Corypheus is, I believe, using the same mesh. Obviously it's textured differently but I honestly disliked the red lyirum augmentations they gave him in Inquisition. in addition to them removing the one differently colored eye and changing his voice pitch so probably not.
Could I change those red bits to grey metal bits? Yeah but I'd have to determine how much effort I'd be willing to put into it and how much of a difference it really makes. It could end up just looking lower res because these textures simply weren't made for this engine - it was made for an engine with a far more robust lighting system.
She's looking really fantastic! Though there seems to be an issue with the normal map - based on the screenshots at least. At least I think the lighting isn't coming from the right directions on her face - which is usually caused by inverted normal map channels. Is that fixed in the upload?
Nonetheless thank you for your hard work, your Inquisition head imports are fantastic!
Just ran a test to double check and her norm map is definitely the correct position. There is some baked light under her chin in the diffuse though - that's a Bioware decision though.
Normal maps can get very confusing, especially with engine changes, so I totally understand! Thanks for double checking, I look forward to the updated version!
There's this normal map issue with all your ports, can't help but notice. DAI seems to be using either red or green channel inverted. Inverting one of those in your mods will fix the issue, but I can't tell which one exactly since I don't really remember which one is it you need to invert.
Default Hawke in Inquisition is actually a Character Creator morph so not an option for myself.
There is one other option for Hawke (and by default, any morph created in Inquisition) and that's to use NinjaRipper to extract the morph during gameplay but the caveat is that it may not retain the bones needed so *manually* rigging the face would be required and I'm not skilled/have the patience in the slightest for that.
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Could I change those red bits to grey metal bits? Yeah but I'd have to determine how much effort I'd be willing to put into it and how much of a difference it really makes. It could end up just looking lower res because these textures simply weren't made for this engine - it was made for an engine with a far more robust lighting system.
Nonetheless thank you for your hard work, your Inquisition head imports are fantastic!
There is one other option for Hawke (and by default, any morph created in Inquisition) and that's to use NinjaRipper to extract the morph during gameplay but the caveat is that it may not retain the bones needed so *manually* rigging the face would be required and I'm not skilled/have the patience in the slightest for that.