these are gorgeous! i especially love the brown eyes, it's so hard to find ones that dont look flat and completely lifeless :') seriously, these are stunning and i cant wait to see them in game! tysm <333
Hi, I put the textures in the Origins override folder and opening up the toolset causes the base morphs to automatically spawn in with that milky white color that another user mentioned instead of the vanilla eye texture. I don't know why this is happening. Also, how do the textures work in the actual game with the DA2 ERF? Does it just enable those textures to be used uniquely in the game, or is it supposed to be like a default replacer?
the ERF file that goes into the DA2 override allows them to show up in the game, they don't replace any of the vanilla textures, similarly the dds textures that are placed into the origins override do not replace any either and should not be having any effect on the eyes until a texture is applied
i would recommend removing the dds textures from the origins override to see if that fixes the eyes in the toolset, if it doesn't then it is most likely another mod causing the issue
Hi there! Really nice mod, I love the different textures. One question—when I tried to use this for my new Hawke, the eyes showed up in game as milky white. I could change the colour, but the pupils remained white, like they were blind. Could this be because I changed the pupil size or made some error while converting the .mop file over to DA2? Thank you!
did you place the ERF file into the DA2 override and not the DAO one? only the folder containing the DDS files should be the DAO override
or did you edit the MORPH_TEX_NAME value for EyesM1 in the MOP file in any way?
other than that i'm not sure why they would not show up properly, i tested them on an exported MOP to make sure it wasn't an issue with the CC and they're fine for me, even with edited pupils
ty for the info, any chance you could make a download link for your MOP file and send me it? i can test it in my game and see if it's the same, and i can compare the file to my own working one too :)
Sorry, here's a slightly better version! I kind of screwed up the file locations for the textures. Still didn't fix the eye issue, though... https://www.dropbox.com/s/19no01uj86zuo7z/HM_CGN_006.mop?dl=0
Incredible work as always. I love everything you create. So many beautiful colours to choose from! Thank you so much! <3 Do you create these in a program like GIMP? I have always wanted to try and create some eye textures.
18 comments
the ERF file that goes into the DA2 override allows them to show up in the game, they don't replace any of the vanilla textures, similarly the dds textures that are placed into the origins override do not replace any either and should not be having any effect on the eyes until a texture is applied
i would recommend removing the dds textures from the origins override to see if that fixes the eyes in the toolset, if it doesn't then it is most likely another mod causing the issue
Thank you. These are beautiful.
or did you edit the MORPH_TEX_NAME value for EyesM1 in the MOP file in any way?
other than that i'm not sure why they would not show up properly, i tested them on an exported MOP to make sure it wasn't an issue with the CC and they're fine for me, even with edited pupils
the problem is the MORPH_TEX_NAME value for EyesM1 i mentioned previously
the value should only be "mt_eye_sjceye06_0d" because i didn't set up the folders using the vanilla textures directory path
once you remove the "art\characters\playercharacter\shared\heads\textures\" part the eyes should show up fine ^^
Do you create these in a program like GIMP? I have always wanted to try and create some eye textures.
i use photoshop to create all my texture mods with the Intel Texture Works plugin, makes it easier to import/export DDS files :)