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maximasdecimas

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maximasdecimas

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About this mod

A mod that allows you to add the Vigilance sword of your choice to your inventory, including greatsword and longsword versions, and an arcane sword version. Also a few retextures.

Permissions and credits
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Vigilance Weapons

+

Vigilance Retextures

by maximasdecimas

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xxxxx

Hi! This is just a note to say that I don't have a lot of time on my hands nowadays, and so I don't get many chances to monitor my mods. Or work on them, or do requests, or help with questions, or anything like that at this stage. My apologies. But feel free to use my mods as you wish, within reasonable use of course, all I ask is that you credit me. Thank you, and I hope the mods I chose to make and share with you help you enjoy your gaming experience :)

Also, apparently the "less OP" all-in-one version doesn't work. I'm not sure why, and it makes me sad, but I need to re-teach myself to do some stuff in order to fix it. And I don't have time for that at the moment. The individual "less OP" files are still up and work as far as I know, but I've taken down the all-in-one. Sorry. If anyone wants to do anything with my files, you are welcome to them, I just ask that you credit what I've done.

maximasdecimas

xxxxx

This is a small mod that allows you to add different versions of the Vigilance sword into Hawke's inventory, along with some optional retextures. The available weapons include the Vigilance Greatsword and the Vigilance Longsword for warriors, and a Vigilance Arcane Sword for mages. The main file versions are very OP, the less powerful versions less OP but still very strong, and the Normal Versions are meant to be on a similar level to the normal unpowered weapons in game, though as the OP ones do, they level with you.

Leave a comment if you have any problems so I can help you. Also, if you like this, please leave a comment/endorsement to let me know!

I'd also love to see screenshots of your character with the swords, if you feel like uploading some to the image section.

ADDITION TO MOD NOTE, 30/07/2012: Due to a request, I have made versions of the Arcane swords and longswords in all level versions that have alternate stats; the Alternate Stats Arcane sword has spirit instead of physical damage and the Alternate Stats longsword has physical damage instead of electrical damage.

Since the original Vigilance Arcane and Long sword files and the Alternate Stats files use the same runscript command and uti name (as I saw no reason why people would want two copies of the exact same sword with only one minor stat change in their inventory), you cannot use both at the same time. Make sure only the erf file of the type you wish to use (Original or Alternate Stats) goes into your override file to avoid conflicts. If you have downloaded one of the Vigilance Arcane sword files from my mod Arcane Weapons, and wish to use the Alternate Stats versions of the weapons, remove the old file before installing into your override. Alternate Stats versions of the Arcane Sword have been uploaded to the Arcane Weapons mod as well for convenience.

You can have the different level versions in your override (Original, Less Powerful and Normal), but as above, each Alternate Stats file will conflict with its original counterpart if placed together in an override folder.

The same conflict applies to the All-In-One Versions. I have provided Alternate-Stats All-in-One versions as well, but as above make sure the original erf file is deleted from your override folder before dropping the Alternate Stats erf file into the override folder to avoid conflicts.

UPDATE: I have added a Normal version of the swords, which is an attempt to make them much more like the in game swords, with less enchantments and much lower level and stats. At the very beginning of the game, they should do about 5 physical damage (4 for the longsword) and evolve from there as you level up. Find them in the UPDATE files section (where I put them to make the mod look tidier, a little). There are no rewards files for them as of yet, apologies. They may be added in time/if anyone is interested (let me know if you are).

UPDATE: I have also added a much less powerful version of the OP swords. I didn't realise how powerful they were. If the much less powerful versions are now not powerful enough, but the original version is too powerful, I can make a version somewhere in the middle on request. I'm still experimenting with stats, so bear with me. But ask, and if I can do it, ye shall receive!

Although most people seem to be able to use the console, I have also added rewards files to go with the less powerful versions, however they use the same quests as the rewards files for the more powerful swords, so you will only be able to use them to get one version of the sword (at least, I think). But I am happy to add rewards for different quests, if you request it and don't mind waiting for me to have time to make them. I'm experimenting with making a combined reward file that will work for either and/or both versions, but it's taking time to make and test it. Let me know if there are any problems.
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Vigilance Weapons:
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Vigilance Greatsword
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This mod adds the Vigilance greatsword to the game. It uses the model of the vigilance greatsword in Awakening (the same used for the Vigilance greatsword in DA2 obtainable through console commands. It will have different stats, however).


NOTES: When you use the console and get this item, you will also get the 'Vigilance' codex entry. Since as far as I know, the only way to get this it through console commands since the VIgilance greatsword was apparently cut from the game, this may not be such a problem, but just letting you know.

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Vigilance Longsword
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This mod adds the Vigilance longsword to the game. It uses the model of the vigilance longsword in Awakening (the same re-used for in DA2 for the 'Glandivalis' longsword).


NOTES: If you haven't obtained 'Glandivalis' in-game when you obtain the sword in this mod (and since it is obtained during 'The Awiergan Scrolls: Pride Unbound" quest in Act 3, chances are you won't have done), then when you use the console command and get this item, you will also get the 'Glandivalis' codex entry. A minor note, but it may bother some people, so this is just a head's up. I don't know how to make it not do this, sorry.

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Vigilance Arcane Sword
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This mod adds an 'arcane sword' mage staff with the appearance of the Vigilance longsword to the game. It is a staff, has staff animations, and appears in the 'staff' section of Hawke's inventory, but it has a longsword icon, calls itself a 'longsword' in its description, and uses the model of the vigilance longsword in Awakening (the same re-used in DA2 for the 'Glandivalis' longsword).

