About this mod
New base material tints that resemble their descriptions.
- Permissions and credits
- Donations
A few months ago, ShotgunBuckaneer discovered that the base material tints in item_materials are rather underwhelming (everything but light armors share the same tints, the "reds" are completely blank, and they all seem to be called "placeholder"), and I was inspired to make my own version. The material names for each item type follow a pattern of red-black-silver-gold, so that's what I tried to make.
(unlike DAO, in DA2, material is completely cosmetic)
How each tint looks on an item depends on its tint map and base diffuse color, and while I did test a variety of items, some do end up better looking than others.
Some armors also have a factional tint that overrides the material color.
Install folder in the override. Can be installed/uninstalled at any time.
Will conflict with anything else that alters the original 20 materials in item_materials.gda.
(unlike DAO, in DA2, material is completely cosmetic)
How each tint looks on an item depends on its tint map and base diffuse color, and while I did test a variety of items, some do end up better looking than others.
Some armors also have a factional tint that overrides the material color.
Install folder in the override. Can be installed/uninstalled at any time.
Will conflict with anything else that alters the original 20 materials in item_materials.gda.