Dragon Age 2
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lastofthecouslands

Uploaded by

marquiseondore

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71 comments

  1. 1962sweet
    1962sweet
    • member
    • 12 kudos
     All colors look very nice in the game.Many thanks for your amazing work!
  2. MMaya
    MMaya
    • supporter
    • 48 kudos
    thank you I was looking for some nice shades of red :)
  3. Mymlala
    Mymlala
    • member
    • 2 kudos
    I luv having the added colors, but I really wish there were more variety in the punk rawk dyed looking colors... like a deep forest green color or other darker colored tones like that? The one pale green option is disappointing for gals like myself who like green hair. :O
  4. Cl0akAndDagGer
    Cl0akAndDagGer
    • member
    • 0 kudos
    I installed this mod the first time and it worked perfectly. I'm rather new to mods and still learning so when it worked so smoothly the first try I got a little over confident and went mod crazy and then it stopped working, all new hair colors were a blinding white. So I uninstalled the newer mods and it still wouldn't work, so I uninstalled the mod itself and redownloaded it and now the new colors for the eyebrows are there but not for the hair, its still just the original colors. I don't know what I did but I have given up on it now...bummer cuz I really liked these new hair tints. However, with that said, and given my problems I'm still endorsing this mod because I know it works and is great I just have horrible luck when it comes to mods lol.
    1. XannahDeux
      XannahDeux
      • member
      • 27 kudos
      You need to save the chargen file for each mod, before compiling, so if you change anything later, you'll have back-ups

      This was my problem, before I realized they get deleted when you merge
      Wow, I'm late.. aren't I? LOL

      Well maybe this will help someone else
  5. Duinuogwuin
    Duinuogwuin
    • member
    • 2 kudos
    Just thought I would answer regarding what lines are needed to manually mod the chargenmorphcfg.xml. (I found the compiler everyone links causes major issues and does not properly integrate multiple files - as in my characters suddenly look like their faces melted or got too close to a black hole).

    Basically, you need to copy over all lines containing the word lotc e.g. <resource name ="tints\t3_har_lotc1"/>

    I won't list them all since there are quite a few, but the 3 sections and number of lines are:
    <hair_colors>
    50 lines labelled: <resource name ="tints\t3_har_lotc1"/> through<resource name ="tints\t3_har_lotc50"/>

    <brow_stubble_colors>
    50 lines labelled: <resource name ="tints\t1_stb_lotc1"/> through<resource name ="tints\t1_stb_lotc50"/>

    <crew_cut_colors>
    50 lines labelled: <resource name ="tints\t1_stb_lotc1"/> through<resource name ="tints\t1_stb_lotc50"/>

    Hope this helps others.
    1. captainsharmie
      captainsharmie
      • member
      • 0 kudos
      hey, just wanted to say thanks for this - i'm new to DA2 on the computer and modding and all that. you're very kind.
    2. Duinuogwuin
      Duinuogwuin
      • member
      • 2 kudos
      Someone asked how you manually alter the chargenmorphcfg.xml file.

      Here is the reply breaking down how to copy the appropriate lines of a mod and paste them into another mod to merge the mods (or merge changes in a mod to an updated version of the original file when it is changed by an update):

      Going back in time a bit but from my modding files I see that this is an xml file. For this type of file I use a program called Notepad++. You can download it here:

      https://notepad-plus-plus.org/downloads/



      When you open the file in Notepad++, you will see the following lines at the start:



      <?xml version="1.0" encoding="utf-8"?>
      <morph_config>
      <heads>
      <human_male>
      <resource name="hm_iconicmale_nomark.mop" />
      <resource name="hm_iconicmale.mop" />
      <resource name="HM_CGN_001.mop" />
      <resource name="HM_CGN_002.mop" />
      <resource name="HM_CGN_003.mop" />
      <resource name="HM_CGN_004.mop" />
      <resource name="HM_CGN_005.mop" />
      <resource name="HM_CGN_006.mop" />
      <resource name="HM_CGN_007.mop" />
      <resource name="HM_CGN_008.mop" />
      <resource name="HM_CGN_009.mop" />
      </human_male>
      <human_female>
      <resource name="hf_iconicfemale_normark.mop" />
      <resource name="hf_iconicfemale.mop" />
      <resource name="HF_CGN_001.mop" />
      <resource name="HF_CGN_002.mop" />
      <resource name="HF_CGN_003.mop" />
      <resource name="HF_CGN_004.mop" />
      <resource name="HF_CGN_005.mop" />
      <resource name="HF_CGN_006.mop" />
      <resource name="HF_CGN_007.mop" />
      <resource name="HF_CGN_008.mop" />
      <resource name="HF_CGN_009.mop" />
      </human_female>




      There are 580 lines in the base chargenmorphcfg.xml file, and the hair color mod adds in over 150 extra lines.



      For instance, the following section is added around line 217 and adds 53 new lines for beard hair colors.



