If you want to do this using my mods here is how;
1. Install DAI Mod Manager.
2. Put the one of the DAIMOD files in your mods folder
3. Run Mod Manager
4. Click the name of the mod in the list
5. Click the Configure button
6. Drag the bottom edge of the new window down so that you reveal all of the options
7. Change the stats to Refined:
Armour Size: 21
Slot 1: Defense Cloth 6
Slot 2: Utility Cloth 5
Slot 3: Defense Leather 5
Appearance: _80_dlc_light_qunari
8. Click Save
9. Click Merge
10. Run the game
11. Look for the recipe you changed in the game.
(for this mod it will be Vanguard Mail (heavy), Enchanter Mail (light) or Hunter Mail (medium))
That's it!
Good luck.
If you want, Configurable Armour II allows you to change more then just three armours.
but is it possible to hide the helmets that are on some of the armor like on the legionary armor? love the armor just a little sad that he have the helmet on so we cant see his face.
In that case you would want to put that mod BEFORE this one in the load order so this one overwrites recipe/equip_template files in that mod.
NOTE: I removed the mod and played the game and it (the Enchanter Mail schematic) re-appeared without this mod. Svarty is this a known error?
This mod ONLY affects the recipe and equip_template of the armour. So it's weird that it's changing a shop. That would indicate some kind of plot flag change and the plot flag looks like it's the default one.
I don't know what's going on there, but the BE is notoriously weird anyway. I'm going to pretend it's magic. Annoying magic... grrr.
1. What options (particularly appearance) did you select on the menu?
2. Did you try with a different appearance?
Did you try Svarty's Configurable Armour II?