Dragon Age 2

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ianken

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ianken

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About this mod

All basic attacks of mage staff made melee range.

Permissions and credits
Edit v1.3: corrected basic attacks range to all melee.
Edit v1.2: i removed elemental bolts. made attacks clean and more consistent.
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watch previews here:
http://youtu.be/ue42tdZF7FY
http://youtu.be/yqr2aEtKbaE

My first mod - Melee Ranged Basic Staff Attack

Im trying to modify an Arcane/Warrior weapon without losing the spells animation, which happens when you equip weapons other than a staff. Also, I don't like model swapping staff with sword because it makes the basic attacks EXTREMELY ranged.

This mod is a product of a scientific method known to men even before the word science was created: trial and error. I'm not Neo:p

Details:
By default, basic staff attacks have 2 types, the CLOSE range and the EXTREME range. I just edited *with GFF v4.0 editor* some of the values (from abi_base.gda) that i think corresponds to staff basic attack range. So if someone can or has figured out how these values specifically work please tell me.
I can't bring ALL the attacks as close as melee weapons do, so attacks mostly occur from close to short range (about twice the length of the staff). Or even longer when enemies move away from you. Moreover, sometimes it does show dashing-strikes when closing in.
I also removed the elemental bolts spitting out each attack, I don't know yet if it has adverse effects other than lack of animation.
However, I did not change the 5th attack from the chain of basic attacks because its too cool to be changed.


WARNING: May change enemy mage behavior too :(
COMPATIBILITY: All except those that change the staff basic attacks.
Extract .GDA file to: X:\----\Documents\BioWare\Dragon Age 2\packages\core\override

Please provide feedbacks to other players after you tried it.


CREDITS:
All modders who post guides in Nexus and BSN forums.
To the developer/s of GFF v4.0 Editor.