Unlock masterwork crafting at the beginning does not work with critical masterwork materials. Don't bother with this one, use Unlock Masterwork Crafting in Haven instead.
Maybe too late, some of you didn't realize that in fact you can drag n drop items to equip them in inventory screen maybe this mod enable you to drag a ring and drop it to weapon slot, necklace on belt etc etc
Will try now Edit: So far so good, Equip to Any Slot mod can now be installed with FrostyMM beta 1.0.5.10, tested for 3 hours wandering Hinterlands and completing side quests, will update if I find anything
How to equip ring or other accessories as weapons? simply select the item, click on equip the mod changes accessories default equip position to main weapon, when you hover your mouse over you will see it's compared to your equipped main weapon Another info: armor can be equipped both on armor slot and helmet slot, and will stack on top of each other including stats and model
I really like Human Enemy Extra Passive Abilities, it's fun, thanks. There were some problems with crashes to desktop during the “Champions of the Just” quest, but the mod is great, it made me remember where the tactical pause button is :)
launching the game with Frosty, without renaming folders, just doesn't work..only mods from DAImodmanager work. If i rename folders, the game crashes when i try to launch it.
How did you convert the potion hotkey to the skill "livid". There used to be an old barrier mod that did something similar and I was hoping to recreate it or at least try. Any kind of information would be greatly appreciated thank you
Your mods are amazing so thank you first but can you convert some of your mods plz ? Using DaiMod and Frosty its not practical, i try and evey time i play i have to re-install all of my mods and because most of my mods are daimods, i only use DAIMods now My only frosty mods are ( mods of yours ^^):
Edit1; I use ?DoT Abilities, Sustained Abilities,Enemy Barrier No Regeneration and Human Enemy Extra Passive Abilities, can you convert those mods to DAIMods plz ? I tried to do it myself but i seems im doing something wrong and DAIMaker crash.
Edit2; I was able to convert the No enemy barrier regen
and an extra 10 EACH for HealingPotiontoLivid-MountAbilityMappable and HumanEnemyExtraPassiveAbilities also ToxicCloudPainAura-AllowCriticalDamage
and I'll do it cashapp, paypal, you name it, as long as you get it done. Specifically the Enemy Barrier no Regen. That's why that one is a 20 dollar bounty
ey man, your mods are awesome, though just like soin160594 says, using both daimod and frosty are not practical.. is there a possibility you can make that mod the removes the restrictions on Tonics for daimod instead ? :) it would be immensely appreciated :D
You wouldn't happen to know of a tutorial on how to covert diamods to FMM mods would you? There are a few diamods that you use only 1x or enable and disable a lot so I would like to make those work in FMM so I can just set the diamods and leave them alone for the duration of a play through.
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The inventory list on the left does not allow me to choose equipment other than the specific category.
maybe this mod enable you to drag a ring and drop it to weapon slot, necklace on belt etc etcWill try now
Edit: So far so good, Equip to Any Slot mod can now be installed with FrostyMM beta 1.0.5.10, tested for 3 hours wandering Hinterlands and completing side quests, will update if I find anythingHow to equip ring or other accessories as weapons? simply select the item, click on equip
the mod changes accessories default equip position to main weapon, when you hover your mouse over you will see it's compared to your equipped main weapon
Another info: armor can be equipped both on armor slot and helmet slot, and will stack on top of each other including stats and model
If i rename folders, the game crashes when i try to launch it.
Using DaiMod and Frosty its not practical, i try and evey time i play i have to re-install all of my mods and because most of my mods are daimods, i only use DAIMods now
My only frosty mods are ( mods of yours ^^):
Edit1;
I use ?DoT Abilities, Sustained Abilities,Enemy Barrier No Regeneration and Human Enemy Extra Passive Abilities, can you convert those mods to DAIMods plz ?
I tried to do it myself but i seems im doing something wrong and DAIMaker crash.
Edit2;
I was able to convert the No enemy barrier regen
EnemyBarrierNoRegen
and an extra 10 EACH for
HealingPotiontoLivid-MountAbilityMappable
and
HumanEnemyExtraPassiveAbilities
also
ToxicCloudPainAura-AllowCriticalDamage
and I'll do it cashapp, paypal, you name it, as long as you get it done. Specifically the Enemy Barrier no Regen. That's why that one is a 20 dollar bounty