Dragon Age 2

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Modular changes to mage equipment and NPCs, mostly to create the illusion that apostates might actually try to hide their identities. :-o Also some fun with Circle robes, and NPC clone reduction.

Permissions and credits
I've always thought it funny how Hawke (and like, 25% of Kirkwall) can run around in full Circle robes and staff and no one seems to notice or care.  So, I've made a collection of "covert" mage items - swapping certain mage robe appearances for clothes or armor, and new classes of magical melee weapons.
(I know there are mods that do each of these things separately, but I wanted a larger scope, and also to avoid console-ing in weapons)

My changes are modular, and divided into three folders that can be installed altogether or separately:
Armors - robes for Hawke, changed to armor or clothing.  Includes unique items as well as randomly-generated generic armors. 
(Basically, if it's not dropped by Circle mage enemies, sold at the Gallows mage store, or explicitly stated to be Circle mage gear, I changed it.  So, there are still some robes that look like robes.) 
NPCs - apostate NPCs changed from wearing Circle robes into armor or clothing.  Mostly done en masse by apr_base & UTI edits, but a few NPCs had to be singled out. 
Weapons - new weapons that are act like staves at a distance but look like non-mage weapons.  The fighting animations have been mixed between both so that it looks fairly plausible (IMO).  These new weapons mostly replace some of the randomly-generated weapons dropped by certain NPC factions, with a few new unique weapons scattered around.  Optional files replace Bethany's & mage-Hawke's starting staves. 

I also found in the files some unused robe tints for Apostate, Bloodmage, and Circle NPCs, and of course I had to use them. 

Optional files reduce the specularity (shininess) of all robe tints to 10% of the original (because ouch, my eyes!)

Optional: The Colorful Circle
My personal quest to rid DA2 of the boring DAO mage robes and give the Circle mages more color variety.  I've changed around some item & NPC appearances, and added some tints.  Also changed a couple unique robes to better fit their names, and put Tranquil NPCs into mage robes instead of normal clothing. 
Not dependent on the main mod. 

Optional: Clone Removal Services
Many of the mainline quest battles & cutscenes have a noticeable amount of duplicate mage NPCs (seriously, is that what they're all using blood magic for?!?).  I've set up a few simple scripts to diversify them.  Works best with The Covert Mage and/or The Colorful Circle, but can be used on its own. 
Should not conflict with anything, really.
Currently includes the following quests: 
Act of Mercy
Best Served Cold
The Last Holdouts
The Last Straw
**A glitch has been brought to my attention, where a couple random mages appear right in the middle of the final battle cutscene / fight.  I'm trying to work out how to make them consistently disappear like they're supposed to, but until then, please remove the script named 'tls_4.ncs' before you enter the final battle with Meredith.  Or, you can just leave it out entirely; it's the smallest and least noticeable clone removal anyway.

As some of the items were left without factional tinting for aesthetics and/or consistency, I recommend also using ShotgunBuckaneer's Altered Material Tints or my own Colorful Materials.  :)