About this mod
Mauls now do AoE damage, just like greataxes and greatswords.
- Permissions and credits
Two options: one that simply sets all mauls to AoE, and one that also changes the animation to that of greataxes/greatswords.
The animation change allows faster attacking, but loses the advantage of mauls being guaranteed to hit a knocked down enemy where greataxes and swords will miss. Keeping the standard animation means less chance of AoE damage since mauls are made to hit down in a straight line, but they remain more balanced (the slower attack speed compensates for them having higher base damage than the other 2-handers).
This also affects mauls that were crafted/looted/bought before installation.
The animation change allows faster attacking, but loses the advantage of mauls being guaranteed to hit a knocked down enemy where greataxes and swords will miss. Keeping the standard animation means less chance of AoE damage since mauls are made to hit down in a straight line, but they remain more balanced (the slower attack speed compensates for them having higher base damage than the other 2-handers).
This also affects mauls that were crafted/looted/bought before installation.