Dragon Age: Inquisition
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borglet

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borglet

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All crafting materials have been raised to a strength above Tier 4. They are now all equally strong. Versions with JOH DLC and without available. No permission needed; use freely in mods. New version with all Tier 4 stats added for more balanced game play.

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All the crafting materials, from lowly Nugskin to glowy Imbued Tusket Hide have been raised to an equal level  that slightly eclipses Tier 4. Now you needn't hesitate to use your old favorites (fruit-punch-colored drakestone? scabby-lookin' bloodstone? powder-puff blue deepstalker hide? All up to you.) I wanted to simply increase the variety of materials for crafting. Even after an unspeakable number of hours logged into the game (I really fear no harm) I consistently choose the stronger materials over the weaker ones, even if I preferred the way the weaker materials looked.
For this, mainly psychological, reason, I altered the strings on the Tier 1 and 2 materials so that they match their Tier 3 counterparts (as you've no doubt noticed, they belong to"families" of resources with similar traits. I think that seeing the "Tier 1" label might prevent us from using them. Even though we know that this mod has brought their levels quite a bit above Tier 3, we associate that label with higher quality.

Part of me, moreover, thinks it's kind of wasteful to toss all this crafting material aside (this attitude comes from modding this game too much; everything I create replaces or reuses game content, as we can't really "add" things in!), when we could be using it.

I'm so busy right now and should have stopped modding this game ages ago. There's no good way I can support this mod, so I'm leaving it free and open. There are lots of great mods out there that improve the look or effects of these materials, and I hope those modders will use this work however they wish! I put a "table" of my changes below, with the stats from Tier 1, Tier 4, and my new mod. I listed the stats for the metals below, cloth and leather don't affect as many stats. I did find it interesting that, in the base game, metal, cloth, and leather all have equal strength (within the tiers). My grossest alteration was probably in the offense and defense stats, which I cranked up to 5 from 3.5. When I test mods, and I see a number that's insanely high, something horrible and greedy awakens inside me, and I just can't bring myself to chop that number down! Also, this was a very tedious mod that took well over a month. To get the numbers changed, I had to convert everything from decimal to hex and back. I had many problems loading and editing  mod of this size. The mod you download will be three separate mods, one for each material type; this was done out of necessity, as I cannot merge files (and don't trust myself to not mess up a mod that big, if I did the whole thing from scratch!)
This mod will conflict with any that alter the material files directly, mods that change the color, texture, stats, powers, or some other feature of the materials themselves. A store that sells crafting supplies or schematics that change the amount of  materials should be fine. In fact, I hope that this will work nicely with other mods, particularly weapon and armor mods.
Anyway, use this mod however you like. I hope you enjoy it! I've loved sharing my work with everyone on the Nexus and I'll see you again soon, in this game or another!
Two versions are available :
The "Elevated Stats" (the original mod) exceed Tier 4, with every material now equal in potency, and can make you and your team very powerful. Depending on your style, or what you want to pay attention to in your game, you may love the added power, or you may get tired of it. Personally, I find it perfect for the Hinterlands-Adamant grind.
The "Tier 4 Stats," as you would expect, are exactly like Tier 4, but  now every material is equal. If you use mostly Tier 4 materials for crafting to begin with, this mod will give you more to choose from. The most noticeable boost to your armor and weapons will be early in the game, when iron and drakestone, et al, will  suddenly become awesome.

I have not tested this with the DLC; I do know that crafting mods, like a lot of mods, can cause issues with Trespasser.


My "table" of changes (metal shown; cloth and leather have the same scheme, but only helmets, armor, offense and defense)

     Tier 1              Tier 4 Elevated Stats (this mod)
1h    8.2,          11.1,14

2h    8.6,         11.6,16

staff  2.4,  3.2,  5

armor10.2, 14.7,16

 shield        4.7,  7.9,  10

dagger 9.1,       12.4,14

helmet        4.6,         9.2,10

bow            5.1,         6.9,10

bow upgr     1.4 ,                        4.3,5

lt armor       10.2 ,       14.7,     16

hvy armor    10.2,      14.7,      16

stat offense 2.0,  3.5,         5

(if max health) 10.0,                   16,       18

stat defense       1.0,         2.0,4.0

for a legible :) chart, come visit this page on my website. http://oddjobmods.com/all-crafting-materials-elevated-stats/  I have a bunch of mods that go with this one, but not time to put them all up on the Nexus!