Dragon Age 2

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Toxicologist

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Toxicologist

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About this mod

Removes \"points in tree\" requirement for all talents and spells, and removes level requirements for all non-companion, non-specialisation talents and spells.

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UPDATED: Now also removes point requirements for talents and spells in companion and specialisation trees.



This little mod removes the point (the number of points you must invest in the talent/spell tree) requirements for all talent and spells, and also removes the level requirements for all talents and spells except for companion trees and specialisation trees.



Supposedly the talent/spell tree system in Dragon Age 2 is to allow players to choose the talent/spell they want, without being funneled down a specific path and wasting points on things they don't want. In reality, DA2's system is IMO as restrictive, if not more so, than DA:O. The idea of this mod is to take away some of that restriction and give players more freedom in developing their characters.

I did not remove the level requirements for companion and specialisation tree abilities because I feel they are powerful and not meant to be unlocked early... like how in DA:O, Mages had no restrictions in spell selection apart from Arcane spells and the specialisation spells.

If you wish to use this mod with my other mod, Spell Improvements, there is a version that contains both sets of changes in the same abi_base.gda file.

If you have any problems with this mod, please don't hesitate to inform me. However, I do not have much experience with modding, so I may or may not be able to help you.



[Installation Instructions]



Extract abi_base.gda and abi_seb.gda into:

C:\Users\<your username>\My Documents\BioWare\Dragon Age 2\packages\core\override</your>