Does this conflict with the [better mages] mod? It seems like it might since you edit other spells except blood magic like Fireball for example. I like the better mages mod and was hopib to maybe get a version of this mod that only touches the blood magic/being compatible? Thanks <3
it work very well the only problem I have encountered was the blood slave spell not working. So i changed the enemy type to 12... I cant even comprehend why it works now. Can u pls tell me what i have 2 change for it 2 work on all enemies =(if i can) i just think it will be funny to have arishok fight for me for a while
Super old reply, but it might save someone time in the future like it would have saved me. I only wanted Sacrifice to work on enemies and nothing else.
1. Download pyGFF and GDApp 2. Open pyGFF and using it's extract feature get abi_base.gda from the <path_to_game>\packages\core\data\2da.rim file 3. Open that abi_base.gda inside the GDApp and find the ID 309010, Label MAGE_BLOODMAGE_SACRIFICE 4. Scroll to the right and find the column 'target_type' and change it to either 4 if you want the ability to only work on enemies or change it to 6 if you want it to work on both allies and enemies. 5. Change column 'target_auto' to either 0 or 1 depending if you want the ability to auto cast on the selected target or if you want to manually select a target yourself. 6. Now scroll all the way to the right and change the value of the column 'float_5' to the amount of damage you want Sacrifice to do. By default, it's 0.20 (and other decimals). This being originally an ability that targets allies, that means it does 20% of their health. But if you target an enemy, it'll only do 20 damage instead. Which is nothing. This mod changes that value to 2.88, which means that the damage dealt to an enemy is 288. But if you use it on an ally it'll do 288% damage of their health and of course instantly kill them. Currently, I am not sure how to make the spell do both flat damage to enemies and % to allies. 7. You can also change the value of 'float_5' for Sacrifice's update trait. Which is ID 309011 and Label MAGE_BLOODMAGE_SACRIFICE_UPGRADE_1. The mod has it set to 1.65 which adds additional 165 damage to the 288 from the base spell if you get the upgrade. 8. Once you are done with the changes, delete all the other rows in this file until only these two remain. Check the '[Del] key removes the row' at the top of GDApp and hold the Del key on your keyboard until you remove them all. I don't know how to select multiple rows at once. Be careful not to delete the two Sacrifice related rows. 9. Go to File> Save As and name it something "unique", like abi_base_sacrifice.gda. Put that gda file inside of your override folder and that should be all.
Self-healing instead of playing the altruist maleficar sure helps at lower levels! (Though the idea to heal what we summoned is not unknown in fantasy RPG) - Thank you!
A feedback not sure if the author or anyone would read anyways but this MOD conflicts with FREE SPIRIT HEALER mod for some reason because when I added this mod the spirit healer suddenly came back on the tree ability even though i have the free spirit healer mod.
Though not sure if both mod are not compatible with each other or not
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I only wanted Sacrifice to work on enemies and nothing else.
1. Download pyGFF and GDApp
2. Open pyGFF and using it's extract feature get abi_base.gda from the <path_to_game>\packages\core\data\2da.rim file
3. Open that abi_base.gda inside the GDApp and find the ID 309010, Label MAGE_BLOODMAGE_SACRIFICE
4. Scroll to the right and find the column 'target_type' and change it to either 4 if you want the ability to only work on enemies or change it to 6 if you want it to work on both allies and enemies.
5. Change column 'target_auto' to either 0 or 1 depending if you want the ability to auto cast on the selected target or if you want to manually select a target yourself.
6. Now scroll all the way to the right and change the value of the column 'float_5' to the amount of damage you want Sacrifice to do. By default, it's 0.20 (and other decimals). This being originally an ability that targets allies, that means it does 20% of their health. But if you target an enemy, it'll only do 20 damage instead. Which is nothing. This mod changes that value to 2.88, which means that the damage dealt to an enemy is 288. But if you use it on an ally it'll do 288% damage of their health and of course instantly kill them. Currently, I am not sure how to make the spell do both flat damage to enemies and % to allies.
7. You can also change the value of 'float_5' for Sacrifice's update trait. Which is ID 309011 and Label MAGE_BLOODMAGE_SACRIFICE_UPGRADE_1. The mod has it set to 1.65 which adds additional 165 damage to the 288 from the base spell if you get the upgrade.
8. Once you are done with the changes, delete all the other rows in this file until only these two remain. Check the '[Del] key removes the row' at the top of GDApp and hold the Del key on your keyboard until you remove them all. I don't know how to select multiple rows at once. Be careful not to delete the two Sacrifice related rows.
9. Go to File> Save As and name it something "unique", like abi_base_sacrifice.gda. Put that gda file inside of your override folder and that should be all.
Though not sure if both mod are not compatible with each other or not
Anything i can do to solve this problem?