Dragon Age 2

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Created by

NErWOnek aka Sarnum

Uploaded by

neuronek

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28 comments

  1. neuronek
    neuronek
    • member
    • 11 kudos
    ok guys, any mod that changes ANY of sustainable effects ingame using abi_base.gda will conflict with this one, any mod that changes other skills WON'T.

    If You open the file with an editor You'll notices it only contains every possible sustainable toggle and nothing else.

    It's always possible to make a compatibility patch just editing anyone else's conflicting lines (and first ofc finding them) or removing them from either one of the files.

    I hope I helped a little, enjoy ^^
    1. ontheidna
      ontheidna
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      • 0 kudos
      Sorry, wrong page.
  2. ladyvoldything
    ladyvoldything
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    • 10 kudos
    Is there any way to make this compatible with the "All Abilities for Everyone" mod, or the mod that removes the visuals for sustainables?
  3. Calmingspeed
    Calmingspeed
    • BANNED
    • 8 kudos
    Great mod that I have been using since its' conception. I would love it if this could be made for DA Origins. Thanks again.
  4. Yademee
    Yademee
    • member
    • 0 kudos
    The effects of the auras are not visible if i activate this mod ;-), apart from that, it works fine =)
  5. zolfried84
    zolfried84
    • premium
    • 2 kudos
    trying to use this mod with Total freedom mod.. i think i know the problem (total freedom mod doesn't have total freedom -.-) but it sux nonetheless.. im a lazy fighter so i just run around with a bunch of sustainables and passives. but its not easy with 30-40% cost on all the sus'
    and i tried to open them up but.. i got no idea what im looking for in there. is there a special program i need to use or something?
  6. newmanchris
    newmanchris
    • member
    • 0 kudos
    I'm not sure if its this mod causing the issue or not, but my sustainable effects for my warrior randomly deactivate in the middle of battle, this includes the dog summon. It only happens to Hawke, whether or not I'm controlling him, and has only been happening since I downloaded Legacy and Mark of the Assassin.
  7. dstarfire
    dstarfire
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    • 0 kudos
    This mod conflicts with the "Groupheal Requirement Removed" mod. Not in terms of coding, but simply because they both use the exact same filename (abi_base.gda).

  8. grayncute
    grayncute
    • member
    • 0 kudos
    Hello, Would this mod be compatible with mods such as improved rogue, improved warriors, better mages?

    Would it be compatible with ones such as "all specs - all abilities" also?

    I'm just learning which ones can be mixed and which can't right now

    thank you for the mod and taking the time to read this question. Much appreciated
  9. ramnozack
    ramnozack
    • member
    • 2 kudos
    Does this conflict with sustained effects GONE mod? cuz its not working for me.
  10. neuronek
    neuronek
    • member
    • 11 kudos
    heal and potion cooldown mod overwrites the whole abi_base.gda file.
    I have no idea what changes were made in it but it's clearly incompatible with this mod.
    The author should remove lines not pertaining to his mod and then those 2 files should work together.

    At the moment You copy:
    a)abi_base.gda with 200 lines in it (heal and potion cooldown mod)
    and then
    b)abi_base_sustainables10.gda with around 15 lines in it (only the changes that need to be there, nothing else)

    And since it's an alphabetical order (I can only guess) the second file will be ignored because the first one (41 kb mod) has default toggle values.


    I'll contact that author but there's nothing I can do without his permission. I'd need to find my changes in his/hers mod and add it there for compatibility or he/she should (like any reasonable modder) remove all lines that are not changed by his mod (that's why there's less conflicts with small mods)