      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>

      For all the lines added by this mod, the letters "lotc" are included. This means if you do a search for the phrase lotc, you will find all the instances of colors added to the file by this mod.

      As I said in the post, the mod adds lines in the 3 sections labelled <hair_colors>, <brow_stubble_colors> and <crew_cut_colors>. Before you make changes to merge mods, make sure to back up the original chargenmorphcfg.xml file you will be changing.

      So in order to manually add this mod to the chargenmorphcfg.xml of another mod (in other words merge 2 mods that alter the same file) you need to add the changes made by this mod to the file you find in the other mod, or vice versa. It is usually easiest to merge the mod with fewer new lines to the mod with more extensive changes.

      But at any rate, you are going to open the chargenmorphcfg.xml of the other mod at the same time as you have the same file open from this mod, search and find all lines that include the "lotc" phrase and copy the whole section. Then change over to the file you want to merge everything into, and find the same section (for instance <hair_colors>) and then scroll down to the bottom of that section (where you see </hair_colors>; the slash "/" indicates end of section). Put your cursor at the beginning of that line (so just before the <) and hit enter to make space above the end of section. Now paste in all the lines with "lotc" into that blank line. Do this with all three sections and you have now added this mod's alterations to the mod of you choice. Save the chargenmorphcfg.xml with all the modded code and then copy that into the games mod folder where appropriate.

      This is how you manually merge and game where multiple mods alter the same file. You need to find the changes made by the mod, then copy and paste those changes from all mods into one master file. Unfortunately, every time a game updates, there are often changes made to the original file. So you need to use a new original version, copy all the changes again and paste them into the new original to create a new master.

      I will show you below an abbreviated example of everything I described above.

      1) Master chargenmorphcfg.xml code (code as it appears in the file you will use):

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />
      </hair_colors>

      2) Modded chargenmorphcfg.xml code:

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>
      </hair_colors>


      3)Added code that needs to be copied:

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>


      4) Insertion point created:
      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />
      SPACE
      </hair_colors>

      5) Final code in master file:

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>

      </hair_colors>
    3. Duinuogwuin
      Duinuogwuin
      • member
      • 2 kudos
      Someone asked how you manually alter the chargenmorphcfg.xml file.

      Here is the reply breaking down how to copy the appropriate lines of a mod and paste them into another mod to merge the mods (or merge changes in a mod to an updated version of the original file when it is changed by an update):

      Going back in time a bit but from my modding files I see that this is an xml file. For this type of file I use a program called Notepad++. You can download it here:

      https://notepad-plus-plus.org/downloads/



      When you open the file in Notepad++, you will see the following lines at the start:



      <?xml version="1.0" encoding="utf-8"?>
      <morph_config>
      <heads>
      <human_male>
      <resource name="hm_iconicmale_nomark.mop" />
      <resource name="hm_iconicmale.mop" />
      <resource name="HM_CGN_001.mop" />
      <resource name="HM_CGN_002.mop" />
      <resource name="HM_CGN_003.mop" />
      <resource name="HM_CGN_004.mop" />
      <resource name="HM_CGN_005.mop" />
      <resource name="HM_CGN_006.mop" />
      <resource name="HM_CGN_007.mop" />
      <resource name="HM_CGN_008.mop" />
      <resource name="HM_CGN_009.mop" />
      </human_male>
      <human_female>
      <resource name="hf_iconicfemale_normark.mop" />
      <resource name="hf_iconicfemale.mop" />
      <resource name="HF_CGN_001.mop" />
      <resource name="HF_CGN_002.mop" />
      <resource name="HF_CGN_003.mop" />
      <resource name="HF_CGN_004.mop" />
      <resource name="HF_CGN_005.mop" />
      <resource name="HF_CGN_006.mop" />
      <resource name="HF_CGN_007.mop" />
      <resource name="HF_CGN_008.mop" />
      <resource name="HF_CGN_009.mop" />
      </human_female>




      There are 580 lines in the base chargenmorphcfg.xml file, and the hair color mod adds in over 150 extra lines.



      For instance, the following section is added around line 217 and adds 53 new lines for beard hair colors.



      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>

      For all the lines added by this mod, the letters "lotc" are included. This means if you do a search for the phrase lotc, you will find all the instances of colors added to the file by this mod.

      As I said in the post, the mod adds lines in the 3 sections labelled <hair_colors>, <brow_stubble_colors> and <crew_cut_colors>. Before you make changes to merge mods, make sure to back up the original chargenmorphcfg.xml file you will be changing.

      So in order to manually add this mod to the chargenmorphcfg.xml of another mod (in other words merge 2 mods that alter the same file) you need to add the changes made by this mod to the file you find in the other mod, or vice versa. It is usually easiest to merge the mod with fewer new lines to the mod with more extensive changes.

