Dragon Age 2

23 comments

  1. ZyconXSC
    ZyconXSC
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    Sticky
    NEW BUILD IS UP NOW!!! NEW VER 1.3; Also, from now on STANDARD EDITION is DISCONTINUED, Because I want players to have the fully enhanced experience. You will enjoy it!

    Changes: Added Rogue enhancements and have tweaked all enhancements a little bit. Thoughts came through me when modding and I thought to make the vfx look more flow-like, and realistic, and smoother to fit the animations that I have added. Also changed some activated ability vfx, so not only will players feel epic when using sustainable talents, but also activated talents too. I've tried my very best given my limited schedule to make realistic vfx and animations to enhance the gameplay but not to over-exaggerate too much over the top.

    I NEED YOUR OPINIONS! Technically, v1.3 is still just a beta, I have a lot of audio files that needs to be switched and especially in the Rogue specializations because this one is less polished. I will need players to please post me any talents that you noticed that have a default activation sound so you can save me some time in finding the ones I've missed. Thanks so much for your support people! I will upload some epic screenshots later today.

    Only 3 tree's remains unenhanced, Scoundrel, Sebastian's and Tallis.
  2. Sprayy
    Sprayy
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    <3 have a nice day, thanks for the mod
  3. tanpeisha
    tanpeisha
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    1. Rubbish mod.Fu.c.k your mother
  4. tanpeisha
    tanpeisha
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    Rubbish mod.Cao your mother
  5. tb28081998
    tb28081998
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    Hi bro, I saw u used the effect ID 415000 from vfs_base.gda for 1st visual model of the spell Blood Mage & Berserker. Is there any limitation for this use, cause I want to create a new spell with this effect but failed. Is there any advice or suggestion? :)
  6. kallman89
    kallman89
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    Found a bug.The skill Harmony don´t seem to work. When i activate speed or power on Isabella/Varric you don´t get +attack/crit% (hard to check speed & stun). No idea if this is becuse your mod or simply a unfixed bug. The only other mods i got installed is:
    Unobtainable items fix
    Evolving Companion Armor
    Better and Evolving Companion Weapons
    Dragon Age 2 Ultimate HD
    None of them shoud hinder your mod and i do see changes in other places
  7. danfelre
    danfelre
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    Hi there Zycon. I really dig your mod, but i was wondering if there is a way to remove the "cooldown cut half" thingy from the mod. Is that possible ?
  8. abocreature
    abocreature
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    I know you've probably stopped looking at this, but is there any way you can upload a version with JUST the vfx changes? I'm not really into the balance changes
  9. Ecio2014
    Ecio2014
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    I wonder, can you release an update for this mod:

    http://www.nexusmods.com/dragonage2/mods/2294/?

    It's just blue glowing eyes for male Hawke is not so interesting as red glowing eyes.
    1. ZyconXSC
      ZyconXSC
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      The red glowing eyeball is hardcoded, I'm sorry I can't make that happen, and this is as best as I can do, if you want to look at the effects, refer to the pictures section. If you want, you can try my mod and see for yourself. I'm currently only focusing on blood magic vfx however.
    2. Duncan0Idaho
      Duncan0Idaho
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      Could you add an optional file to disable the glowing eyeballs? I am kinda tired of it, but I still want to use your stuff.
  10. kallas_br
    kallas_br
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    no change log?
  11. ladyvoldything
    ladyvoldything
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    Any chance at a version without new warrior/rogue visual FX? I've always hated seeing tacky VFX on non-mages. To me, nifty VFX in combat should be associated with magic- since a person glowing in battle is in fact something that only magic could achieve, you feel me?

    EDIT: I wasn't trying to call your VFX tacky slkfj. I think all warrior/rogue VFX are kinda tacky, it's not a you thing at all. Yours are pretty epic looking, they're just not my cup of tea for the kind of game I play.