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IceBuckets

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IceBuckets

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12 comments

  1. deleted2666664
    deleted2666664
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    Flemeth is my bae so thank you
  2. Lachagna25
    Lachagna25
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    your mods are amazing !! ... Are you thinking of making corypheus?
    1. IceBuckets
      IceBuckets
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      Corypheus is, I believe, using the same mesh. Obviously it's textured differently but I honestly disliked the red lyirum augmentations they gave him in Inquisition. in addition to them removing the one differently colored eye and changing his voice pitch so probably not.

      Could I change those red bits to grey metal bits? Yeah but I'd have to determine how much effort I'd be willing to put into it and how much of a difference it really makes. It could end up just looking lower res because these textures simply weren't made for this engine - it was made for an engine with a far more robust lighting system.
  3. deleted5550496
    deleted5550496
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    She's looking really fantastic! Though there seems to be an issue with the normal map - based on the screenshots at least. At least I think the lighting isn't coming from the right directions on her face - which is usually caused by inverted normal map channels. Is that fixed in the upload?

    Nonetheless thank you for your hard work, your Inquisition head imports are fantastic!
    1. IceBuckets
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      Just ran a test to double check and her norm map is definitely the correct position. There is some baked light under her chin in the diffuse though - that's a Bioware decision though.
    2. IceBuckets
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      I take what I said back. I (apparently) don't have a great eye for norms and channels. :)
    3. deleted5550496
      deleted5550496
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      Normal maps can get very confusing, especially with engine changes, so I totally understand! Thanks for double checking, I look forward to the updated version!
  4. ShinglesCat
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    There's this normal map issue with all your ports, can't help but notice. DAI seems to be using either red or green channel inverted. Inverting one of those in your mods will fix the issue, but I can't tell which one exactly since I don't really remember which one is it you need to invert.
    1. IceBuckets
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      Hm. Flipped the red channel (and blue in the original exported norm) and I think that should solve it. New version coming soon. Thanks a bunch!
  5. NightshiftMike23
    NightshiftMike23
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    Quite curious, but will there be a port of Hawkes Inquisition mesh if its possible?
    1. Avallonkao
      Avallonkao
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      It would be amazing if it was possible to get the default Hawke :D
    2. IceBuckets
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      Default Hawke in Inquisition is actually a Character Creator morph so not an option for myself.

      There is one other option for Hawke (and by default, any morph created in Inquisition) and that's to use NinjaRipper to extract the morph during gameplay but the caveat is that it may not retain the bones needed so *manually* rigging the face would be required and I'm not skilled/have the patience in the slightest for that.