People have been asking me how you change spells/abilities effects. I wont tell you guys how to do it, but I'll tell you that it is easy and you do not need the toolset! It is not impossible without the toolset, just a simple little number edit and you're done. - from this mod
cant even give people a simple hint like say " durr go to google/com and type <search word here> and there you go. or atleast put a link to a forum or a youtube vid explaining to 85% of all gamers who have no clue on how to mod
@cslis to modify/create text for skills, download da2tlkconv, follow the instructions in the readme to convert the tlk file to xml, then edit the xml with the changes you want and then convert back to tlk.
@silen54 get GDApp to edit the gda files. use GFF editor to export the files. Use the filename lists at http://svn.gib.me/public/bioware/trunk/bin/projects/Dragon%20Age%202/files/packages/core/data/ so GFF editor can ad least give you meaningful filenames.
modified GDA files go in Documents\\Bioware\\Dragon Age 2\\packages\\core\\override
Of course, if you're only interested in modifying the save game file then there's no need. Just open the console and type: runscript addtalent <id> e.g.
Not sure if the GFF editor isn't setup right or something but when I go to add the new ID values, I don't get the box next to where you type the ID values. I just have a check box option for selecting "Treat as floating-point." So when I select reset, only one option is shown which is the new ID values. Not sure if that's effecting the lack of individual icons or data when I'm playing the mage character.
Somebody ask Offkorn nicely ,he is a mod legend here and in fallout nexus ......never know maybe he will take it upon himself to add those spells ,if anyone can do it he can >
Would be nice to have some data on these new spells. All I get are icons, which aren't all different, and a null value when I hover over them. No clue what they do or what the cost is to use them. During combat I couldn't even tell if all of them did anything. Two seems to do nothing.
All the talents/spells in the game can be seen in the abi_base.gda file. You can then add them to your character easily enough using the console.
I assume that some of them may require their .gda rows to be edited so that they will appear on the character sheet and/or tactics menu, but I have no intention of finding out.
26 comments
People have been asking me how you change spells/abilities effects. I wont tell you guys how to do it, but I'll tell you that it is easy and you do not need the toolset! It is not impossible without the toolset, just a simple little number edit and you're done. - from this mod
cant even give people a simple hint like say " durr go to google/com and type <search word here> and there you go. or atleast put a link to a forum or a youtube vid explaining to 85% of all gamers who have no clue on how to mod
@silen54 get GDApp to edit the gda files. use GFF editor to export the files. Use the filename lists at http://svn.gib.me/public/bioware/trunk/bin/projects/Dragon%20Age%202/files/packages/core/data/ so GFF editor can ad least give you meaningful filenames.
modified GDA files go in Documents\\Bioware\\Dragon Age 2\\packages\\core\\override
Of course, if you're only interested in modifying the save game file then there's no need. Just open the console and type: runscript addtalent <id>
e.g.
runscript addtalent 312000
runscript addtalent 312001
runscript addtalent 312010
Is there any way?
All the talents/spells in the game can be seen in the abi_base.gda file. You can then add them to your character easily enough using the console.
I assume that some of them may require their .gda rows to be edited so that they will appear on the character sheet and/or tactics menu, but I have no intention of finding out.