Dragon Age 2

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Lautreamont

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Lautreamont

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59 comments

  1. Dracokhan
    Dracokhan
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    Does this mod also remove the comedically large swarm of mobs that appear randomly after the first fight?
  2. Akshayr
    Akshayr
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    Can any one tell me what exact string was chaged to remove Friendly fire from specific abilities like MIND BLAST, cause I want to remove it from all the FORCE MAGE abilities since on nighmare it is actually a nightmare to use these without hampering your team mates. I am aware about he GFF editor and GDA editor just need the exact path to turn off FF from mentioned abilities.
    1. GrumpyLexou
      GrumpyLexou
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      int_1 column in the .gda file of abi_base, towards the end after the floats. Values I'm aware of that are accepted are 69, and 85.

      69 = Friendly fire ON, but does not hit the caster if they're in the radius.
      85 = Friendly fire OFF, not aware of any other effect.

      The file makes use of 0, 4, 5 and 6 as well, but I could not discern a difference between these values. Most spells not using 69 or 85 are using 0 or 5.

      0, 4, 5, 6 = Friendly fire is ON, and hits the caster as well if they are in the radius.
  3. evy24
    evy24
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    Unfortunately this mod does not work as intended anymore because the CCC depends on the (older) DAHBB.
    1. Seriusbored
      Seriusbored
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      aww.. was hoping to try this, thank you for the info
  4. bugaga01
    bugaga01
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    Is there a mod that allows ability canceling by moving like it was in Origins? Or can you add this to your mod?
  5. Tregolani
    Tregolani
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    As much as I like the changes added to this mod, it is pretty much unusable now since it was released before the big 1.03 balance and bugfix patch. It doesn't contain any of those changes, so some spells/talents are still not working as intended.

    Looks like I'll need to pull up the base game's abi_base.gda, persistent.gda, and passive_abilities.gda files and work my way through them to add the changes I like from this mod while still maintaining the bugfixes/balance corrections from the 1.03 patch.
  6. CrispyChai
    CrispyChai
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    So is it broken now? I just installed and noticed none of the changes that this mod is supposed appear :/
  7. yaoi011597
    yaoi011597
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    HI does this work for 1.04? Currently replaying through DA2 and I wanted to change it up a bit, but when I tried to install this mod I didnt know if it was working or not
  8. Mayuka99
    Mayuka99
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    So I am using this mod, however, my winters grasp doesn't have the 4 meter aoe it is supposed to, its just hitting a single target Any idea which of these may be the culprit? http://gyazo.com/c30d2e01dabaa97ad5a5826f8e7cc61e
  9. krul2k
    krul2k
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    Could i play your expert difficulty alongside http://www.nexusmods.com/dragonage2/mods/2557/? or will they just collide with each other?

    Oh i am enjoying the mod thnxz btw, i just finding expert to be still abit easy, but well errr really hate FF tbh
  10. Aotearas
    Aotearas
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    So, I am getting the "100% of basic attack damage vs enemies attacking in melee" bug that damages my Hawke when I use "Aura of Pain" and I stringly suspect this mod being the culprit because that bug is supposedly fixed in the base game by patch 1.03 onwards.

    Obviously it does render a part of my aimed for S&S Reaver build useless because I am using a shield with that property (and the shield is simply too perfect for my playstyle to switch it out for another one!). So the question is, is there a hotfix for this issue?