NOTES: The Arcane Sword, when equipped, is flipped so that the blade comes over Hawke's shoulder and the handle is at his/her back. This isn't a glitch, its just how the model 'fits' itself to the staff... that wasn't really a great way to describe it, and I don't really understand it myself, since making this was pretty much trial and error. But this way, it works with the staff animations so that when Hawke reaches for the 'staff', he/she grasps it by the handle. If it were right way up, Hawke would grasp it by the blade. If you don't like the way it looks, then I reccommend the mod 'Hide Weapons 2' by DarkenDE, found here:

http://dragonage.nexusmods.com/mods/2150/

This mod gives you the options to hide some or all of your weapons when out of combat. If you don't mind drawing your weapoons from thin air (which I personally kind of love, it's like a Kingdom Hearts flashback), then I reccommend using this. It also makes a lot of cutscenes a lot
better without arrows or weapon handles sticking over your shoulder, blocking the face of whoever you're trying to talk to.

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Vigilance Weapons All-In-One
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Adds all of the above into your inventory at once.


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Installation :
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For the Vigilance Greatsword:

Extract the .rar archive and place the 'Vigilance Greatsword' erf file into your override directory. (documents/Bioware/Dragon Age 2/packages/core/override)

Enable the console and enter:


runscript vigil_great_sword


For the Vigilance Longsword:

Extract the .rar archive and place the 'Vigilance Longsword' erf file into your override directory. (documents/Bioware/Dragon Age 2/packages/core/override)

Enable the console and enter:


runscript vigil_long_sword


For the Vigilance Arcane Sword:


Extract the .rar archive and place the 'Vigilance Arcane Sword' erf file into your override directory. (documents/Bioware/Dragon Age 2/packages/core/override)

Enable the console and enter:


runscript vigil_arcanesword


For the all-in-one version:


Extract the .rar archive and place the 'Vigilance Weapons All-In-One' erf file into your override directory. (documents/Bioware/Dragon Age 2/packages/core/override)

Enable the console and enter:


runscript vigil_all_swords

Press enter and you should get a pop-up message to indicate that the sword has been added to your inventory.


Have fun with it!


NOTE: This mod requires the developer console to be enabled. Help on enabling the console can be found here:

http://wiki.tesnexus.com/index.php/Enable_Dragon_Age_2_developer_console

or here:

http://dragonage.wikia.com/wiki/Console_(Dragon_Age_II)



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Uninstallation :
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Delete whatever 'Vigilance' erf file(s) from your override directory.


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Vigilance Retextures

by maximasdecimas

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The erf files in this mod change the in-game appearance of weapons that use the models for the 'Glandivalis' longsword, and the 'Vigilance Greatsword', such as the items added to Hawke's inventory in my 'Vigilance Longsword', Vigilance Greatsword', and 'Vigilance Arcane Sword' mods. They will also change any weapon using the same model, such as 'Glandivalis'.

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Installation :
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Extract the .rar archive and place whichever 'Retexture' erf file you wish into your override directory. (documents/Bioware/Dragon Age 2/packages/core/override)

That's it.

Have fun with it!

NOTE: You can only use one retexture file for the longsword and greatsword models respectively at one time. You can use a longsword retexture alongside a greatsword retexture, however, so you can use ONE great sword retexture and ONE long sword retexture at the same time and they should not conflict, since they are different models. The longsword retexture will change the look of my 'Vigilance longsword', and will also change the appearance of my 'Vigilance Arcane Sword', since it uses the longsword model, and it will also affect any weapon using the same 'glandivalis' model. The greatsword retextures will change the appearance of weapons using the Vigilance greatsword model, including my 'Vigilance Greatsword'.


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Uninstallation :
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Delete the unwanted 'Vigilance Retexture' erf file(s) from your override directory.


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Credits
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A huge thanks to the folks at Bioware for making Dragon Age 2 and all its awesome add-ons. Also DAO. That too.

More huge thanks to Thor for the "StandAlone Guide" for modders, found here:

http://www.thenexusforums.com/index.php?/topic/420932-standalone/

Thanks to Sunnie for the 'DA2 item delivery scripts' guide, found here:

http://forums.nexusmods.com/index.php?/topic/391025-da2-item-delivery-scripts/

A VERY important thank you goes to sendo75, for allowing me to use the files to give the weapons a glow effect from his 'Glowing Weapon retex' mod, found here;

http://dragonage.nexusmods.com/mods/2749

My 'glowing' retextures use the glowing tintmaps from sendo's mod, they are not my own work, only the recolouring of the dds maps are. If you haven't already, I highly reccommend that you check sendo's mod out. It gives you the option to change the look of a range of different weapons, including Glandivalis and Vigilance, and was my inspiration for making a few of my own retextures to include in my Vigilance Weapons mod. Mine pale in comparison to sendo's, so if you want something other than the vanilla look of the in-game textures, then check out the 'Glowing Weapon retex'. It's pretty damn awesome.


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Tools used in the making of this mod:
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GFF Editor V4.0 (http://social.bioware.com/project/1936/

erf packer tool (http://mod.gib.me/dragonage2/erfpack-rev21.zip)

GIMP 2 with dds plugin (http://www.gimp.org/) and (http://registry.gimp.org/node/70)

DragonAge Toolset - You need to have purchased a copy of Dragon Age Origins to be able to get this, at least as far as I know:
(http://social.bioware.com/page/da-toolset)
TlkEdit2

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I hope this mod works for you, and that you like it. Let me know if there are any problems, and I will try to help/fix it. Otherwise, enjoy!
maximasdecimas