      But at any rate, you are going to open the chargenmorphcfg.xml of the other mod at the same time as you have the same file open from this mod, search and find all lines that include the "lotc" phrase and copy the whole section. Then change over to the file you want to merge everything into, and find the same section (for instance <hair_colors>) and then scroll down to the bottom of that section (where you see </hair_colors>; the slash "/" indicates end of section). Put your cursor at the beginning of that line (so just before the <) and hit enter to make space above the end of section. Now paste in all the lines with "lotc" into that blank line. Do this with all three sections and you have now added this mod's alterations to the mod of you choice. Save the chargenmorphcfg.xml with all the modded code and then copy that into the games mod folder where appropriate.

      This is how you manually merge and game where multiple mods alter the same file. You need to find the changes made by the mod, then copy and paste those changes from all mods into one master file. Unfortunately, every time a game updates, there are often changes made to the original file. So you need to use a new original version, copy all the changes again and paste them into the new original to create a new master.

      I will show you below an abbreviated example of everything I described above.

      1) Master chargenmorphcfg.xml code (code as it appears in the file you will use):

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />
      </hair_colors>

      2) Modded chargenmorphcfg.xml code:

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>
      </hair_colors>


      3)Added code that needs to be copied:

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>


      4) Insertion point created:
      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />
      SPACE
      </hair_colors>

      5) Final code in master file:

      <hair_colors>
      <resource name="t3_har_wht" />
      <resource name="vq_har_wh2" />
      <resource name="vq_har_wh3" />
      <resource name="vq_har_wh4" />
      <resource name="vq_har_wh5" />
      <resource name="t3_har_gry" />
      <resource name="t3_har_org" />
      <resource name="vq_har_rd1" />
      <resource name="t3_har_rbr" />
      <resource name="vq_har_rd3" />
      <resource name="vq_har_rd4" />

      <!-- Added by LOTC's Hair Tints-->
      <resource name ="tints\t3_har_lotc1"/>
      <resource name ="tints\t3_har_lotc2"/>
      <resource name ="tints\t3_har_lotc3"/>
      <resource name ="tints\t3_har_lotc4"/>
      <resource name ="tints\t3_har_lotc5"/>
      <resource name ="tints\t3_har_lotc6"/>
      <resource name ="tints\t3_har_lotc7"/>
      <resource name ="tints\t3_har_lotc8"/>
      <resource name ="tints\t3_har_lotc9"/>
      <resource name ="tints\t3_har_lotc10"/>
      <resource name ="tints\t3_har_lotc11"/>
      <resource name ="tints\t3_har_lotc12"/>
      <resource name ="tints\t3_har_lotc13"/>
      <resource name ="tints\t3_har_lotc14"/>
      <resource name ="tints\t3_har_lotc15"/>

      </hair_colors>
  6. RosaThorn
    RosaThorn
    • member
    • 1 kudos
    (idk if anyone visits this anymore but..) Im having difficulty getting this mod to work. Not sure if its the other mods i have... mostly pt vibrant colors and custom female hair. when i use the chargenmorph it still wont work... the hair colors are all a blinding white even the normal colors are. Help or suggestions would be appreciate thank you
    1. yariel
      yariel
      • member
      • 3 kudos
      i got the same problem here i will try to fix at my own even i don't have any dam idea of how to, but i will try and if fix it i will let you know
    2. yariel
      yariel
      • member
      • 3 kudos
      hey @RosaThorn I find a way to fix this issue somehow, even using PT Vibrant colors and Eyes And Hairs too

      so i uploaded my chargenmorphcfg.xml file for you here: https://uploadfiles.io/3wtbx

      you will see every lines have the mod names, so you can pick the ones related with the mods u installed only
      idk how it fixed but maybe the manual way i make the chargenmorphcfg file with was solve the problem.

      Again just copy the lines that related with the mods you installed don't copy paste the whole chargenmorphcfg
      if u don't have all the mods this chargenmorphcfg have it maybe case a problem

      it's not really hard just roll down in the chargenmorphcfg file and you will see everything simple and explained unlike many others chargenmorphcfg files here where complete complicated
  7. AskAgainL8r
    AskAgainL8r
    • member
    • 7 kudos
    Only recommendation I'd make is to name the colors specifically so we can erase the ones we don't want in the chargenmorph.
  8. Vykyll
    Vykyll
    • member
    • 1 kudos
    I was very reluctant in using these, seeing as they are very very very shiney and quiet garish, but gave in after many months, and countless mods requiring these. Oh boy they where very shiney and garish ingame, BUT a huge BUT, using these in conjunction with PTs Vibrant Hair softens the garishness of them all *the low spec version NOT the high spec one, otherwise its becomes a shiney hellstorm, lol*, and now its easy on the eyes.
    Thanks for the extra tints though.
  9. AkiKitty
    AkiKitty
    • member
    • 0 kudos
    Works perfect Thank you
  10. elvici
    elvici
    • premium
    • 112 kudos
    Love your work - you always manage to strike the perfect balance between vivid and subtle. Thank you for all your hard work! (Endorsed)