I've experimented a bit with this gda file, and results so far:
Strength, Dexterity, and Magic can be safely increased to around 250-260. Higher values may cause strenge behaviour, like, my warrior with a strength of 500, inflicted much lower damage then what was shown on the character screen.
Some side effects: such high Dexterity causes all blows to be critical hits, and Magic gives 100% resistance to some spell effects, like spider's web, yet doesn't protect against similar web on traps. And Strength/Dexterity of 250 means that Attack and Defense are in dozens of thousands. For a warrior.
For some reason, maximum effective Cunning seems to be around 200. Higher values did some weird things to critical damage.
Willpower and Constitution doesn't seem to have any upper limit, but some effects, like traps, inflict persentage damage, so it's not really that useful. Still, can be fun sometimes...
TRUTH!! When increasing Attributes, watch the values they affect/increase. if you put your strength above 250/260 ish, you start doing negative damage and attack. do not confirm your level up attribute choices until you see if you've put them so high that they start subtracting from their intended purpose.
Ran into this with a mage that had a magic in the 260's I noticed my regular attacks with the staff started doing basically no damage. Using maker's sigh from the black emporium I found that at 260 magic my attack value was 88 million, at 261 magic it was either 17 million or 117 million (the display can't show the whole number) and then at 262 reset to 75 (total not million).
As I understand dragon age 2, the user interface actually flips over not the actual stats so even if your Attack shows itself to be 5% for 0 points your attack is in actual fact greater then it is. I'm pretty sure that this is the case as in my game with the few tests I've conducted show that you can hit your enemies.
Sorry but at this stage I have no time to create a mod that allows it to go higher then 1000, as I have projects in my life to complete for university. However If you wish to create such a mod it is easily doable just look within the 2da files of dragon age 2 and look for properties.
I'm sorry, but I don't understand: if you know where the numbers that have to me changed are, isn't it a matter of seconds to change the file upping the max cap from 1000 to, say, 999999999?
As I understand dragon age 2, the user interface actually flips over not the actual stats so even if your Attack shows itself to be 5% for 0 points your attack is in actual fact greater then it is. I'm pretty sure that this is the case as in my game with the few tests I've conducted show that you can hit your enemies.
Sorry but at this stage I have no time to create a mod that allows it to go higher then 1000, as I have projects in my life to complete for university. However If you wish to create such a mod it is easily doable just look within the 2da files of dragon age 2 and look for properties.
Would it be possible to have a completely unlimited version of this? Considering that the attack itself cannot be taken over 261, we need to put a lot of points in critical damage, which goes over 1000.
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Strength, Dexterity, and Magic can be safely increased to around 250-260. Higher values may cause strenge behaviour, like, my warrior with a strength of 500, inflicted much lower damage then what was shown on the character screen.
Some side effects: such high Dexterity causes all blows to be critical hits, and Magic gives 100% resistance to some spell effects, like spider's web, yet doesn't protect against similar web on traps. And Strength/Dexterity of 250 means that Attack and Defense are in dozens of thousands. For a warrior.
For some reason, maximum effective Cunning seems to be around 200. Higher values did some weird things to critical damage.
Willpower and Constitution doesn't seem to have any upper limit, but some effects, like traps, inflict persentage damage, so it's not really that useful. Still, can be fun sometimes...
Just writing.
TRUTH!!
When increasing Attributes, watch the values they affect/increase. if you put your strength above 250/260 ish, you start doing negative damage and attack. do not confirm your level up attribute choices until you see if you've put them so high that they start subtracting from their intended purpose.
Great mod;good for those (like me) using the supercrit/Maker's Sigh exploit.
I'm sorry, but I don't understand: if you know where the numbers that have to me changed are, isn't it a matter of seconds to change the file upping the max cap from 1000 to, say, 999999999?
Sorry but at this stage I have no time to create a mod that allows it to go higher then 1000, as I have projects in my life to complete for university. However If you wish to create such a mod it is easily doable just look within the 2da files of dragon age 2 and look for properties.
I guess it must conflict with some of the other mods I have installed.