About this mod
Modular changes to mage equipment and NPCs, mostly to create the illusion that apostates might actually try to hide their identities. :-o Also some fun with Circle robes, and NPC clone reduction.
- Requirements
- Permissions and credits
- Donations
(I know there are mods that do each of these things separately, but I wanted a larger scope, and also to avoid console-ing in weapons)
My changes are modular, and divided into three folders that can be installed altogether or separately:
Armors - robes for Hawke, changed to armor or clothing. Includes unique items as well as randomly-generated generic armors.
(Basically, if it's not dropped by Circle mage enemies, sold at the Gallows mage store, or explicitly stated to be Circle mage gear, I changed it. So, there are still some robes that look like robes.)
NPCs - apostate NPCs changed from wearing Circle robes into armor or clothing. Mostly done en masse by apr_base & UTI edits, but a few NPCs had to be singled out.
Weapons - new weapons that are act like staves at a distance but look like non-mage weapons. The fighting animations have been mixed between both so that it looks fairly plausible (IMO). These new weapons mostly replace some of the randomly-generated weapons dropped by certain NPC factions, with a few new unique weapons scattered around. Optional files replace Bethany's & mage-Hawke's starting staves.
I also found in the files some unused robe tints for Apostate, Bloodmage, and Circle NPCs, and of course I had to use them.
Optional files reduce the specularity (shininess) of all robe tints to 10% of the original (because ouch, my eyes!)
Optional: The Colorful Circle
My personal quest to rid DA2 of the boring DAO mage robes and give the Circle mages more color variety. I've changed around some item & NPC appearances, and added some tints. Also changed a couple unique robes to better fit their names, and put Tranquil NPCs into mage robes instead of normal clothing.
Not dependent on the main mod.
Optional: Clone Removal Services
Many of the mainline quest battles & cutscenes have a noticeable amount of duplicate mage NPCs (seriously, is that what they're all using blood magic for?!?). I've set up a few simple scripts to diversify them. Works best with The Covert Mage and/or The Colorful Circle, but can be used on its own.
Should not conflict with anything, really.
Currently includes the following quests:
Act of Mercy
Best Served Cold
The Last Holdouts
The Last Straw
**A glitch has been brought to my attention, where a couple random mages appear right in the middle of the final battle cutscene / fight. I'm trying to work out how to make them consistently disappear like they're supposed to, but until then, please remove the script named 'tls_4.ncs' before you enter the final battle with Meredith. Or, you can just leave it out entirely; it's the smallest and least noticeable clone removal anyway.
As some of the items were left without factional tinting for aesthetics and/or consistency, I recommend also using ShotgunBuckaneer's Altered Material Tints or my own Colorful Materials. :)