When I try to install this I get the following error: *** Warning: da3/vfx/vfx_combat/doomblade/meshes/vfx_arcanesword_mesh not found for thinner arcane sword And the ingame spirit blade remains the vanilla bulky doomblade. Anyone got any idea what could be wrong?
According the description it should work with the pre nerf mod, although I was wondering if it would work with the recolor, too. It probably should, though.
Unfortunately, when I put it in my load order along with the recolor, it overwrote the color files...and I *think* it made my game freeze to use them together, though more extensive testing is required to be sure it was this mod.
Ah, that's too bad. I figured since this was a mesh edit, it shouldn't effect a tint but I guess I don't know as much as I thought. Thanks for letting us know.
If you install this mod after the recolor mod, the game won't freeze. They'll work together. Partly. What I mean is that only the 'swing' and 'slash' effect when attacking with the spirit blade will be recolored. The blade will be default yellow-green. Shame. I wanted my sword to look less 'anime-esque.' Both are still nice mods on their own, though, and I've definitely endorsed.
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Also wanted to chime in, that although I got the same error as the previous user who commented here, my spirit blade is displaying correctly.
*** Warning: da3/vfx/vfx_combat/doomblade/meshes/vfx_arcanesword_mesh not found for thinner arcane sword
And the ingame spirit blade remains the vanilla bulky doomblade. Anyone got any idea what could be wrong?